Temple of The Roguelike Forums
Websites => Temple of the Roguelike => Topic started by: Slash on May 09, 2007, 04:33:47 PM
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I welcome you all into the forums! Feel free to discuss anything about roguelike games here, post your thoughts, announcements, ideas for new features, everything you want the roguelike world to know!
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adoms my first. been playing angband alot more lately. havent beat either one.
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I am a kind of person who has a new name in each community joined, unless wanting to use one of old names for a change. I think I have four personalities in roguelike communities. When I manage to reach the roguelike I am writing to a state in which I would be proud of it, I will probably create a new name, since "Z" is too short for a creator of a great roguelike. For now, you can see the results of my experiments on visual polymorphing _here_ (http://www.freewebs.com/z137/ivan.html).
I hate Moria variants, but love most other roguelike stuff. From major roguelikes I like ADOM and Dungeon Crawl (Stone Soup), and I also recommend IVAN (a good quite new game which seems to get not enough attention in the community) and Mission Thunderbolt (this is quite old and dead and not well known, but very good IMO). (I won all of them.)
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So here's the introduction thread!
I've been trying to get into rec.games.roguelikes.development for awhile, but due to e-mail problems, I haven't been able to participate... I personally prefer forums, so I've come here. I do hope most people migrate!
Anyway, I'm a 21 year old Computer Science student in Portugal, and I've been playing roguelikes for years, probably since I was 15 or so. I might stop for awhile, but I always come back to them sooner or later *grin*
I was mostly a nethack player for a long time, but now I don't find it that great (maybe just from not playing it that much anymore). I've enjoyed GearHead (1 and 2) a lot, and currently, my personal favourites are IVAN and ADOM. Unfortunately, IVAN is no longer being developed Sad
I enjoy new ones too, like AliensRL, HiveAwakening, WarpRogue, and LetterHunt for example!
As usual around these parts, I'm planning on developing a roguelike (go figure!). I've started on the "graphical engine", but since I know it's going to be a fair while for anything to become playable, I'm not going to talk about what I'm going to do Smiley
Anyway, that's it for me, I hope I'm not making a fool of myself and other people will introduce themselves Tongue
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I'm Gamer_2k4, that one guy from r.g.r.d. I don't play roguelikes much anymore, but I'm developing one called Labyrinth of Reptoran. I also participated in the 7DRL challenge last year, and ended up writing a game called Magic Monsters. I use C++ and PDCurses.
What? PERSONAL details?
Ok, I'm 18 years old and just finished my freshman year at Milwaukee School of Engineering, studying software engineering. I got hooked on roguelikes maybe 10 years ago, when my friend introduced me to Moria. I then proceeded to discover Angband, Nethack, and *gasp* ADOM. Later, I found out about Gearhead and really liked it. But, through all of that, I continued to think "I can make a better one." So here I am, roguelike developing.
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Hi, I'm me, obviously! :)
Creator of T-Engine, ToME, Bone to be Wild and some other stuff.
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I'm the developer of Kaduria the roguelike.
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Didnt notice this :S And made a thread somewhere else...
Well im pretty new to rougelikes and theyre really interesting :D
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Welcome TidusBlade, hope you can get all the info you need here!
Ah, welcome Krice, it is nice to see people from rgrd around.
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I dev Underdark and Cracks and Crevices.
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Nice to meet ya stu! ;D ;)
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Hi avatars. I'm a roguelike fan from Italy (please dont start with italian= mafia, pizza,etc... this isnt a /b/ of any chan forum.), i liked play any roguelike game and i want learn to programming one with python. Sorry for my "engrish". Questions?
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We Welcome bambino Konton to the forums, thanks for coming!
We would like to know a bit more about yourself!
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Heya folks.
I'm Chris Nestaamo of the great windy city of Chicago. I enjoy Dwarf Fortress and Incursion, mostly because their complexity awes me, although I've gotten hooked on Slash'EM, Dungeon Crawl, and ADOM for a little while.
I'm currently working on learning a programming language (Python, if it works out all right) so I can start working on a roguelike version of the greatest tabletop RPG I know, Fates Worse Than Death (http://fatesworsethandeath.com/).
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Might as well join in.
I've been lurking this and other RL sites for a few months after I realised I was obsessed with Rogue-likes. I've been in #rln for several weeks but figure it about time to show my face.
I'm working on a few projects and rogue-like-like games, and plan to create a proper RL or two after.
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Might as well join in.
I've been lurking this and other RL sites for a few months after I realised I was obsessed with Rogue-likes. I've been in #rln for several weeks but figure it about time to show my face.
I'm working on a few projects and rogue-like-like games, and plan to create a proper RL or two after.
Welcome TeeEmCee, I too have been obsessed with RLs ( I guess I still am).
If you are serious about writing RLs, dont forget the seven-day-roguelike writing "contest" held around march sometime hosted at rec.games.roguelike.development. Cheers.
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I look forward to seeing new RL's on the block :)
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Hello, Karzack here. Been playing roguelikes for about 5 years off and on. I started with ADOM and then moved to the *bands. I am currently stuck in Dwarf Fortress and Unangband and they won't let me go.
Great site I have been around since its birth and for some reason it took me this long to register. I guess I am a lurker more than poster. Us *likers need to stick together and hopefully this place will become a hub. To me it is already.
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It seems I forgot to post anything here ;P
Anyway, the nick's Adral, and I am a spanish roguelike player who's finishing his career. I've been playing this games for like 5 or 6 years.
I haven't got any roguelikes to brag about, sadly. I'm just a player, although I enjoy trying new roguelikes and sometimes doing RFEs, BRs and generally being a nuisance to developers. I'm actually pretty bad at playing roguelikes too, I always lose.
To all the new people here, welcome aboard!
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...generally being a nuisance to developers.
You can never be too much of a nuisance to developers. They need your comments! I urge all players to bug developers as much as possible.
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He CAN be a nuisance, you just dont know! :D
Hehe j/k :P
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Ooops... Sorry Slash, I've posted in the wrong section.
Here a copy of my presentation, so my old post can be destroyed:
Hi all,
I couldn't find any presentation zone, so I introduce myself here.
I'm a 31 year old French software engineer living and working in Germany (sorry for my poor English), and I've discovered the RL a few years ago.
I don't play a lot, but I enjoy Nethack and (Z)Angband, although I'm playing Nethack more. I've also found IVAN, a well polished modern RL game, a pity the development seems to have stopped
Looking for news about the RL dev scene, I've found roguetemple: a nice web site, a nice community and loads of information :)
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Hey, everyone my name is Stephen. I just got into playing Roguelike style games just recently but I have to say it is one of the best things I have stumbled across in recent memory. I started playing with ADOM and then Dwarf Fortress, DoomRL, Ivan and then finally just recently (I know, it's so backwards isn't it lol) Nethack. I have just decided to major in Computer Science so I've been learning code and hope to make a roguelike game of my own someday. Anyways, I am glad I found out about this place through TIGS (http://tigsource.com/), I'll see all of you around :)
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Hi Poet, nice to see people from TIGS here... long time since I last lurked those forums, cool people :D
Hope to see your roguelike project soon, remember to teach yourself :P
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Hope to see your roguelike project soon, remember to teach yourself :P
Yeah, I am definitely pacing myself right now. I just started learning C so it'll probably be a little while before i get started on the project. I want to go ahead and make some really basic games before I start something as intensive as a roguelike. I have a lot of ideas brewing that I want to implement into a 2-D type game at some point that I would love to try out in a roguelike format. Hell, I may just decide to make the game in ASCII period. I am fascinated with the limitless gameplay possibilities when you use ASCII instead of the typical graphical interface. The game I am brewing is a sort of RPG/RTS/Action-RPG type of game, with a dynamic world where your actions open up and also close certain possibilities in the game depending all upon your choices. Anyways, thanks for the welcome slash I hope to learn a lot here :)
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Wowzah, you're aiming high! That's a good thing! Let me just suggest you start with C++, it's slightly higher-level than C, which means that your bugs might not be as obscure and hard to find as the C ones! And debugging is something you'll spend a lot of time doing :)
Good luck :D
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I just started learning C so it'll probably be a little while before i get started on the project.
Try C++ as suggested. It is cleaner, modern and easier to read, plus the syntax is similiar and you can mix c and c++ in the same code. Get a cool IDE like VC++ 2008 or 2005 Express. Its free and works wonders.
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Well, as I've said in some other place on the forum, I still think C++ is a bit overkill if you're only just starting to learn how to program. You should get the whole idea about what exactly is "programming" with an easier to learn, easier to debug, friendlier and less obfuscated language, like, say, Python (http://www.diveintopython.org).
I don't even know why I didn't mention it.... but Python's still damn friendlier than C++. No compilers or compiler errors... some of those, sheesh, there's not even a HINT in there about what might be wrong :P You just write the code, and run it. That's it. It's that simple! Plus, it helps enforce code indentation. You wouldn't believe some of the code I've seen... and believe it or not, lack of correct indentation was the source of some bugs, as stuff seemed like it was executing outside a {} when it was in fact inside.
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Well, as I've said in some other place on the forum, I still think C++ is a bit overkill if you're only just starting to learn how to program.
OP is a computer science student. I guess they are forcing him to use C, perhaps stick to one language at a time, writting a roguelike certainly will teach you a lot about the language.
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Aaah, shoot, that must've been why I kept my mouth shut. And then didn't, pfff. Stupid memory. Sorry about that folks!
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Hello, my name is Joshua Smyth and I'm from Auckland, New Zealand - Lord of the Rings, Hobbits, yadda, yadda.
I'm 25 years old, which is why I should hurry up and graduate and get a real job :)
Unlike most of my university friends, instead of working over the summer I thought it would be fun to sit on the dole and have a go at programming a game. So over the past 3 months I've been programming my first Roguelike Caverns of Underkeep I'm due back in class in one month's time so I have to wrap Caverns up soon. But I'm pretty sure I'll get the game done before then.
My favoriate roguelike game is Castle of the Winds (which is pretty obvious if you've played Caverns) I've tried to get into Nethack and some of the other ones but I just can't remember which key does what damnit! So I guess my current interests are in improving roguelike UI - I like alot of what Slashie has done with his games.
I have lots of ideas for games, both roguelike and not, and I'm happy to work on them in my free time for the next few years while I save money to start my own studio! Mawhaha!
I also want to spend more time developing my artistic side, drawing and that kind of stuff.
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aargh. a kiwi. the less said the better ;)
-Stu the aussie
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OP is a computer science student.
Hit the nail on the head.
Yeah, I am talking Programming 1 this semester so they are starting us off with C but form there who knows where I'll go?
I guess they are forcing him to use C, perhaps stick to one language at a time, writting a roguelike certainly will teach you a lot about the language.
I am hoping so. Before I start the real roguelike I want to make I'll probably just toy around with a couple of basic Rogue-clones just to get the feel of writing a roguelike and coding in C. I don't know what language I'll end up using but eventually I may switch, it just depends on how much I like C as opposed to other languages.
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I am hoping so. Before I start the real roguelike I want to make I'll probably just toy around with a couple of basic Rogue-clones just to get the feel of writing a roguelike and coding in C. I don't know what language I'll end up using but eventually I may switch, it just depends on how much I like C as opposed to other languages.
You will probably switch as time goes on :) I've played with a number of programming languages and the basics are pretty similar, but you'll be a much better programmer if you learn multiple paradigms for problem solving. Personally I prefer OO design languages (C++, C#, Java) Although I haven't played around with functional languages yet.
Theres almost no better way to learn a programming language than to write a (small but non-trival) project in it - Roguelikes are probably a perfect fit.
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Theres almost no better way to learn a programming language than to write a (small but non-trival) project in it - Roguelikes are probably a perfect fit.
Incidentally (and Slash, you may want to make an announcement about this or something), the Annual 7DRL Challenge is right around the corner. Participants have one week to make a playable game from scratch, and after 168 hours they present their creations. It's a good way to get something accomplished, instead of putting of your main project like so many of us do.
Details: http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL
Call for dates: http://groups.google.com/group/rec.games.roguelike.development/browse_frm/thread/38a0f53304c690e9#
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Slash is waiting for the official date to be decided :P
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The 7DRL contest sounds interesting - not sure if I'll be entering, I want to work on a non-roguelike for my next project. Maybe next year I'll be keen.
Although you never know, I might be tempted at the last minute.
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I am 24 y.o. .net programmer and oldskool gamer ::). Recently i'm decided to start a site devoted to roguelike games - Rogue Life (http://rogue-life.ourden.org). My first task - collect all the roguelike games on this site (and play'em, ;)). I'm thinking about writing roguelike in C# (3.5) - with advanced features and lots of staff - if things would go good. Currently architecture of the game and framework is being worked on. Next milestone - dungeon generators. Will this project succeed - we will see, currently it's only in the plans. You will be keep informed - track the news :).
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Hi, welcome to the forums!
It is nice to see a new roguelike, I hope your staff does a good job on it (most roguelikes are made by one person alone)
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I'm thinking about writing roguelike in C# (3.5)
There were a few times in my roguelike development where I wished I had something like linq
Come'on Sun Microsystems, you're falling behind ;)
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Hi, welcome to the forums!
It is nice to see a new roguelike, I hope your staff does a good job on it (most roguelikes are made by one person alone)
For now, i'm working alone on it. As soon as i get free time (day off), i'll create an svn repository (thinking about google code), tracker (mantis), write down some nearest tasks and ideas (WCF authentification, client-server architecture, dungeon generators, multiple output windows), so delelopment process will be clear for everyone. As it would be an open source projects - so everyone may join the team.
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I'm thinking about writing roguelike in C# (3.5) - with advanced features and lots of staff
Ah, sorry, I misunderstood
good luck with your project!
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I think wizards are not done correctly in most roguelikes. An archetypical wizard uses a staff, and wizards in games usually can wield any weapon they want. I liked how CalcRogue required a wizard to wield a staff in order to cast some offensive spells. And in Dungeon Crawl this is not done very well. The power gained from magical staves can be useful sometimes, but I think it is usually more useful to just wield a +7,+7 vorpal weapon, since magical staves always work as +0,+0 quarterstaves. Still, there is more to be done in this area. Wizards could obtain a variety of magical powers by wielding appropriate staves.
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In CnC you are required to wear/wield wizard stuff to regain mana otherwise you wont. so you can wield the sword and the wizards pointy hat, and you'll regain mana slooowly but if you have a good staff, robe, hat etc you'll regain it much much faster...
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New here. Name's Aaron and I've always been a fan of roguelikes - its just taken a while to make the first step and actually start to play them ::) Anyway, just as a piece of blatant advertising, I've started up a blog - http://sequential-degenerate.blogspot.com - where I'll be cataloguing my various views, ideas, and exploits. And, although you've heard this a million times before, I'm planning to eventually make my own roguelike, so I'll keep you all updated as to whether that project moves from vapourware to actualware ;)
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My name is Dana. I've been poking away at roguelike projects off and on for years now :P
My first stab was going to be called Wa, and I wanted to make it a vaguely oriental setting. However, the concept and scope I had in mind for the game was too big for me.
I took much of the Wa codebase and started a new game I am calling crashRun during a 7DRL event in 2006, this one in a cyberpunk setting. I worked on it for a good week, but came nowhere close to winning. But! I'm back on the wagon and working away.
Nice to meet you all.
http://pixelenvy.ca/crashRun
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Hey Dana, I remember you, your site and Wa. Nice to have you here and good luck with your projects!
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Thanks! It's good to be here :)
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hello everyone pleased to meet you
names dingbat - i'm fairly new to the RL genre so please be easy on me :)
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Ding
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hello everyone pleased to meet you
names dingbat - i'm fairly new to the RL genre so please be easy on me :)
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Ding
In a genre such as this newbies should be worshipped as gods... well almost. ;D
Welcome to the world of roguelikes, may you die well and often.
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Hi,
I'm I_Own_The_Letter_O and I'm from England. I'm 26 and work in local government. The name comes from a joke prize I once won in a bag of crisps, as well as regular prizes they put in silly things like 'you win the moon' or 'you win the rights to cat's souls once they die' (maybe not that one) and, you've guessed it, I won the letter O.
I've lurked for a bit here and on the r.g.r.d, made an abortive attempt at a 7drl where my compiler fell over and went boom. I now have (finally) got around to downloading turbo c++ and have started from scratch. This weekend I wrote all my system dependant i/o stuff and made my little atman walk around the screen! This week I intend to write a basic dungeon generator and incorporate the turn structure. Then next week the world.
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wherebouts in the uk? I lived in london for 5 years (east end) and middlesbrough for something like 6months....
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I'm somewhere between Southampton and Winchester, a small town called Chandler's Ford. It's most famous for having one of the highest divorce rates in England and has also been named the wife-swapping capital of England, I'm sure the two are connected but as I don't get invited to those sorts of events I cannot be sure.
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lol. when I lived in mboro it was all "which factory do you work in?" and the answers were often "the biscuit factory", "the chicken factory" etc. Me, I worked in the sandwhich factory! lol. those triangular things that go in vending machines as well as all the trains..
I dont see myself hurrying back to the uk (wife wont let me) anytime soon. Would love to live up in Fort William but that aint gonna happen anytime soon...
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I'm somewhere between Southampton and Winchester, a small town called Chandler's Ford. It's most famous for having one of the highest divorce rates in England and has also been named the wife-swapping capital of England, I'm sure the two are connected but as I don't get invited to those sorts of events I cannot be sure.
That's rather scary. I live in Bournemouth, not too far away from your neck of the woods. Bournemouth is famous for well, beaches (which I don't frequent), nightclubs (which I don't frequent), chavs (which I'm not), and err, did I mention the beaches? :)
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Hey, at least you all don't live in Portugal! All we have is OLIVE OIL! ;D
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That's rather scary. I live in Bournemouth, not too far away from your neck of the woods. Bournemouth is famous for well, beaches (which I don't frequent), nightclubs (which I don't frequent), chavs (which I'm not), and err, did I mention the beaches? :)
That sound's remarkably like Southampton except for the beaches as somebody built docks all along the waterfront (apart from a stoney beach down on Weston Shore). We have nightclubs and chavs and during the night the two coincide and the city centre become unwalkable.
Perhaps somebody should make a ChavQuestRL, similar to Grand Theft Auto, you go around claiming benefits, trying to get council housing, stealing cars, scaring grannies, hanging around in parks and street corners getting drunk before going out on a Saturday night in your finest burberry and looking for a fight.
(A Chav for those who are not blighted by them is a member of the underclass, normally but not exclusively they are youths between the ages of 12 and 20 who think the world owes them a living and that violence solves everything (kind of reminds me of our little @)).
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We had chavs in the eastend and in boro we had the original north east uber geordie + manc chavs, their sisters, the hoodie chav and when the two met would often spawn an ASBO baby chav with white lightening in their baby formula bottles. At least the chavs didnt try and get into the Boleyn on game day (unless sunderland or newcastle were coming down).
^_^
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Not sure if those outside of GB will understand the word chav but I'm sure there are equivalents in any society that produces sports wear that is worn by the unsporty (it's almost as if they think wearing it makes them sporty), sells cheap yet potent alcohol to minors and has a welfare system so easy to abuse. Wikipedia (god bless it) has a page on chavs if anyone needs a further introduction. I'm not sure if this particular thread is the right place to continue talking about them though.
Unless any body here wishes to come out as a chav?
Anyone...
Anyone at all...
(I once wore a peaked cap and a hoodie at the same time, it started to rain and I pulled my hoodie's hood over the cap as I didn't want it to spoil. But that only makes me a chav by appearance not by intent... Or are we judged by how we seem to others not how we wish we were inside... I quickly jump back inside the chav closet.)
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Hi, my name's Scautura, and I'm a rogue-aholic...
Well, maybe not quite, but I've been trying to develop my own RL (Cyberpunk setting) for a few years (over 10?) and not getting very far. Lost count of the number of attempts I've put pen to paper, but only once (before the current attempt) have I got code to hard drive. Even then, it was absolutely awful (errrr, generated stats - and that was it - run before crawl?)
I've got a blog (CyberRogue (http://rogue.scautura.co.uk)), and some code (an @ walking around a "floor" in Python with Console - for some reason, wcurses doesn't like me) and maybe this time I'll get a "finished" project out (since when did RLs ever end up finished?)
Scautura
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Hello.
I guess i'm the only fool not using an alias, also I'm from Mexico (Cancun, and if you must know yes it is a really wonderfull place to spend vacations in, but living here isn't so nice). I'm 21 been playing Rls since i was about 12, started off with nethack, dipped my spoon everywhere else. I am currently into Incursion (love the D20) and some coffe break Rls (Doom, Alien etc.) I don't think i'll ever code, i guess i'm just not into it that much.
Loved the chavs comments, I spent some years in scotland, you got NEDs and YOBs over there.
VIVA LA ROGUELIKE
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QUE VIVAN LOS ROGUELIKES! Y ya somos 4 hispanohablantes aqui?
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Também há um Português, eu percebo o que vocês dizem ;)
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Si, se parece bastante y yo he tenido varios amigos brasileiros, pero no dejemos a los demas afuera de la conversacion va :D ?
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Taco...sombrero...siesta...
See, I can do it too! ;)
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Umm, I drive a fiesta, does that count ;D
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Yes, great !! You all get skill points in languages.
Drawing on a tangent, is there any roguelike actually managing more than one in game language? (apart from ancient scrolls and magic books of course), say for example, not being able to talk to an NPC, (or a whole town for the matter) or perhaps not being able to read signs (they could probably figure out an inn or a weapons store but perhaps not a magical ring specialists store)
I don't think it would work on many, especially if they don't handle many NPCs but it would be intresting to see it implemented in a game similar to ADOM.
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Drawing on a tangent, is there any roguelike actually managing more than one in game language? (apart from ancient scrolls and magic books of course), say for example, not being able to talk to an NPC, (or a whole town for the matter) or perhaps not being able to read signs (they could probably figure out an inn or a weapons store but perhaps not a magical ring specialists store)
Well, Dwarf Fortress has different languages for different races (mainly they have different sounding names), but I don't think it creates any barriers. Definitely a good idea though, IMO.
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I don't think it'd work for normal roguelikes, since the average lifespan of a character is much too short to learn a language. The only thing I see that causing is frustration (AKA: Damn it! Another town where I can't do anything!)...
However, for longer-lasted roguelikes, say Dwarf Fortress in fortress mode or the GearHead games, it might be a nice addition, maybe helping define races/places/countries/etc.
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There's a great old DOS RPG out there called The Magic Candle:
http://en.wikipedia.org/wiki/The_Magic_Candle
In it you had to learn dwarvish in order to complete certain spots. There was a vocabulary of fifty words or so, maybe a hundred. it was pretty neat.
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Magic Candle I is one of my fav crpgs ever! Wasteland had language skill, so too Fountain of Dreams, Demons Winter etc. Quite a few RPG's had language skills...
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Hello all. I am someone that is not you(mabe). 24 years old and i live in Santa Cruz, Bolivia right now. Former U.S. Navy. Started with Angband in 2k. The only roguelikes i've won are Zangband and TOME. I haven't played that many different roguelikes. Came here to find more. I am learning C++ and i eventually plan to try making a Forgotten Realms Roguelike.
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I'm 21 years old, starsign is Virgo :) ...
Found nethack in a unnamed zip archive and began to play 8 years ago... still have not even saw the Amulet Of Yendor.
Savescummed necromaster through ADOM... still feeling guilty
Developed five years ago a hotseat-multyplayer roguelike in Delphi, but all work was lost :(
Recieved great experience in GP2X homebrew scene.
Currently deving FleshChasmer Online multiplayer roguelike game
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welcome idontexist, I started an old Forgotten Realms RL, called underdark.. set of course.. in the underdark ;)
Welcome too Quasist, I recognise you from the gp32x forums ;)
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Hello, I'm from Spain, and I'm addicted to roguelikes :)
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Hah! Mais um que fala espanhol e que talvez perceba português!
Bem-vindo, hermano! ;)
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Obrigado ;)
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Hello, fine folk,
I'm 14 and I'm from Lithuania. My favorite roguelikes are IVAN, ADOM and... Cracks and Crevices(dunno why, but I just like it).
Currently, I'm developing a roguelike called Stones&Dwarfs... it'll be in playable state pretty soon, and will have a couple of pretty original features...
My non-roguelike favorite games are UFO:Enemy Unknown (simply the best, play it now if you haven't played it yet), Diablo II and Starcraft.
I see pretty friendly people out here... and I already know the user beam from elsewhere.
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Hah! Mais um que fala espanhol e que talvez perceba português!
Bem-vindo, hermano! ;)
Cant help but think on a buncha cool looking people dancing kapoeira :P
(or soccer :P)
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That's a brasilian sport, not portuguese. Everyone's maniac about soccer (futebol - football - it's called here), except me apparently. I was glad we got kicked out from some championship (euro?) pretty quickly. I'd more than had enough... sheesh. Everyone's so bloody patriotic when all they've got to do is drink beers and cheer on the couch at home. When it comes to actually doing something to improve and otherwise VERY sucky country, noone moves a finger. Or a penis. Yeah, I said penis. That's how mad I get. Bah.
</rant>
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Yeah I went to Portugal just after they got eliminated from Eurocup and everything was full of portuguese flags...we watched Spain vs. Italy in a bar and cheered and everyone was eyeing us with envy, hehe.
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I'm English and I'm glad we didn't even qualify!
What is the obsession with a small (relatively) round thing you kick around with your feet? I like my balls to be oval(ish) - yup, rugby (second row forward) or American football (don't laugh - tight end), and I used to play both.
I got to see the first regular season NFL game in the UK, and I'll be going to the next as well, much more fun that football (soccer) (there were supporters of pretty much every team in the NFL and they all got on well with each other... Football supporters always seem to be hateful people, at least shortly before/after or during the game... And the hooligans...)
But I digress...
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I like my balls to be oval(ish)
;D
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What is the obsession with a small (relatively) round thing you kick around with your feet? I like my balls to be oval(ish) - yup, rugby (second row forward) or American football (don't laugh - tight end), and I used to play both.
Hmmm.. soccer is pure emotion, rugby and american football is turn based gameplay
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American Football is turn-based, I'll agree... But rugby and soccer have pretty much the same amount of stoppages so if one is, so is the other. :P
Besides, have you ever seen a rugby player rolling around holding his shin/calf/ankle/knee after diving when someone came within 3 feet of him? What about a soccer player with a dislocated shoulder (think goalkeeper for equivalent use of hands) staying on the pitch to finish the match just because he can (here's looking at you Johnny...)
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I set up a court and tried to teach some bolivians basketball. They just started kicking my ball around after a few minutes.
And whats wrong about American football being turn-based? Don't we all like turn-based games here?
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Hi everyone, my name is George Oliver and I'm from Seattle, USA. I found these forums through TIGSource and have read them for a while, and finally registered.
The roguelike world is really quite awesome.
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Quite awesome? How DARE you? It is so much more than that! I humpf in your general direction! ;D
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What about a sport-based roguelike?
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There is one already and the devel. posts here sometimes.
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What is it? I can only remember footie...
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sewerjacks duh. It is definitly sport based. as for a pure sport roguelike i dont think there are any but i could be wrong
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SewerJacks was originally going to be pure sports. But I couldn't get the team and enemy ai correct. There is of course the secret level that allows you to play a game of bloodbowl using sewerjack rules but I guess it is too hard to discover.
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General Rule: Dont let excitement of a revealing a cool secret spoil the game! :P
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Does a secret level really exist if nobody finds it?
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As long as the roguedevs still remembers he made it!
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Hi folks,
This thread says to introduce yourself so I thought I would write a little blurb that you can safely ignore. :)
I have been programming for years and years. I remember playing Rogue and Star Trek on a line printer way back in the day. Professionally, I wrote business applications using most of the popular database systems such as SQL Server and Oracle. I don't program for a living now. When I went to school there wasn't any such thing as IT. I taught myself to program and since the IT crash of 2000+ it has become difficult to compete with all the Bs, and Ms. programmers here in Austin, TX.
I still program for fun though. I have written many games, but only one RL so far. A not-so-great game called Deep Deadly Dungeons. I am designing a (hopefully better) sequel called the Sword of Light. To get me up to speed on some of the latest RL techniques, and to try out some ideas, I am working on a smaller project called Alphabit Rogue. As the name suggests, it is based entirely on the alphabet. In case you are curious, here are some screenshots:
http://www.file-pasta.com/file/artitle.png
http://www.file-pasta.com/file/arcgen.png
http://www.file-pasta.com/file/armap2.png
Looking forward to talking with you all.
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Hey there, nice to meet you! The roguelike is looking good! Keep us posted!
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Thanks! I sure will.
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Hello I'm new here. I only really registered to tell you about the game I made, look here:
http://www.roguetemple.com/forums/index.php?topic=439.0
But I'll stick around in case someone wants to discuss about it or game design in general (honestly I'm hoping for a discussion thread about the game, for now I'll just wait and see).
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Ah, Nice to see you here Rya!
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Oh didn't know you're registered here too!
Too bad I didn't get much feedback here.
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Feedback is the hardest thing to get. Dont be discouraged, I only realised people where playing my games when I moved them over to sourceforge and saw the download count. I remember when I had 1000 downloads and only 1 person gave me feedback. :) Now almost 2000 downloads and 3 feedback emails, Oh woohoo!
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Yeah, I suppose I should host my game somewhere with more players, so I get at least a decent download count.
I recently had a discussion with another game creator who sells his games on XBLIG and asked him why he takes money for them (as he wouldn't need it) and he said the only reason he takes money is because it's the easiest way to get positive feedback. If someone buys your game after having played the demo you know he liked it. Getting positive feedback is way harder than earning money, weird world.
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I'm of the opinion that one good/easyish way to generate more and more folk around here would be for the regularish folk with projects out there to add the Roguetemple somewhere on the splash screen or shortly thereafter. This way all the many people that play the game somehow or another are guaranteed to at least have the existence of the Temple known to them---took even me quite awhile and blind stumbling to find the place in the months after I really got started. Just one short line on a variety of projects and that should help things get more lively.
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I'm of the opinion that one good/easyish way to generate more and more folk around here would be for the regularish folk with projects out there to add the Roguetemple somewhere on the splash screen or shortly thereafter. This way all the many people that play the game somehow or another are guaranteed to at least have the existence of the Temple known to them---took even me quite awhile and blind stumbling to find the place in the months after I really got started. Just one short line on a variety of projects and that should help things get more lively.
This is actually not a bad idea. It'd be easy to put in at the title screen or exit screen a little bit of text saying "Also, be sure to visit Temple of the Roguelike" or something. I might do this with my own game, even :)
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I'm of the opinion that one good/easyish way to generate more and more folk around here would be for the regularish folk with projects out there to add the Roguetemple somewhere on the splash screen or shortly thereafter. This way all the many people that play the game somehow or another are guaranteed to at least have the existence of the Temple known to them---took even me quite awhile and blind stumbling to find the place in the months after I really got started. Just one short line on a variety of projects and that should help things get more lively.
This is actually not a bad idea. It'd be easy to put in at the title screen or exit screen a little bit of text saying "Also, be sure to visit Temple of the Roguelike" or something. I might do this with my own game, even :)
Yep, just add the good old website address since it is pretty simple and that should suffice plenty. Main thing is to get a variety of upcoming/active ones to start to incorporate it to where happening across one of them then has much better odds of leading them to others to enjoy than currently as well as here to discuss and plot whatever.
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To be honest; i would prefer a better layout for roguetemple, maybe even a cms - it looks so... so... don't know what it looks like, but not like a something which is worth to be visited regulary :-)
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Looks OK to me. If you mean the style, I think it was meant to simulate the classic ASCII feel of the roguelikes, and as for content, is there anything missing?
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Looks OK to me. If you mean the style, I think it was meant to simulate the classic ASCII feel of the roguelikes, and as for content, is there anything missing?
Media/videos/events!
(I have plans...)
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Yay.... proper event handling (7 drl, irdc), maybe last 5 postings on main page, pictures, featured roguelike, updates. Maybe even links to downloads, homepages and so on... I think these things should be moved from roguebasin in here, and roguebasin should stay dev only (just my opinion)
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I think a lot of people including myself like the Rogue Temple's color scheme and general style (old ascii textish), but it would be nice to have the features of a content management system. Things like who's online, latest posts, user uploaded photos and so on are really nice. But I like the color scheme and style, I just wish we also had all the features :) . Also, this is completely offtopic in this thread, perhaps we should start another?
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I just subscribed to the forum, and this seems the place to say "Hello!"
Long ago I was quite interested in roguelikes, some people might remember me from rec.games.roguelike.development. Lately I felt like peeking into the realm of roguelikes again and this place seemed good for a start :) A lot of ongoing projects as it seems, will be interesting to read about them, and also to try the one or other.
In regard to the color scheme, I like it, but it's a bit difficult to read for me at time. I'd mostly like a bigger font, and a bit less contrast between the background and text color. But it's very roguelike-ish, and looking good overall :)
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Lately I felt like peeking into the realm of roguelikes again and this place seemed good for a start :)
Welcome back :) Does this mean you will continue roguelike development? What I remember is that you burned out with H-World.. is it still existing?
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Welcome back :)
Thank you :)
H-World is still on Sourceforge, but it hasn't seen updates since years, I think. What made me come back was Iso-Angband. It's a working game already, I like to work with graphics, and some coding skills I think I could conserve. So I have some hope that I can continue with that, and maybe some day try a full game project again.
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Welcome Hajo! Hope to see you around for a long time, would be cool if you participated on 2010's 7DRL Challenge, begin thinking about it :)!
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I guess I should make a post here, didn't notice the thread before.
I'm a software developer, recently turned architect. My main introduction to Roguelikes was through Diablo, but I have been pulled into the non-commercial Roguelike scene through Dwarf Fortress. I've tried to do something a little different there by doing a graphics set (http://dffd.wimbli.com/file.php?id=794), rather than anything functional. I do have some limited art talent and I thought that was a good way to expand on them.
Pretty soon after, I got the urge to start working on my own Roguelike. I almost see it like a developer rite of passage. It amplifies some very important design problems and provides a space very different from commercial development to hone your skills. I am building my currently unnamed game using Actionscript 3.0.
Looking forward to hanging around here for a while.
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Welcome and looking forward to whatever you've got cooking RantingRodent! Keep the lot of us informed as informative bits come up. 8)
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I've already been here for a while, but I don't think it's too late for a formal introduction.
I'm Bay12's Fenrir from the Dwarf Fortress forums. You might have heard of me if you've spent a long time there, but it's not likely.
Rogue was my first exposure to the genre, if you consider Rogue a roguelike. I can't think of a game more Rogue-like than Rogue. Anyway, I'm not really sure what order the games came after that. I think I learned about ADoM and Dwarf Fortress at roughly the same time, but my memory isn't that good. I discovered Dungeon Crawl, but I didn't touch Dungeon Crawl Stone Soup until someone informed me that it wasn't just a graphical version of DC, after which it became my favorite. Discovering this place and roguebasin has introduced me to some other cool games I enjoy playing, like SewerJacks, the only game with chainsaw-wielding Norwegian football-players on pogo-sticks.
I've made three or four ill-fated attempts at making a roguelike, so this project is mostly about proving to myself that I can do it, or, as fishersalwaysdie (yes, I know you're watching) put it, that I "don't suck anymore." My previous projects failed for lack of proper planning and the resulting sidetracking/loss of interest. My current project also suffers for that reason, but I'm making more progress than I ever have. I think I'm even approaching a point where I might release an alpha version to the public.
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Hello all, time to for me to finally invest in the rogue temple forums... I never realised the post frequency outstripped RGRD so much, Ive been missing out all this time. Ive been in the roguelike scene for a while now, mostly as a lurker, and I even remember the opening of this site... Ive competed in two 7RDLs (both successful), two <1KBRLs, and have a few failed projects under my belt.
My current project is RAIL, or Rogue Artificial Intelligence Like, a game centered on creating your own AI for your roguelike unit, and battling it against others in online arenas. Single player dungeon mode also available among otheres. So far the game is coming along awesomely: its structure and cleanliness of source is lording it all over everything Ive made that has come before...
Im trying currently to become more visible in the roguelike community to build brand recognition for me and my project, and this is a step in that process.
my blog: numeronreactor.blogspot.com
downloads: www.users.on.net/~rossn
-Numeron
On a side note, when signing up to the forums, I recieved an email telling me that my join request would be reviewed and a followup email sent to tell me that i could log in... i never received that email, i jsut tried logging in now after signing up a few weeks ago :( ohwell at least it worked ;)
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Welcome numeron! Told ya this was a place to pop about in alongside RD. ;)
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Hello.
I've been lurking here for a long time and finally decided that I have to come out of shadows.
From roguelikes I like Dungeon Crawl, Dwarf fortress, DoomRL, little bit of others too. I'm not very successful player though. Only roguelike I've finished is DoomRL.
About developing it's not much to say. Not enough enthusiasm to such project yet :) But if anything, it will be probably in java.
And please be kind to my English. It's not my first language.
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Welcome aboard dweller. I wouldn't worry about being very successful. You have done better than I. I've never beaten one. :)
Also, a late hi to everyone else who has recently joined.
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Hello world. I've been debating with myself for a while now whether I should register here or not, and I decided in the end to just go ahead and give it a shot.
I really got into the RL genre when I first played 'hack' in Ubuntu's BSDgames package. Once I found it, I pretty much downloaded every game in the repository that showed up in a search for 'roguelike.' Out of all of them, the one that I enjoyed the most was Gearhead. Since I found it, I've been lurking on the roguebasin wiki for a while, and even popped in on an IRC session once.
I'm a Free Software-obsessed terminal addict who particularly likes the C language (although I'm also a strong Python supporter). I'm weird in that I prefer to program strictly in the C89 standard, and play RLs in full-screen glory on my old CRT monitor. In my spare time, I'm also an undergraduate Computer Science student (isn't THAT interesting?). I think it'd be nice to develop some games in the genre, since RLs seem like something I might just be able to handle. Not to mention that the 7DRLs look like they'd be fun challenges to take part in.
I also have a habit of not shutting up when I finish saying what I need to say. Maybe I can break myself of that habit while I'm here.
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Talk away, it can get pretty quiet around here sometimes. :)
Welcome aboard.
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I'm Nate,
It's great to join this forum and see so many like-minded peoples, developers, and programmers. I, myself [23 years old], have programmed a few roguelikes in my day usually just to try out ideas and such in my free time. I do graphic design for a living and occasionally free-lance program to afford things like Christmas presents for my family haha. Just wanted to announce another presence here at the forums. It's a pleasure to meet you all!
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Ah, welcome to the place mysterious Planes of Sedia gentleman---thanks for dropping by and be sure to stick around 8) Do add the Temple under the Roguelike Resources section to accompany the Basin as the notion strikes you amidst the current migrating and rebuilding efforts.
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Hey everyone!
I joined yesterday, saw this site on RogueBasin.
I started working on my first RL a little while ago too.
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Hello. I like pretty much anything roguelike and like everyone else I work on my own.
Very nice board here. Good crowd. Thanks for making it.
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Welcome to the forum :)
It's often a bit quiet here, so more people with more ideas and talk are always very welcome. Don't let the silence intimidate you, if you have questions or ideas, just post, and they will be answered.
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The visitors had a hard time understanding,
but the temple was always full of hooded, silent figures,
walking around the place in silence.
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Posted my introduction in the wrong thread, so here we go again ^^
Pretty new to the roguelike scene. Found Nethack on an indie games' website a year ago or so. Played a few other roguelikes as well, including DF. Took a hiatus from them for a while. Tried IVAN again a few days ago, started checking the communities behind roguelikes, hoping for updates to games. Thought I should join the community.
You guys seem like an awesome bunch, so I decided to start here :)
Oh, and my name? Goes way back, don't ponder on it too much ^^
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Welcome to the awesomeness that is the roguetemple.com forums, Wolfmilf! We're the Chuck Norris of Internet forums.
Fenrir holds out a plate of hot pancakes.
Have a pancake.
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Thanks, OMNOMNOMNOM
Wow, someone needs to make a Chuck Norris oriented roguelike :O
It would flying roundhouse kick ass!
Except, Chuck cannot die. Being him would be too easy, being against him would be impossible :/
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I told you we shouldn't be serving pancakes! Iron rations would fit better :(
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Fenrir looks at Slashie then glances at the stack of pancakes.
Oh...
The great wolf wraps his massive jaws around the stack and snaps them shut. Pancake, syrup, and saliva drops from the corners of his mouth as he chews noisily. His voice is distorted by the sticky repast.
Somun cud make a rogueliche wiff Chuck Norrish ash a joke. Yah shtart the game an' it shays "Chuck Norrish won the game wishout you," or shumthin like dat.
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Posted my introduction in the wrong thread, so here we go again ^^
Pretty new to the roguelike scene. Found Nethack on an indie games' website a year ago or so. Played a few other roguelikes as well, including DF. Took a hiatus from them for a while. Tried IVAN again a few days ago, started checking the communities behind roguelikes, hoping for updates to games. Thought I should join the community.
You guys seem like an awesome bunch, so I decided to start here :)
Oh, and my name? Goes way back, don't ponder on it too much ^^
Likewise welcomed you in said wrong thread, so all is well!
Welcome! 8)
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Thanks, guys ^^
Funny, seeing such quick reply's. Then again, you are the most active members ^^
Privileged. I'll feel right at home :)
Btw, saw your Rennaissance thread, Getter. Never seen such dedication before. Kudos :3
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Thanks, guys ^^
Funny, seeing such quick reply's. Then again, you are the most active members ^^
Privileged. I'll feel right at home :)
Btw, saw your Rennaissance thread, Getter. Never seen such dedication before. Kudos :3
Quite welcome and many thanks. Somewhat at least, history is what we endeavor to make it. Besides, I can use people's input as of the most recent post now that my plans have been muddled a tad... :-\
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A bit late, but still here to say "Welocme :)"
I've been busy with non-roguelike endeavours lately, but I'm switching between projects every few weeks ... if I could I'd explore iterated function systems for plant and monster construction and use that in both, RL and non-RL projects ... maybe some day ;)
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Hello fellow @'s! :D
My name is Mihael, I'm from Croatia, and I'm fairly new to roguelikes. Just started developing one for mobile phones, so we'll see how that goes... I love NetHack, and games with deep mechanics and an open world overall. I decided to do a mobile roguelike because I feel that it's a great platform for such game with not enough roguelikes to prove it.
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Welcome bzizizi and enjoy yourself. I would also recommend taking a look at the relatively lively iPhone Roguelike development scene in order to see how their approaches could be worked into your own.
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Thanks, I'll check it out!
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Hello!
My name is Konstantin, I'm from Russia.
My first roguelike was PCMoria at early 90th, than Angband, than Nethack,
and only closer to the end of previous century I found out that
'root of all evil' is Rogue :). But I never won it.
I'm not going to list all roguelikes that I ever played, because I cant recall em all :)
There is some charm in roguelike games that can't be found
in any other genre. Probably that's why like them.
Two years ago I decided to try to make 7 days roguelike,
and still developing it :)
Core principles and features mutated several times over course of development,
but now everything seems to stabilize.
As most software developers I'm horrible artist :(
So, no tiles for now, only some unicode glyphs.
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Welcome and enjoy yourself Konstantin! 8) Good luck with your Roguelike, keep at it!
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Hi,
I'm a 34yr old fulltime dad from the UK. And in my spare time and when I have an odd 5-10mins
I programme a graphical rogue like game which is a few months away from its first beta-release.
Some people from the Allegro programming forum pointed me this way, as a source of inspiration,
and to get to know the sort of people who might play my game.
So hello, and nice to meet you all.
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Hi yodhe, and welcome! 8) It shall be interesting to see what you've got cooking some months from now.
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Hey guys, I'm Ben, I'm an 18-year-old college student in Vermont. Been doing game art for years and will go into that professionally, but I've been learning C++ in order to be able to develop roguelikes. First one I played was Dwarf Fortress last summer, followed shortly by Nethack. Absolutely in love with the genre and hopefully will be able to contribute to it soon
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As another newbie to this forum, let me be the first to welcome you. :D
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Indeed, welcome Kaskad! I would imagine your game art talents could come in handy to some Roguelikes as well.
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Well, I've made a couple of posts here already, but I think I still qualify as new enough to say hi here. ;)
I'm Tom, 28-year-old geek from England with delusions of grandeur, been playing roguelikes since I picked up a copy of Moria years ago on a 3.5" disk from a dodgy vendor at the local market. While I know it may not be the most popular of choices, I'm unashamedly more of a fan of Angband-style roguelikes than the NetHack-style ones, though really, it's all good. :) If it's a roguelike, changes are I'll play it.
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Hi Tom, welcome to Roguelikers anonymous. You've taken the first step, now hopefully you can now get the help you need ;D
I too started with Moria many years back, and have actually started playing it again. I also do not like Nethack, probably because of my moria background.
Welcome.
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I'm John David Taylor, I'm currently designing the talkie Angband variant Judoband, and I approve of abortions, gay marriages, Mexicans, weed, and lolicon. Preferably all at the same time. Friday nights at my house, yo.
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Welcome JDTAY and Gravecat. 8)
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Hi,
I am Lukas, a 19-year-old rogueliker from Germany. I program since a few years and are currently working on a roguelike, after several over-ambitious and never finished other projects ;D
But it is likely that I can release a playable early version soon.
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Welcome Lukas, good luck getting your Roguelike to a playable state---the more good ones the better!
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I signed up recently but missed this thread. I love roguelikes, but sadly can not say that I have beat any of them. Well, except for Zomband.
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Welcome insect! 8) No need to be sad about having not had much success yet in beating Roguelikes---an abundant amount of fun and good times comes from simply playing through the lot of them and meeting spectacular ends.
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I wouldn't be too sad about that. There are many here that cannot claim to have beaten a roguelike -- well, that is what I tell myself, anyway. Welcome to the forums.
Fenrir leans toward insectcalm and whispers.
Here, have some pancakes.
The great wolf produces a plate of pancakes from behind himself, and shoves it toward insectcalm with his tail. The plate skitters across the stone floor and stops at the newcomer's feet.
Don't tell Slash where ya got 'em.
Fenrir whistles with an air of feigned innocence.
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Hi!
Playing games since the C64 days, i'm perhaps not a die-hard roguelike/dungeon crawl player, but overall i prefer smaller indie games.
The more industry continues to pump out mediocre stuff with all sorts of installation hassles and registration paperwork, the more i stick with free/small/flash games.
Having started with the C64 also means i have been into programming ever since, hoping to be a part of the indie/free game scene with my coding attempts.
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Times change, but the wish to create games stays. Now they call it indie, but many here have been making games already before that name was coined, and we still do. A C64 sure was a good start and it's been very interesting times to get involved with computers.
Welcome to the temple :)
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I also had great fun with C64 games in my childhood!
Welcome to the forum Null :)
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Hi there.
I discovered roguelikes with an obscure game on a Minitel -some sort of primitive French internet in the 80s which had simple games and services.
It mostly involved me bashing bats, rats and spending too much time on the phone line -1 minute of Minitel was kinda expensive iirc.
I was ;D when I found out there were similar games on the computer and it was a whole genre.
I'm no hardcore rogueliker but since then I played games like ADOM, Crawl, DoomRL and DwarfFortress.
I like indie games in general because they are not bound by the standardisation of UI, graphics and gameplay. They are more creative, have their own quirks, merits and faults and its part of the fun -or the irritation- in playing them.
I'm also developping "Rogue Survivor" a zombie themed roguelike and will possibly post an alpha version here soon. I tend not to finish pet projects, let's hope for a change. ::)
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Welcome to the temple, roguedjack, and good luck with Rogue Survivor :-)
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Indeed, your trailers are a good sign roguedjack! 8)
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I'm not good with introductions, can I skip this? :P
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No!!
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:(
Well, I like ADoM, IVAN and DF. I know some programming; c++, java and python. I am interested in game development, especially design.
I generally don't care about graphics in games, but I think ascii graphics are beautiful.
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Welcome to the temple!
Game design is a very interesting topic, looking forward to many interesting discussions :)
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Hi everyone!
Quick self-intro:
I've been participating on r.g.r.d. for a few years now, and more recently, in #rgrd and RogueBasin. Just a few months ago did I start lurking these fine fora, and have posted once or twice.
My background is in Computer Science. I've worked developing educational games, small commercial games, and web back-ends and front-ends for a few years now, in the South Florida market, where I presently reside.
In February of '10, I began on my current roguelike project, Dance of Death, whose progress I document regularly in the development blog, http://www.nolithius.com
Dance of Death is a fantasy-themed Flash-based roguelike written in AS3, with influences from ADOM and UnReal World, playable in your browser at http://www.nolithius.com/dod
Cheers!
Ebyan "Nolithius" Alvarez-Buylla
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Welcome Nolithius---keep on a Dancin'! 8)
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I'm Ray Dillinger, probably better known as "Bear." If you saw a photo of me you'd understand why. I'm very tall, very large, very muscular, and also fat. People have been calling me "Bear" since once I dead-lifted the rear end of a pickup truck when I was a junior in high school. I'm originally from Kansas but these days live in the San Francisco Bay area.
I have a computer science degree and some decent programming and writing skills. My background is in Artificial Intelligence and I've worked a lot with various compiler and interpreter internals, Lisp dialects and, in particular, with parsing and generating natural language. These days I work mostly in software QA, chasing bugs in other people's code in nine different programming languages. I've undertaken to create something as a work of code-art and a personal challenge to myself.
I'm striving to create a game which is a synthesis of old-school interface and gameplay aesthetic with new-wave design and programming technique.
Firstly, it's written in C, because I like the old-fashioned hardcore-ness of C. I could do it more easily or more simply in other languages, but it wouldn't have the same old-school aesthetic integrity. The old-school aesthetic extends to user interface, meaning it runs in an ordinary text-mode terminal window and is playable in full over a telnet or ssh connection, never requiring the user to touch the mouse.
My primary inspiration for the gameplay was Nethack, because I like the way items, intrinsics, etc can interact and have multiple effects and uses there, and the way monsters behave differently from one another. I like the complexity and depth that kind of complicated behavior can give the game. But that complexity's been added to Nethack one case at a time over many years, on top of a codebase that wasn't really initially designed to support it. So I set for myself the task of constructing a codebase that really is designed to support a highly complex roguelike game in which items, behaviors, attacks, effects, intrinsics, etc can all interact in pretty arbitrary ways, and building a game on top of it.
So, since this idea came to me, I've been hanging out on rgrd. I've started over from scratch a couple of times because I realized important parts were missing, or would be too difficult to add given the design mistakes I made on the first two attempts. I've taken 'hiatus' from several months to two years from the project before coming back to it several times. But at this point I'm pretty sure that I have the right overall design and know what the constraints are. From here to the releasable game is just the long march of coding and occasional smaller design decisions that fit into the now-established framework.
There. Was that a long intro, or a short book?
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Heh, hey there Bear! 8)
Welcome and good luck in your hearty-sounding endeavor---I'm sure many folk around her shall be keen on seeing it when it is settled to be seen.
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Good luck with it Bear!
Some years ago I decided to stop my quest into the perfect roguelike engine, and instead concentrate into having playable games, no matter how messy their source code is :)
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I do understand what you're saying. And yes, it took a couple of false starts. But I am now confident that my reach does not exceed my grasp. My goals for the architecture are high, but at this point I know, not just what I want to do, but exactly how to do it.
Also I've drawn a very achievable "line in the sand" for a first released version - it doesn't have to have a lot of content right off the bat, but it does need to be a complete, playable, fun game. The point of the hairy architecture work is to make sure that no matter how much content is in the game, it never gets harder to add new content.
To quote my changelog.txt, which is also my todo file, the first released version will have ....
".... ten monster types each with at least one different special ability each (list snipped), three well-differentiated character classes complete to level 5 (fighter, thief, magician), ten-level dungeon with some interesting variety in layout generation, five normal items, five magic items, a win condition, save & restore, scoring, and a (local) high score table. This version is basically just a test drive for the game code. "
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Well Had I seen this I would have Posted my intro here!!!
anyway Names John im 2, JPC is my initials so its how I got My user name in case anyone asks which I dont get often but Im geting it out of the way now.
Im a Great Designer... because I do the Big picture thing really well and I am good at keeping a tem on track.... the problem is my, Jack of all trades, master of none, knowledge base... my Skills in anything are limited at best, thus I do alot of:
1)Great Idea
2)Research in building great Idea
3)attempt building great Idea but get stuck
4)Draw Concept art to fill void of great Idea
5)Determine that my art isent what I really wanted to go for and start over
6)Determine tis new art is no good but would totaly work for my next... See step 1
This cycle is common for the most part but there are the couple Ideas I keep coming back too which I try to work on when I can... one of them I have been working on since I was 12and its come a long way since then... I mean come on My character name was Shadow Phantom... Unoriginal much? but the name stuck up until my senior year in highschool.
I hope to actually FINISH my first game here... of course I thought it was going to be alot easyer then its been... and it, as usual, WAY more complicated then I had originaly planned...
needless to say Hi everyone, If I can help Ill try but Ill probably be asking for help more then Giving it Sorry!
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Hang in there fighting the good fight JayPC, bound to get things knocked out at some point and there are many helpful folk around here to boot. 8)
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Hang in there fighting the good fight JayPC, bound to get things knocked out at some point and there are many helpful folk around here to boot. 8)
So ive noticed! haha Cant wait to get somthing done! its good to feel welcomed unlike some other places ive gone haha
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I joined a couple months back, but never introduced myself :( I love roguelikes sooo much, they are the only kind of video game I can still bring myself to play. I suck at them, however. I beat Zomband but that's it. Still, I'm not gonna give up. I just want to say that I love this forum, I've found some cool games on here. Nice to meet everyone!
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Welcome :)
The more people interested in roguelike games, the more good ideas may come up.
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Hi. I missed this topic but here's a short "this is me".
My name is Jocke, 33 years old Swedish guy. I've coded some before, Qbasic and later on FreeBasic. Did some games about 5 years ago that was quite popular in the Qb-community.
I've been playing roguelike for quite some years, but never once won any of them :) Came close playing Rogue once (3.6 I think it was).
I'd love to make one myself and have begun developing and then aborted the project(s) when it got to messy & complicated. But now I will try to make one smaller, more simple but stable & playable.
Right now I play alot of Brogue and Frozen Depth. Never fell in love with either Nethack, Angband or Adom...even if I'm impressed by their "greatness".
One day I hope I understand how to play Dwarf Fortress since it seems to be a great roguelike.
DoomRL, DCSS and Avanor has been favorites as well.
God bless!
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Hi all.
First of all, sorry for bad English - I can read in english easily (and among other things thanks roguelikes for it), but I'm really not sure in my speaking\writing abilities.
I'm a Russian programmer. Well, sort of programmer - i never worked in a team or learned programming seriously, and I'm creating something like specialized SCADA proggrams). I'm 24 years old.
I'm fond of roguelikes and I've played a lot of them. My first roguelike was moria. It was wonderful (even though i've never got deeper lvl15 in it).
Several years later, after getting own computer and the internet access I was glad to see that there are so much moria-like games, so i've started from angband variants (Hengband and Tome are the best, imho. And btw Portralis is the best of still developing variants), then opened nethack(on pocketpc)\gearhead\elona\dungeon crawl\etc.
I have won very few of them, but "almost won" many (getting to the last level normally and\or winning with savescum or abusing found bugs usually force me to switch to the next game).
Big roguelikes I haven't played a lot are ADOM and Dwarf Fortress. I don't like them for unknown reason. Well, I know that DF isn't roguelike, but that doesn't matter.
Now (after several failed efforts in past) I'm developing my own roguelike in FreePascal. The language is russian (english version isn't planned until it reach at least beta stage), so i won't bother anybody here with testing it. The page is rfrl.sf.net though.
I lack concentration and willpower, so when starting the project I was sure that I'll abandon it pretty soon, but now several months passed and it is still interesting for me. I don't even understand why have I choosen such a wrong theme (world of yet another mmorpg) instead of game in my own world which i always dream to create.
Perhaps because making a roguelike version of nonroguelike game is easier than creating own game mechanic and balancing it.
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Welcome and good luck kipar. 8) No harm in creating a Roguelike based on an existing world as it is very likely that to do so you will have to make your own changes to make it all work well. So, going from a game where you fill in many of the blanks to another in the future while you write it all from scratch seems like sensible progression.
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Welcome, kipar. I wish you much luck and satisfaction in development of your game.
Have you looked at Localization Project (http://roguebasin.roguelikedevelopment.org/index.php?title=Localization_Project) of RogueBasin? It could be very useful to you. As for other Russian roguelikes I have only seen Baryonyx.
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Thanks getter77, thanks Ancient.
As for other Russian roguelikes I have only seen Baryonyx.
Yes, I've seen only it too :( . Well, now there is also Rayel. There are also several less complete or abandoned projects. That's why i decided to make my game russian even though it cuts possible playerbase and russian grammar is more complex than english.
I've checked the link you gave, but the problem is that i have complex GUI - all those buttons and labels. Translating them will be a boring work, so i'll wait till the game become stable so I won't do this work twice.
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I understand. Here in Poland we have several mature roguelike games only in our language and a bunch of discontinued projects. It is very refreshing to play and have the game talk to you in your own language.
Maybe you'd like to have a look at Menskband (http://roguebasin.roguelikedevelopment.org/index.php?title=Menskband)? Wizard's Quest (http://wq.rlgclub.ru/index.html) has website in Russian but the game probably is only in English.
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Hi, I'm old, large and I reside in the UK ; :D
(well early 30's)
I started playing roguelike when I was 14, with Moria, then Hack but after a long time with no PC, i dropped out of the genre...except for the RL-Lite Fatal Labyrinth that i have had on various retro compilations.
Is it correct to include Diablo? I battered than on PS1.
As soon as i got a PC i acquired Angband off of a PC mag coverdisk and two years and an RSI later i'm still struggling to get to level 10. Doesn't bother me though, it's kind of a zen thing for me. I also like Lost Labyrinth (not so much rev4).
I have just started learning LDC:Stone Soup and spend some time staring at Dwarf Fortress without a clue what is going on. I hope they can sort out a tutorial for that xD
Ciao
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Welcome, Cap.
http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/
Here's a good first place to start on Dwarf Fortress. Once you get a foothold on the interface, the game gradually reveals itself. If you can build a shelter for your dwarves and a few workshops to keep them busy while you dig deeper, you're well on your way to enjoying the game.
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Been here awhile but never introduced myself I don't think...so here is my character dump.
Name: Joseph Rand Bradshaw
Location: Eastern Oregon, USA
Race/Class: Human/Attorney
Exp Level: 31 (I'll reach level 32 on January 14, 2011)
Strength: 16 (I'm 275# lifter/boxer)
Constitution: 4 (prone to very bad breathing problems, sucks. It'll kill me but not today.)
Agility: 10 (used to do track...long ago)
Intelligence: 18 (Not too conceited, but I'm really good at school)
Wisdom: 9 (good at school but I do stupid shit)
Charisma: 8 (unmarried. Piss a lot of people off...love the webs...)
I grew up playing a lot of hack, dunno what build it was. It was late 80's. I am drawn to the genre because of the replayablity and variety. I've written some platformers for my nieces to get them into computers but was disappointed because the games weren't fun for me. I knew all the tricks already, I had coded the whole thing! With a roguelike maybe I won't know it all. SO I guess that's my goal. To make a game that is fun for ME. Every time. Having it be fun for others is just a bonus.
So far I've tried all of the major and popular roguelikes. I'm like Jock above in that I really dig Brogue, Powder and Frozen Depths (I actually just sent him a PM about this. Lol). I also dig Spelunky (but I suck!). Crawl/Nethack and the rest of the majors are a bit much for me. If I beat Brogue/Powder/Depths/Spelunky maybe I'll graduate to the Majors.
I made a 7drl this year called Gunfist. It was not that good but I learned a lot. As a programmer I'm interested in a Roguelike using a Zelda-like engine. I like the idea of twitch reactions taking the place of tactics but keeping everything else that makes roguelikes so great. Namely the randomness and variety that keeps even the developer coming back.
I mostly use Gamemaker because it gives me the training wheels I need to let my ideas ride and I have no illusions about ever being a programmer. Plus it's great for action games. It should also be noted that Gamemaker programs now play on portable devices which can be PERFECT for roguelikes.
I game and develop games to fulfill my artistic/creative side. I also read and write really bad science fiction/fantasy. Like epic bad. I'm a big believer in having a balance of health, professional, interpersonal and creative sides to one's life.
I also really dig chicks. :-*
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Thanks Jim, i'll try that.
There's soooo much buzz about DF and i can make an imaginitive leap with ASCII gfx (though I AM lazy, so i play Ang'Tk with tiles ;)), so i've felt that i really should give it a proper go. Plus i'm a big player of Civ's and Sim City, so i do go nuts for micro management.
I'll hit that link after having a nosey around the forum for some Angband and General RL tips. I'm on a good run on my current save, and don't want to make a hash of it.
DCSS is currently teaching me harsh lessons on greed and foolhardyness that are improving my Angband game :)
Shame about Teratogen, it looks great fun.
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Hi Cap N Crunch
But I was wondering....
Do you whistle?
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Hi, I decided I'd better make an account here... :P
I've been playing rouglike games for quite a while now, since I found a disk with a copy of IVAN and ADOM... Naturally since I was a little kid, I went for IVAN which had graphics, and I was hooked. :)
Cue people thinking I'm crazy for playing this little game when I have a Playstation sitting in my lounge room...
Anyway, I played that on and off for ages, and then ADOM, (I never got that far through either, but oh well) and then suddenly one day, I thought, 'Hmmm, why don't I search for roguelike games on the internet?' I dunno why I didn't think of it before, but oh well.
So since then I've played many, many different roguelikes, some better than others.
Notably Crawl and more recently, Dwarf Fortress. :)
I have a newbie question, though... Why are they called roguelikes? I'm guessing there was some ancient game called Rogue that inspired it all?
Edited for typoes.
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Yeah man there was this game in the early 80's called Rogue. It was a text graphic dungeon crawler. It's still around. I play it once in awhile though I prefer Brogue, a newer variation.
Many of these games have open source code so amateur developers hack away at them making their own games. Or they invent their own which is possible for an individual because these game are not graphics heavy. The player/developer community has tons of overlap.
Here are some links to get you on your way.
http://en.wikipedia.org/wiki/Roguelike
http://roguebasin.roguelikedevelopment.org/index.php?title=Tree_of_roguelike_evolution
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@ Jocke, Kipar, Cap n Crunch, Yoink:
Welcome to the Rogue Temple!
@ Jo:
Haha, awesome "character dump" ;D
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Hello all,
I've made an account so I can interact more with the roguelike community. I'm currently building a simple(?) magic-centric roguelike that's been in development for about 10 months at the time of writing and is still in early Alpha.
Steve.
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Welcome, good luck, and hope you enjoy your time here Steve. :)
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Hello all, just registered. :)
I have been writing(AKA attempting to write :-\) games ever since I had a Commodore 64, and recently my interests in game development have been focusing more and more on roguelikes.
So here I am.
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Hi everyone.
So I'm Serial Kicked, a Delphi/Pascal coder and modder from France and the author of Grand Rogue Auto, a graphical roguelike currently under development.
I've discovered the roguelike genre with Angband (a variant). Loved it, even if I have to admit that I never finished it. I've played most of the major recent roguelikes like DF, rogue survivor (hi roguedjack! btw), Crawl, DoomRL and so on. In general, I am a big consumer of indie and/or open-ended games.
I'm also the author of several popular modifications for X2, X3: Reunion and X3: Terran Conflict games from Egosoft.
Cheers,
SK.
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Grand Rogue Auto, I had the same idea but I decided never to implement it, assuming its roguelike GTA that is. So its about time someone developed something I am keen to play.
Anyway welcome, and I look forward to your input.
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Anyway welcome, and I look forward to your input.
Hey all, i'm (ViOlator) not that familiar with the RL genre but after recently chatting with Corremn, I thought I'd check it out. After all 7-8 years a go I used to play ADOM on Corremn's PC when he lived with my brother. I found it quite addictive back then and have added it to my recent download list of games.
I like the "replayability" factor of the RL genre and also that you don't need to dedicate massive amounts of time per session to get enjoyment of it.
Look forward to checking out some of the stuff out there.
Cheers.
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Welcome to the temple! Check out coffeebreak roguelike (http://roguebasin.roguelikedevelopment.org/index.php?title=Category:Coffeebreak_roguelikes) category at RogueBasin if your free time for roguelikes is cut into many small chunks.
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Welcome to the temple! Check out coffeebreak roguelike (http://roguebasin.roguelikedevelopment.org/index.php?title=Category:Coffeebreak_roguelikes) category at RogueBasin if your free time for roguelikes is cut into many small chunks.
Cheers mate.
Yeah I have already checked out a couple of coffeebreak RL's. Got stuck into AliensRL over the weekend. Big fan of the movies and was getting a little freaked out by the sound effects in this one.
Corremn's SewerJacks is fun too, just gotta watch out for those pesky, chainsaw wielding goblins.
From what I've heard DoomRL is a must try also, so probably get that eventually too.
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WeCome ViOlator. Thought I better reply to you. It didn't take you long to find me. Just started playing AliensRL myself and it is cool. Much simpler than DoomRL but thats expected. Have fun with your roguelike travels.
Cheers.
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yeah i'm pretty nifty these days with this new dandangled thing they are calling the "int-er-net". 8)
You must have been drunk for sure to think the info you gave me wasn't enough for someone not drunk to remember and then track you down. EASY!
I grabbed DoomRL last night but had to save at the first stairway as Erin was whinging at me to come to bed... *sigh* I shall be getting back to that on arriving home tonight methinks! ;D
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Hi! I'm Pteriforever. I'm 13 and I have 5 years of experience with GM6 and GM7. I'm the developer of XirrelaiRPG.
The first roguelike I've palyed seriously is Nethack, but my favourite is ToME4.
I've also written a few mods for Spelunky.
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Hi Pteriforever!
You started your adventure with programming at early age of eight. This is impressive. I have learnt QBASIC when I was ten. There is another successful RL developer who was taught Pascal by his father at the age of ten. You could find company here. :)
Good luck in your endeavors. Perhaps someday you will add a compilable programming launguage knowledge to your skill array. Welcome to Temple of the Roguelike.
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Yah, we're all very impressed. I learned to program C and C++, and I'm just a giant wolf. I don't even have thumbs. So there.
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I know this is a bit off topic in this thread but what keyboard layout you use? WOLFRTY or some such?
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Hey, everybody.
I'm a 29 year-old from the United States' West coast. I came to rougelikes through Diablo II, as I'm sure many of us have.
I took a semester of C++ at the local community college when I was in high school, which was a great foundation for learning Java later on. I'm definitely in the "hobby programmer" camp, rather than all you professionals out there.
While I'm working on my first rougelike, I've programmed a few other games thus far; a few ports of boardgames (Mastermind, Battleship), and an original tile-swapping game (think Bejewled, but with objectives).
I'm currently working on the game that's been kicking around in my head since I was 15, though it has obviously undergone a lot of changes since then. I suppose it falls into the coffebreak category, because it'll lack a lot of the intricacy of many rougelikes (only 7 equipment slots!?! Blasphemy!).
I tend to move pretty slowly, as I've got work, family (I'm a dad), and not letting myself get fat again all eating at my time. I'm trying a more structured approach, with a solid design document before I start out, because I keep stalling out at the demo stage (small hard-coded map, functional enemies, movement and basic attack functional).
I've tried a pretty wide variety of RLs, but the ones that hold my attention are the ones that are easy to get into. As I get older, I find that I have less and less patience to learn new, intricate systems. So my most-played RLs are Diablo II and DoomRL, though I spent enough time recently (maybe 20 hours or so) to be disappointed by Pokemon Mystery Dungeon.
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Welcome, good to see some more busy dads around. I have the luxury of being a programmer so in my lunch break I can code roguelikes :) There could not possibly be any other time for me to do it. And in case my bosses read this, I ONLY ever program RLs in my lunch breaks, especially during 7DRL comps ;) Structured approach for roguelikes... hmm i have enough of that crap in my work life. Ok so it might work for some people, I find planning and documentation get in my way of RL development. When you just want results I just hack away. If noone cares about your code (which no one will for a RL) then dont spend too much time planning.
Good luck.
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As a hobbyist, I don't have the benefit of experience that a lot of you professionals do. But mostly, I find that I hit a certain point and go, "oh, I should have done this fundamental thing differently." So I'm trying to have a bit more organization, so maybe I don't trip quite so much.
As an example, I had been having the actors handle attacks; when one attacked another, the agressor ran Actor.attack(Attack att, Actor defender). Which is all fine, until I start doing area of effect attacks, and I need to involve the engine (as the actors don't usually have access to the map; just when making decisions). Also, having the engine execute actions allows me to treat non-attack actions like attacks (I can handle it all with Engine.executeAction(Actor actor, Action action, Coord target)).
While this one thing doesn't take too long to change, I find I quickly get a pile of these. Then I start having a hard time remembering where particular routines were, I spend a lot of time bug-hunting for errors caused by gutting and relocating, etc.
And I'm a deli clerk. It's not like I come home from work intellectually exhausted. :P
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Every so often start a small game from scratch to get a clean start incorporating all that you learned. This is one of the benefits of writing a seven day game.
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Hello Everyone!
I'm from Croatia and I'm a student at Faculty of Electrical Engineering and Computing.
First of all I love gaming, I've been gaming since I was born (I'm 20 atm :) ). There is a certain game that hooked me like no other. It was Diablo. At that time I didn't know what a roguelike is nor how it plays but Diablo although distant to true roguelikes introduced me to the genre. Later I found out about Rogue, Nethack and others so I started playing them (mostly iPhone ports) and I really liked them. Especially the perma death and turn based nature (my other favourite game is x-com).
My other love beside gaming, watching movies & reading books is programming. So I got an idea. Why not make my own roguelike. It certainly will help me gain experience in a possible future profession and instead of making boring (and so far easy) college coding tasks this should be fun.
It's been over a month since I started my project. Written completely by myself in C++ with SDL and help from Roguebasin the project is near it's phase where it can be pretty playable, almost finished game.
I also made my own pixel art (albeit really sucky one) but I'll post the game here when the main menu is done. After that all I need is pack the game with content.
Since this was my first project of this kind the code is pretty messy (and I always try to keep it clean) so I won't be releasing the source. Furthermore the game doesn't have original ideas, I was mostly influenced by Rogue, NetHack, 100 Rogues and ofcourse Diablo. On the other hand I'm sure you will appreciate the hard work that went into it and help me polish it when you get to play it.
Maybe I dare and make another one (maybe while learning another languge).
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Just a quick post to say "hi" . I'm a long time lurker but have recently signed up :).
As a software developer I've long had a fascination with the genre, but to date have not done anything significant, although lately I've been doing quite a bit of research with a view to having a crack at a roguelike.
Cheers
Dave
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Hey! Sorry bout my terrible netiquete, I already promoted my game Mysterious Castle on the early dev board before introducing myself.
Hi! I go by eclectocrat. I currently live in Taiwan, but have been mobile throughout east asia for the last 5 years. originally from Toronto Canada. I've been hanging around the TIGSource boards for almost a year and working on my game www.mysteriouscastle.com, which is a graphical party based roguelike. I spend most of my time making games and not much playing them, but when I do play I like DF and Zangband. I often dig in other peoples source code to find inspiration and I love the whole concept of procedurally generated worlds, I want to make a game that I will have fun playing!
Hello y'all!
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Please feel officially welcomed!
A traveling developer? I think Slash would have few problems placing your "@" on Roguemundi. Another roguelike to play is always a good thing. Make sure to drop us a line when Mysterious Castle is available for new platforms.
I want to make a game that I will have fun playing!
Authors of Rogue had exactly the same thing on mind. Hopefully you succeed in creating something as fun. Good luck!
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Hi folks,
Been following this forum for a little while now. Got interested in RL development a couple months ago after playing the heck out of DCSS (definitely an awesome game). For years I've actually been developing roguelike games all by myself, not realizing it was even a genre! The development was more for my personal edification than anything else, so I never bothered to advertise...
That will change with my next project, which I suppose I'll go announce in the appropriate category now...
(I live in Taiwan, by the way.)
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Hey everyone! I'm a CS student who spends waaay too much time playing RLs. ;D I have programming experience and a pet project RL, which I've been putting some work into recently. Been lurking here for quite some time and joined up a while ago.
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Enjoy your time here XLambda! Looking forward to some eventual announcements on your pet project RL. 8)
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Enjoy your time here XLambda! Looking forward to some eventual announcements on your pet project RL. 8)
Likewise! Sounds good. Always interesting to see what those who actually know about this programming lark come up with :)
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Hi everyone!
My name is Tuukka and I like to tinker with code during my spare time. I recently started writing yet another rogue clone (4th so far, never came close to finishing any of them). My favourite of the genre is Nethack, which I never has been able to finish.
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Hey!
My name is Luka, I don't live on the second floor tho. I'm from France and I enjoy playing, making roguelikes. As many I have troubles finishing my projects though... Last fail to date is 2 years old, was a L5R themed one and when it started getting somewhere (https://bitbucket.org/baccano/l5rrl-public/downloads) I've been stupid enough to mail AEG for permission.
I work in computer sciences, mostly helping researchers prototyping tools and using them for case studies (mostly model checking and model based testing). Kinda ironic seeing how there's room for improvement in my OO design, obviously I don't work alone.
My favourite roguelike is, by quite the margin, DCSS. It's also the only "major" one I won. Fun thing is I can't do it anymore for some reason, first time I made it to xp lvl 12 I went all the way and escaped with a good amount of runes, now I make it to this level quite often but can't win.
Anyway, love the community here, pretty sure I'll enjoy my stay!
- Luka
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Hello there and welcome to the Temple of Roguelike forums.
You know, Kornel is still waiting for his Cease and Desist letter from ID software for Doom: the Roguelike. If fate smiles upon you -- you shall wait too!
You won a major roguelike, you can consider yourself at least somewhat a veteran player. DCSS changes at quite astounding pace. Versions differ so much effectiveness of particular tactics and strategy vary visibly. Maybe you will have better results when next release is out.
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Would you like your new members identified? Y/N
I got my very own Commodore 64 when I was 6 or 7 years old. Almost immediately I started teaching myself to program too pouring over books and old programming magazines. I was a very avid reader early on. In the third grade I was reading Shakespeare on my own, not the Cliff Notes.
Back then, my "wizard" skills in C64 basic, GWBasic, QuickBasic and Pascal were viewed by many with awe and wonderment. Now with the prevalence of the internet and an infinite wealth of information on almost any subject you can imagine what was once labeled prodigious seems more common place.
Now, I feel like I'm behind. :P
I like to bill myself as a hobbyist game programmer, graphic artist and music producer though.
In that silly place called "real life" I'm a professional TV/Radio reporter and edit/produce my own video as well.
I'm currently working on an old school Sierra-type adventure game with another chap over this here interwebs thing but have some Rogue-ish ideas I'd like to work on this year as well.
I'm comfortable but not masterful with a number of programming languages and as long as there is reasonable documentation and examples I can pick up the basics of new languages fairly quickly as I have a fair understanding of basic programming concepts. If there's a great example or tutorial for one language I'm not averse to giving it a whirl to take advantage of it or attempting to port the concepts to a language I'm more familiar with. But just so I don't overstate my abilities you probably wouldn't want me as a team lead on some brand new Roguelike game you're totally making. I'm no Slash or Kornel.
I am a pretty fair spriter and animator as well (I think). There is some graphic work for a game that I've been working on recently here. (http://crapsoftstudios.blogspot.com/p/media.html)
As far as games go, I love games! I have an incredible soft spot in my heart for the classic arcade games, anything from the C64/Amiga era, Nintendo and so forth.
I also used to do a fair bit of dungeon crawling back in my C64 days as well so the genre is nothing to me.
I've actually been lurking here for quite a while but just recently decided to register on the forums.
My favorites at the moment are: Nethack, CastlevaniaRL, ToME4, Powder and DoomRL.
I aim to ascend one day in Nethack but up to now I've been incredibly stubborn when it comes to giving in to reading so-called "Spoilers".
I would actually one day like to scrub through the official Nethack spoilers and sort out the actual spoilers from what should actually be called INSTRUCTIONS. :P
So to sum up, classic gaming fanatic, hobbyist programmer, roguelike enthusiast, person of various skills and amateur freerunner. (Okay, that last one was a lie)
Oh...and definitely a RogueTemple fan. ;)
I also have a fairly decent Roguelike news blog here. (http://amuletofyendor.blogspot.com/) It's not meant to be THEE Roguelike news source or the new TotR but mostly for my own personal and twisted satisfaction.
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Welcome and enjoy! 8) May you always manage to find the Red Warriors, Blue Wizards, and such that you pair well with.
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Welcome and enjoy! 8) May you always manage to find the Red Warriors, Blue Wizards, and such that you pair well with.
Don't get me started on Red Warrior...that guy is always shooting the food. :/
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Hi all!
I usually play some *band, crawl and recently boss (it's an old variant of moria; one freepascal port of boss is mantained by Ancient). A quick test convinced me to plan playing Prime too :)
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Welcome El Barto, may your graffiti spray true. 8) Give Random Realms a shot as it might tickle some nice notes given your background thus far.
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Welcome El Barto, may your graffiti spray true. 8) Give Random Realms a shot as it might tickle some nice notes given your background thus far.
Thanks!
I'll do, although as far as I can see it's windows only...hope it works fine in a virtual machine :)
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Greetings, rogues and roguelikes. My name is Luke and I've been into Roguelikes for quite some time. The first one I really played was Moria, around 1999 when I was in college; this led me into ZAngband, which I played quite a bit of (especially as a LostSoul). Later I spent some time with ToME (2 or 3, I forget... 2, probably) and ADOM. I was introduced to Dwarf Fortress by a game designer I worked with a couple years ago, and it really opened my eyes and got me thinking more broadly about the genre. Then when Dredmor came out, I saw again how much new ground there was to cover.
So, now I'm working on my own game. I'm working from scratch, since late last summer, so it'll still be a while before I've got a teaser alpha available; however, I'm keeping a pretty active development blog (http://snarglequest.blogspot.com) as a place to track my work and discuss design issues and such, not to mention hopefully garnering the interest of some potential players.
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Welcome, Luke. I shall add Snarglequest to the list of actively developing roguelikes on the next pass. That should be after 7DRL Challenge ends.
Moria you say? Perhaps you heard about its variants maybe? I am kind of curious how popular was BOSS in the old days.
And nice to see you El Barto. Given your perseverance in getting BOSS some development time you surely are going to feel at home here. Lots and lots of roguelike enthusiasts here.
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Welcome, Luke. I shall add Snarglequest to the list of actively developing roguelikes on the next pass.
Thanks! That'll help keep me motivated for sure. :)
Moria you say? Perhaps you heard about its variants maybe? I am kind of curious how popular was BOSS in the old days.
'fraid not; Angband was the next thing I found after Moria.
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Hi all! Here Essegi from Italy. I'm nearly a total newbie of roguelikes... I've played only Desktop Dungeons (excellent), a little DoomRL (very nice), and now i'm trying to beat WazHack (a masterpiece), and checked someone on roguebasin (i like 7drl DungeonMinder and yesterday i tried Sword In Hand, i found it nice).
This summer, not before for time issues, i plan to try something big and tough, i was thinking about UnNetHack or DCSS (maybe i'll open a thread to ask opinions), i hope it won't be too much for me. ;D
I know nothing of programming, though i've studied these 3 months c++ at university. Maybe when i'm more confortable with it i'll think to do something (like a very simple coffeebreak), to improve my programming skill (dunno when i could, surely not soon, cause there are other exams and i work too, but at least there's the idea. :P)
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Welcome Essegi, sounds like you are already off to a good start! Some other big ones to think of would be ToME 4, Triangle Wizard, and maybe ADOM II depending on how much progress it makes in the next few months. :D
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Hi, I've actually been here for a while, but I don't think I've ever actually posted on this thread, so here goes.
I actually played my first rogue-like game (NetHack) several years ago. I didn't actually realize what I was playing, so I looked at it for 10 seconds, hit some buttons, and said, "Meh." About 7 months ago, I found out that NetHack is actually part of a genre , started playing Brogue, and got hooked. About 5~6 months ago I looked into rogue-like development and started learning C. I currently have my project (titled "oRLY") in the Pre-Pre-Alpha; basically it has a main menu that you can walk the "@" around on and buttons that go nowhere. It's a little depressing, because it's basically all planned out and everything, but my imagination is moving faster than my programming skills are progressing.
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*chuckle* Well, welcome to the Temple, Pueo.
Since first April there was explosion of posts on rec.games.roguelike.nethack. While NetHack itself has not been updated since eight years there are a lot of variants actually. Now might be good time to try some SH successor.
I currently have my project (titled "oRLY") in the Pre-Pre-Alpha; basically it has a main menu that you can walk the "@" around on and buttons that go nowhere. It's a little depressing, because it's basically all planned out and everything, but my imagination is moving faster than my programming skills are progressing.
I can tell you from experience Prime code is getting fatter almost every day. Its features multiply and while bugs multiply too their ranks are regularly purged. Yet ... the to-do list grows faster. It felt depressing at some point but I realized the more I implement the more additions actually become possible to accomplish. It is a natural thing, it will always be so. Even if you keep limiting yourself to good enough feature set there will be thoughts of other roguelikes one could write.
I think at some point one realizes an advantage long wish lists bring. If a feature turns out to be tough to implement you can always pause and add something else!
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Thanks for the advice, Ancient. I think I might try a NetHack variant, too. Thanks for the comments on the long wish list, too. I never really looked at it that way. :)
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Welcome Essegi, sounds like you are already off to a good start! Some other big ones to think of would be ToME 4, Triangle Wizard, and maybe ADOM II depending on how much progress it makes in the next few months. :D
Thanks for welcome and suggesions, i know a little Triangle Wizard (done 2 or 3 match) and Tome (tutorial only), ADOM (the first) only the name.
I'd like to start playing an hacklike, complex and gameplay focused, so UnNetHack and DCSS have attracted me more. :)
At the moment just checking slowly. :D
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hi all
I am 29 and from the UK.
In my spare time I am making a roguelike (like millions of other people it seems). I've always enjoyed RPGs and roguelikes. The first roguelike I played was castle of the winds. I also played a lot of nethack but never mastered it. Have played stone soup and recently I played dredmor and dwarf fortress. Similar non-roguelike games I have played include diablo I and II and minecraft...Hmm I need to avoid playing too many games or i'll never get anywhere with making one but they are useful for ideas.
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Hmm I need to avoid playing too many games or i'll never get anywhere with making one but they are useful for ideas.
Welcome to the temple, and remember:
It's not "playing games", it's "competition research"
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Hey Omnomnom. If you're in the UK you should check out the roguelike development conference coming up in June in London:
http://roguebasin.roguelikedevelopment.org/index.php/IRDC_2012
It's a good chance to meet with other devs from around the world, hear some talks about development stuff, and just generally socialise. You don't have to be a developer to join in either.
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Hey Omnomnom. If you're in the UK you should check out the roguelike development conference coming up in June in London:
http://roguebasin.roguelikedevelopment.org/index.php/IRDC_2012
It's a good chance to meet with other devs from around the world, hear some talks about development stuff, and just generally socialise. You don't have to be a developer to join in either.
thanks good idea
I especially like the presentations:
Darren Grey: The Single Hit Point Model
Ido Yehieli: Why Darren is Wrong About Single Hit-points.
lmao
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Hello,
I'm an avid gamer who also enjoys designing his own games, though I rarely produce anything publishable. My favorite genres have been adventure and RPG (anything interesting from Zork to Dragon Warrior), but I also enjoy turn based strategy titles with tactical elements (anything from Chess to XCOM: UFO Defense).
Roguelikes and I have had a pretty rocky love-hate relationship over the years. I'm not good at them, mostly because I don't have the patience to work my way through the insanely complex series of interactions necessary to have a good shot at winning them, and am not interested in studying mountains of spoilers to accomplish the same thing. But I do love aspects such as the randomness, character development, and permadeath.
Anyhow, I'm getting back into game design and hoping to do a few things that incorporate a lot of the roguelike traits. :)
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Well Aloha, Lorik.
Roguelikes and I have had a pretty rocky love-hate relationship over the years. I'm not good at them, mostly because I don't have the patience to work my way through the insanely complex series of interactions necessary to have a good shot at winning them
I would suggest Brogue, it's still a rogue-like, but it relies less on spoilers and NetHack-esque crazy random interactions to win. :)
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Darren Grey: The Single Hit Point Model
Ido Yehieli: Why Darren is Wrong About Single Hit-points.
Ah, single hit point roguelikes, which I also call "Darren Grey likes". Will Ido know Darren's talk beforehand to have something particular to disagree with? :)
I think that they lead to a very interesting gameplay, but on the other hand, it is annoying that you can lose the game by a single wrong keypress in a battle which you should win. I have found the movement in HyperRogue too unreliable when trying to play quickly, so I have added the "checkmate" rule that any moves which would result in death are not allowed. I think this solves the problem to some extent, and I would recommend adding it to future single hit point roguelikes. I am not sure if it works with all roguelikes, though (as it should be obvious which moves would lead to death).
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HyperRogue is definitely an example I'll be bringing up. The checkmate rule ie a very cool idea.
Ido won't know my talk, so I presume he has some things he specifically wants to talk about. For my part I'll be speaking on the many design implications of a single hit point system, and how it forces interesting content creation instead of just ramping up the numbers.
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I never introduced myself-
I've been a hobbyist programmer for 10 years. My focus is typically on implementing and developing concepts more so than publishable content- primarily out of personal interest. I've typically worked on 3-dimensional concepts in collision detection, but I want to put more thought into more complete game development projects. I'm working on a roguelike for a thesis project, but won't expect any time to work on it for a while.
My first and favorite RL is IVAN.
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I never introduced myself-
I've been a hobbyist programmer for 10 years. My focus is typically on implementing and developing concepts more so than publishable content- primarily out of personal interest. I've typically worked on 3-dimensional concepts in collision detection, but I want to put more thought into more complete game development projects. I'm working on a roguelike for a thesis project, but won't expect any time to work on it for a while.
My first and favorite RL is IVAN.
Welcome requerent. Cool, IVAN? I've heard about it, but never really played it. That's the one that has oh, say a bajillion stats for everything, right?
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I never introduced myself-
I've been a hobbyist programmer for 10 years. My focus is typically on implementing and developing concepts more so than publishable content- primarily out of personal interest. I've typically worked on 3-dimensional concepts in collision detection, but I want to put more thought into more complete game development projects. I'm working on a roguelike for a thesis project, but won't expect any time to work on it for a while.
My first and favorite RL is IVAN.
Welcome requerent. Cool, IVAN? I've heard about it, but never really played it. That's the one that has oh, say a bajillion stats for everything, right?
The game's difficulty ramps up depending upon the gear in your inventory. High level gear requires certain stats to be higher, which pretty much exclusively depends upon how often you use similar gear. If you just use what is reasonable, you can progress without thinking too much about the stats, but they are important.
What's more important are strategic decisions in regards to deities. It's a very god-driven game. You essentially need to have your limbs/body parts replaced with higher quality materials.
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You essentially need to have your limbs/body parts replaced with higher quality materials.
So, I cut my legs off and replace them with metal legs so I can run faster? Sounds interesting.
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You essentially need to have your limbs/body parts replaced with higher quality materials.
So, I cut my legs off and replace them with metal legs so I can run faster? Sounds interesting.
Well, Kicking is the default unarmed attack. It can get VERY powerful, especially if you're wearing boots of kicking. The main reason why you trade-up body parts is for the HP. If it's an arm it also helps increase your ability to use gear. But again, the game gets harder when you get stronger. So you have to make those decisions strategically.
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Well, Kicking is the default unarmed attack. It can get VERY powerful, especially if you're wearing boots of kicking. The main reason why you trade-up body parts is for the HP. If it's an arm it also helps increase your ability to use gear. But again, the game gets harder when you get stronger. So you have to make those decisions strategically.
Well, sounds like a game I'll be playing soon!
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Hi I am IEqualIdiot and my real name is Luke Ryan Herbert, I am fourteen years old and in my school when everyone is on some modern crap I will be on a RL or an old school game.
I try to dev and plan on making my first RL soon a certain Fallout themed one :D
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Hi I am IEqualIdiot and my real name is Luke Ryan Herbert, I am fourteen years old and in my school when everyone is on some modern crap I will be on a RL or an old school game.
I try to dev and plan on making my first RL soon a certain Fallout themed one :D
Konnichiwa, Luke. I'm guessing when you say "when everyone is on some modern crap," that means the school wants you to make a game and everyone else is choosing a modern one?
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I presume rather he just means all his friends play modern games on the computers at school whilst he still plays roguelikes.
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I presume rather he just means all his friends play modern games on the computers at school whilst he still plays roguelikes.
Hum. Well that makes a lot more sense than my thoughts.
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Well me and a couple of mates only play on PC everyone else plays on you guessed it CONSOLES! By modern crap I mean Call of Duty or something along those lines but I do like some modern games especially Valve ones.
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So I always thought Roguelikes was something neat, but I could never get a grip on it. Several months back, I found Dungeon Crawl, and got sucked in. Since then, I've played a ton. TOME, Dungeon Crawl, BRogue, Frozen Depths, Dungeons of Dredmor, Angband, the Doom RL, ADOM (a little) and others.
My fave is probably Angband overall, but I have come to the conclusion that there's not really a gaming experience out there as intense and exciting as a roguelike, despite the limited graphics and arcane interfaces. It's that something you can't explain.
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ok, well, hi, i'm IBOL (eye-ball!)
i got into roguelikes about 6 years ago, because i was looking into
procedural content generation, and basically trying to find out why
"modern games" never seemed to use it.
i actually started programming basic on an atari 800 ,
but i basically skipped 15 years , and started up again in 2004.
i've released 2 7drl's ("destiny of heroes" and "The Well Of Enchantments",
along with my 5-years-in-development "Random Realms",
which generates a new set of monsters for each game.
http://forum.thegamecreators.com/?m=forum_view&t=178942&b=5
i am now working on something new that changes too often to even give a name to, but discussions on this board are a great inspiration.
bob
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Welcome to the Temple, IBOL!
It is nice of you to take some time to tell us something about yourself. I remember playing destiny of heroes and liking it quite a bit. Was it that one to use some unicode characters for monsters?
About Random Realms: please put present version number somewhere in the post. I need it to update a certain giant list of roguelikes (which is waiting for update since a long time) and would prefer to get the number without downloading the game right away.
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Hello,
I'm an ancient Rogue player (early to mid-1980s). I have
a lot of fond memories of time spent playing Rogue. Back
then I'd heard about Rog-O-Matic, but never saw it
running... I was trying to find a project to work on that
wasn't too heavily graphic oriented (slow line so not much
room for up/downloading graphics). So this was it... :)
For now I am working on Rog-O-Matic and a Rogue
version which it plays. These I distribute as source
code only via my website.
My system is Debian Linux (wheezy) which is currently
in testing, but I don't think the compiler or code has
diverged enough from the Debian stable release (squeeze)
to cause problems. It might also work on an Ubuntu system.
Most forum sites I don't like, but this one is fast enough.
Thanks!
P.S. which way is the dungeon?
ant
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Hello,
I'm an ancient Rogue player (early to mid-1980s). I have
a lot of fond memories of time spent playing Rogue. Back
then I'd heard about Rog-O-Matic, but never saw it
running... I was trying to find a project to work on that
wasn't too heavily graphic oriented (slow line so not much
room for up/downloading graphics). So this was it... :)
For now I am working on Rog-O-Matic and a Rogue
version which it plays. These I distribute as source
code only via my website.
My system is Debian Linux (wheezy) which is currently
in testing, but I don't think the compiler or code has
diverged enough from the Debian stable release (squeeze)
to cause problems. It might also work on an Ubuntu system.
Most forum sites I don't like, but this one is fast enough.
Thanks!
P.S. which way is the dungeon?
ant
Welcome, ant. Which dungeon are you referring to?
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Welcome, Ant!
P.S. which way is the dungeon?
Original Dungeons of Doom are over there: http://coredumpcentral.org/index.html
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thanks for the welcome Pueo,
i am asking about that place where we all go to
bash a few trolls and search for glory. even if it
means we do it in daydreams and/or using simple
ascii characters and a keyboard. :)
no! don't read the sleep scroll! drats, zzz...
g'nite.
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Ha, dig your style Ant.
As for the dungeon we go to for bashing, man there are just so many now. So it depends on what you dig. We actually sort of have sub genres now! Yay.
There are the big awesome Graphical ones like ToME and Dungeons of Dredmore and Cardinal Quest (simple but with nice graphics). Also Powder is in that group, and I really like it.
There's Brogue, which has really taken over Rogue in my mind as the gold standard.
There are some shooter based ones, like Aliens and DoomRL.
Then there are you big ol' classic style ones like Adom II, Crawl (w/graphics if you want), Angband (with tons of awesome variants), Nethack (with a new Nethack being put together by some incredible coding geniuses over at the google group).
Then there are the 7DRL's, there are at least 20 this year I'd give high praise to. The top 5-10 in previous year are holding up well.
I'm currently playing a bit of PRIME. A wacky sci fi RL based on Nethack.
Yeah man. So don't be like me, and play a different RL on any given day, you'll never beat one...:-)
EDIT: I did forget the Post Apocalypse/Zombie style games out there. Cataclysm I think is the leader there, but that could change.
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Original Dungeons of Doom are over there: http://coredumpcentral.org/index.html
Huh, never knew that existed.
i am asking about that place where we all go to
bash a few trolls and search for glory. even if it
means we do it in daydreams and/or using simple
ascii characters and a keyboard. :)
Ah, all right. Well, my personal favorite dungeon is Brogue, or BRogue, or however you like emphasizing it. Maybe I can send you to my in-progress dungeon when it's a little more polished.
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Ha, dig your style Ant.
As for the dungeon we go to for bashing, man there are just so many now. So it depends on what you dig. We actually sort of have sub genres now! Yay.
...
Thanks Jo, :) after seeing both your and Pueo's reference Brogue, I did take a look at it.
I must resist playing though... hahaha! Otherwise I won't get any bug fixing done... It is
like poets and poetry, if you have limited time you read or write -- rarely both.
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Hey, my name's Nicole (which was taken on this board, and I'm really horrifically uncreative when it comes to naming myself on these things...)
A friend of mine (I'm not sure if he's around here) is working on a roguelike-type project, which led to a long discussion on random map generation, which led to me writing a crappy random dungeon map generator to see if I could, which led to me wanting to put stuff in the dungeon, and now I'm playing around with a very simple roguelike-type-thing in C#. :P
When it comes to playing them, I think Brogue is my favorite at the moment, though I've been playing the original Rogue lately and I do appreciate how easy it is to get into... er, I guess Rogue is not well-known for being easy to get into, but I mean compared to something like, say, ADOM, whose character generation I find somewhat daunting in the level of detail it throws at the start... :P
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Hi Nicole! (or N, I guess ::))
I do enjoy Brogue, and random map generation. For my own project, I'm sort of copying Brogue on its random map generator too.
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Hi, I'm Mosenzov :). Around a year ago I really started getting into roguelikes. Well, certain ones such as Dungeons of Dredmor, which was pretty much my first favorite roguelike. After many hours playing it, I decided to program my own Roguelike game. During my game's development, I got into the adventure mode of Dwarf Fortress. It's complexity really reeled me in, and I spent a while really enjoying that game. Dwarf Fortress caused my game's design to become more "realistic" oriented. I went on to find the RogueBasin wiki soon after, but it was after I had about half of my game complete, so I didn't have any help creating algorithms for my game from it. But work continued, and a few months later (with delays from School), I finally finished the game. It became the longest program I had ever written, and It was a pretty fun arcade game. Too bad that I gave it the generic name of "Dungeons". However, it lacked in content.
I found out about the 2012 7DRL after that, and decided to participate in it when it came around. When it finally did, I devoted the entire week to my new roguelike, except for the School parts of the week. When it ended, my end result was a Bunny/Wolf hunting simulator called "HunterRL". But again, it lacked in content. Part of this was because of the game being made completely from scratch, as with my last roguelike. Another part was because of how slow of a programmer I am, and the time limit.
A few weeks after finished HunterRL, I just had to continue making new roguelikes that were even better, so I brainstormed ideas for my next roguelike. I wanted to make it complex, more than my last two roguelikes. Complexity to at least a fraction of Dwarf Fortress', one of the games that drew me into the genre. Currently, I'm still at work on the game, and I plan to take as much time on it as I can this Summer to make it as complex and detailed as I possibly can.
I had found this forum months ago, but only recentally started following it. And so I finally joined it.
I wouldn't have ever gotten into the roguelike genre just because of Dungeons of Dredmor or Dwarf Fortress. The main reason that I got into it was because of the community. The community of roguelikes is mostly single developers who make games without caring about money or popularity. At least most of them ;). I believe that roguelikes are the frontier of single-person, homemade games. Being a mostly self taught programmer who takes development as a hobby, I don't see how I couldn't love the genre!
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Welcome Mosenzov and good luck with your endeavors to come! 8)
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Hi all, Irinka here :)
I don't really like to talk about myself, so I will just say that I've been a roguelike player for quite a long time. Few months I've started a website where I cover recent news from roguelike world, reviews etc. No point in linking to it, as it is in Polish only :)
I mostly enjoy new roguelikes with daring (even if not well-executed) ideas and I really hope to talk here on forums about them. See you around!
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Welcome!
As one of those who read Rogalikator semi-regularly I hope you enjoy your stay here.
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Hi guys, I too like dem roguelikes. I write a blog about gaming and beauty (because I'm apparently a masochist). My specialties are rogues, indy games, and I write about some of the kickstarters I like. For people into beauty stuff, I write about skincare, beauty products from Asia (S. Korea esp), and budget products. I haven't posted too many articles (slow but steady), but I've been a journalist in the games industry for a long time so this is like my weirdo side-project. I'm disabled and I'd welcome conversations with other disabled gamers to compare notes with.
I play powder, nethack, dredmor, crawl, tome, and many more. I've ascended a bunch and my goal is to beat as many as possible. I enjoy a challenge, and strategy games are my fave but I've been around for a while and I'll play any game if it's good. I don't limit myself.
Nice to meet you all!
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Hi guys, I too like dem roguelikes. I write a blog about gaming and beauty (because I'm apparently a masochist). My specialties are rogues, indy games, and I write about some of the kickstarters I like. For people into beauty stuff, I write about skincare, beauty products from Asia (S. Korea esp), and budget products. I haven't posted too many articles (slow but steady), but I've been a journalist in the games industry for a long time so this is like my weirdo side-project. I'm disabled and I'd welcome conversations with other disabled gamers to compare notes with.
Well hey, I like roguelikes too! It's a crazy coincidence.
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Welcome!
I play powder, nethack, dredmor, crawl, tome, and many more. I've ascended a bunch and my goal is to beat as many as possible.
I find it interesting that you name POWDER first. Is that list in random order or do you think POWDER has some outstanding gameplay quality?
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Welcome!
I play powder, nethack, dredmor, crawl, tome, and many more. I've ascended a bunch and my goal is to beat as many as possible.
I find it interesting that you name POWDER first. Is that list in random order or do you think POWDER has some outstanding gameplay quality?
I didn't really intend any special order (why would I?). That list is far from inclusive, I just didn't feel like making an ordered list of every RL I've ever played >_>
Powder was my first classic rogue. I did actually like it a lot, and I think it's terrific. You sound like you have something against it.
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Welcome!
I play powder, nethack, dredmor, crawl, tome, and many more. I've ascended a bunch and my goal is to beat as many as possible.
I find it interesting that you name POWDER first. Is that list in random order or do you think POWDER has some outstanding gameplay quality?
I didn't really intend any special order (why would I?). That list is far from inclusive, I just didn't feel like making an ordered list of every RL I've ever played >_>
Powder was my first classic rogue. I did actually like it a lot, and I think it's terrific. You sound like you have something against it.
Careful, certain unnamed people here think that a game with cardinal movement isn't a roguelike :P
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Careful, certain unnamed people here think that a game with cardinal movement isn't a roguelike :P
Oh yeah! I should watch my step then! The roguelike police will get me, haha. I don't give one single eff what unnamed persons think, lol.
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I didn't really intend any special order (why would I?).
When giving few RL names off the top of my head I go for those that are most interesting but usually are not in the spotlight.
Powder was my first classic rogue. (...) You sound like you have something against it.
The post above may sound so but my thoughts are exactly the opposite. I blame it on my inferior command of English.
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Hi I'm Samuel Plahetka. I usually join forums (games, lists, etc) as redgravewriter, rgw or for smaller names mine.
I've been playing roguelikes forever. On my old 286 computer bought a shareware disk that had nethack on it (5.25 disk too) and been hooked ever since. I used to play omega when it was stil being developed. Played too much dweller when my baby mama had both our kids around 4 years ago. I love random overland maps and complex monster and npc ai's.
I have a few ideas on my own roguelike, but due to not having much programming experience might take a minute to get something ready
oh and if you ever come across coffee or coffee jokes by samuel plahetka and they want you to pay for it, just go on past. That book is available free anywhere. some pirate stole it. oh and if theres a copyright infringement lawyer reading this I could use your help.
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Welcome. Have some Omega slightly more in the modern slate of doings:
http://freespace.virgin.net/davidk.kinder/omega.html
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I like that. Fun :) can't get my laptop to work long enough. Guess I need to build another desktop system. Hehe. Oooo and I can hook it up to my TV too. Maybe
I'll finally network two together :p
Nethack and omega on a 32 inch LCD TV. Fun
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Hello everybody!
My names mendonca, named after the semi-legendary Grimsby Town striker (Association Football parlance) and nothing to do with any Brazilian Musicians (I'm not that culturally aware - although arguably Clive was a great artiste, and must have been a little bit Brazilian).
I'm based in the UK, and have been enthralled with Roguelikes ever since I grabbed a copy of Nethack about 10 years ago, and laughed my way through a thousand stupid deaths.
Recent Roguelike achievements include playing Angband on the TV in my front room via a Raspberry Pi, and also putting together a reasonably simplistic roguelike-inspired game for myself, as a hobby to learn a little bit of Python (with Libtcod). I am rather enthralled that getter77 actually posted a link to my Bay12 page in this place (THIS ONE HERE) (http://roguetemple.com/forums/index.php?topic=2270.msg17420#msg17420) and in fact I shall consider labelling myself as a Game Developer from hereon in, to all strangers not sufficiently wise to the real truth.
I should probably start this introduction again, fraudulently referring to myself as such ...
So hello, it's good to be around, and I hope to contribute positively to this forum :)
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Welcome and enjoy your stay---lots of promising projects afoot for you to enjoy and pick up on some good notions from.
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I've been trying to get into rec.games.roguelikes.development for awhile, but due to e-mail problems, I haven't been able to participate... I personally prefer forums, so I've come here. I do hope most people migrate!
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Howdy folks, I'm Devlin :) I'm a small-time independent game developer
I've been a fan of roguelikes for a long time, and I've spent a good chunk of the last two years working on one of my own called "The Wizard's Lair" - It's aimed with being simple and relatively easy to play with a 2-button controller as well as keyboard.
I'm currently working on finishing it up, but there's a pre-purchase beta available to play that can be bought via my site - http://www.wizardslair.co.uk
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Welcome Devlin and keep at it! 8)
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Hey guys.
I made an account here a year ago but never posted, so I guess it got purged. I played a lot of Nethack during the past ten years, I found roguelikes a refreshing change of pace from the somewhat recent trend of modern RPGs that like to dumb down streamline sequels and the like, so that they have less features and options to the player. There's a beautiful irony in that rather simple/primitive games have a level of depth and timelessness that multimillion dollar game projects have yet to ever really achieve.
Besides Nethack, the only roguelikes I've ever really got into are Dwarf Fortress, Elona and, Transcendence. I'm interested in development, however, I'd be more interested in a grand strategy - economics sim with roguelike elements, a sort of Civilization game where the AI opponents have randomly generated aspects of their culture and religion, and their play style would be suited on experimentation with random options and sticking with what seems to succeed for them. I can go on about the idea for a good long while.
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Welcome CommieCatGirl---I recommend checking into Ultima Ratio Regum over in the Announcements board as per your tastes for one. Beyond that, Transcendence is gearing up for more lively, yet still shadowy, development/release pace these next few months----so that should also lead to nice things. For something on a similar wavelength, check out Lost in Flatspace IIk or the newly released Drox Operative.
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I made an account here a year ago but never posted, so I guess it got purged.
You nailed it. We had an onslaught of spambots. Regular forum users were outnumbered one to ten. Most of those had posted only once or not at all which prompted a purge of old accounts with post count under two. Yours got deleted as a war casualty. Apologies for unintended damage. Otherwise all accounts are kept.
And, of course, welcome to the temple.
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Welcome to the Jungle! <guitar riff!>
All are welcome.
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My name is Slash, and I really like roguelikes.
I used to develop roguelikes once, I hope to get back to it soon.
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Is this a joke or did someone just hacked your account?
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Heh, surely a jest as he's been hard at work on all the assorted non-Roguelike Slashware projects. 8)
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Welcome to the Temple, Slash, and good luck with everything :)
As always,
Minotauros
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Hiya,
Looking forward to reading the various threads on this site. I am the author of the JauntTrooper series from long ago (e.g. Mission Thunderbolt).
Regards,
Dave S.
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Holy crap dude. Welcome.
I'm a fan of your work. Most of us here are. If I'm not mistaken Getter, our moderator, is a HUGE fan.
I think you'll find this forum is pretty good. Lots of hobby developers, lots of big brains, very few trolls. It's pretty much the only forum I read.
Do you have anything coming up? Any games that is? Many use this forum as a sounding board for early releases.
You might check out the game PRIME. It's a Nethack descendant similar in theme and play style to your Jaunt Trooper. Both developers, Ancient and Psyweapon, are on this forum.
Again, welcome.
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Welcome indeed MegaCorp/Dave S---I think I mentioned this nice little enclave waaay back in an initial e-mail back and forth we had. Enjoy your stay as there's certainly much to read! :)
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Holy crap dude. Welcome.
I'm a fan of your work. Most of us here are. If I'm not mistaken Getter, our moderator, is a HUGE fan.
I think you'll find this forum is pretty good. Lots of hobby developers, lots of big brains, very few trolls. It's pretty much the only forum I read.
Do you have anything coming up? Any games that is? Many use this forum as a sounding board for early releases.
You might check out the game PRIME. It's a Nethack descendant similar in theme and play style to your Jaunt Trooper. Both developers, Ancient and Psyweapon, are on this forum.
Again, welcome.
No, nothing upcoming. I retired from development quite some time ago. But who knows, maybe the postings of the forum members here will inspire me to pick it up again. ;) Thanks for the welcoming!
Dave S.
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Welcome indeed MegaCorp/Dave S---I think I mentioned this nice little enclave waaay back in an initial e-mail back and forth we had. Enjoy your stay as there's certainly much to read! :)
Truth be told, I had a catastrophic disk failure not long after our email exchange. Lost a *lot* of mail, both current and archived, leaving me no records to refer to since I'd become lazy about backups. That, together with an aging memory that isn't quite so good any more, meant that I no longer knew about this site, and have only a fuzzy recollection of our exchange. But fortunately I [re]discovered these forums by happenstance just a short while ago. So ... pleased to meet you once again, and thanks for the welcome!
Dave S.
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The 7DRL is coming up, maybe you can put something together. You don't need to be a developer, most of us consider ourselves to be hobbyists. Game making for the fun of it.
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This seems like as good a place as any for a first post :P
I've been lurking the forum and Rogue Basin ever since I learned the term "roguelike", a few months ago. After finding it, and looking into it, I realized that most if not all of my favourite games were roguelike's in some way, or heavily inspired by roguelikes. It's hit a bit of a cord with me in design ideas, and I've been finding more and more of my ideas lean towards roguelikes.
As for development, there isn't much public to share. I've made little games for myself and friends since I was 8 or 9, using RPG maker at first, then learning Basic, C, C++, and then Java, which I use mostly now.(big supporter of portable software :) ) More recently I've mostly been working with modding, on Minecraft and Terraria. As fun as they can be, I find myself wanting something with more of a challenge. For the curious, my user in both is "MiraiMai".
I'm sure I'll continue enjoying this forum, hopefully I can contribute from now on :) First step: the 7DRL! ;)
(PS: I tend to use a somewhat excessive amount of smilies, I apologize ahead of time for adding colour to the site :P )
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Welcome!
I am glad to hear another supporter of portable software wishes to spend some time with us. There are a couple of great roguelikes that are limited to a single platform. Few aspire to the grail of being as portable as POWDER or NetHack but releasing for major platforms is a nice thing.
Once in a while someone who places smilies a lot appears. Not a bad thing; done well it makes the post radiate cheerfulness. May you enjoy your stay in the RogueTemple forums.
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I've heard even the founder of roguetemple is a smiley addict :D
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Hello everypeople, might as well make a new person post while I'm here.
Dwarf Fortress, as I hear is common, was my first "sorta roguelike depending on your view" experience. Things that drew me in: extreme complexity and awesome visual representation, which I hadn't seen done before. Not sure exactly when, why, or how the choice to start playing DCSS came about, but that was my next delve into roguelikes. I'm beginning to try to expand into other large roguelikes, but I'm finding it difficult to adapt to new interfaces and layouts and such.
In terms of making roguelikes...well, I'll probably be more on the player side of things. For a good while, at least. I can guarantee that if I ever decide to create a game, it'll be something of a roguelike, though. ASCII for sure. ;)
Other than that, thought I'd join because talking about roguelikes is awesome, and I don't have much in terms of friends who play them. I did actually get one friend playing DCSS just yesterday (they find it fairly straightforward and fun, even), so I'm proud of that. :P
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I used to be on the player side of things - I played NetHack and some Angband versions.
Around a year ago, I had an idea to make an Underdark variant of Angband, but then studies got in the way.
Currently, I'm playing Incursion and hoping that I could do the following with it:
1) expand character levels to 20
2) remove 1 prestige class only restriction
3) add infinite levels
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I used to be on the player side of things - I played NetHack and some Angband versions.
Around a year ago, I had an idea to make an Underdark variant of Angband, but then studies got in the way.
If you dive too deeply into the game creation pool, you might loose your ability to enjoy games. You'll find yourself analysing them while you play, and less playing them for the fun.
But making games can be fun, too, so it's not neccesarily a big loss.
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I've already made some posts, but I forgot to introduce myself. ::)
Anyways, I don't consider really myself to be either a player or developer.
I'm mainly a graphic designer who's into game design and have a soft spot for roguelikes.
I've played a few rougelikes, as a kid I was really intrigued with Nethack and a couple of years ago I found ADOM who's my favorite in the genre.
Nowadays I have a hard time to get into new rougelikes (mostly due to lack of patience and time) but I'm still searching for that "perfect game".
A little while ago I started drawing a tileset, mostly for therapeutic reasons. It's made of quite large tiles and vector based graphics. (I've posted a screenshot in another thread)
I haven't really decided what to do with it yet. I have this vision of a "user friendly" roguelike/crpg and have already a half-made design document.
Perhaps I'll release the tiles as they are, perhaps I could find a developer who'd be interested to collaborate on a game based on my tiles (and design doc)? Well see...
I'm from Sweden BTW.
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Have I not introduced myself here yet...? Whoops!
I'm Kawa, also known as KawaiiDragoness on Youtube and Twitter.
You probably have heard me on Roguelike Radio by now if you've been paying attention in the recent episodes, with the exception of IRDC, considering I could not go to Poland.
I Let's Play Dungeon Crawl Stone Soup (formerly also Dungeons of Dredmor, Faster than Light, and Red Rogue - Dredmor may return soon) and do examinations of various ASCII implementations in video form. While I haven't LPed them (or at least not more than my general ASCII glance), I also play quite a bit of ADoM, Brogue, and HyperRogue. I have yet to beat a roguelike, though I try to be very knowledgeable about the genre.
I was very, VERY briefly a judge on this year's 7DRL, but real life was in the way for me to be as involved in that as I would like. Hopefully this will change for future years.
One day I will get over my coding phobia and make a roguelike about marine biology (currently code named Odell Down Rogue). If you get that reference, you probably played as many mid/late 90s "edutainment" games as I did before I found roguelikes.
Beyond the roguelike sphere, I do like other independent games and Let's Play Minecraft on interesting public servers. I like nail polish, webcomics, manga, origami, and baking without eggs. I was a mathematics major in undergrad and also have a Master's in Operations Research. I live in New York City and am trying to figure my life out beyond my hobbies.
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Hi everyone !
I'm Danakh, currently working on my first dungeon crawler, a casual rogue like with only optionnal permadeath (mean you don't access the post end game levels after defeating the last boss if you've die before). It is quiet classical for other features (open the door, kill the monster, loot, spend XP :) )
I'll post about it soon, when it will be ready for public testing
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I'm Danakh, currently working on my first dungeon crawler
We need more games with a crawl command. Walk and run have become too ubiquituous ;)
Welcome :)
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I'm Kawa, also known as KawaiiDragoness on Youtube and Twitter.
Your voice gives me a mental image of a cheerleader. What makes it more hilarious is that you play roguelikes. But it's just my mental image and I'm sorry about that.
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Your voice gives me a mental image of a cheerleader. What makes it more hilarious is that you play roguelikes. But it's just my mental image and I'm sorry about that.
What's your mental image of the rest of us? :-/
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Welcome to all recent newcomers. :)
Heh, one wonders indeed what mental images spring forth from Roguelike Radio folks both incidental and otherwise... :P
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Hey all. I've posted a few times but haven't introduced myself.
I'm a software developer at heart. A few of the 7DRL's were from me: 12 Hours; I Rule, You Rule, We All Rule Old-School Hyrule; and Pugnacious Wizards. I'm currently finishing up a better remake of Pugnacious Wizards and extracting an ActionScript framework for quick roguelike prototyping.
Any time I devote to playing roguelikes is probably going to be spent on Brogue, DCSS, Dwarf Fortress, and Nethack but I haven't gotten very far in any roguelike I've ever played. I guess I'm better at developing roguelikes than playing them.
Also wrote a java roguelike tutorial - filled with spelling and grammar errors - a couple years ago that seems mildly popular. Hopefully I can help with coding and give some early feedback on early projects. Or just give thanks to all the people who've contributed so much to the community.
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What's your mental image of the rest of us? :-/
You are of course Hugh Grant. Ido is a mossad agent, the quiet one, who can kill you using nerve pinch techniques. He is also a krav maga and tai chi -master.
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You are of course Hugh Grant. Ido is a mossad agent, the quiet one, who can kill you using nerve pinch techniques. He is also a krav maga and tai chi -master.
It's true, it's all true :-/
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Any time I devote to playing roguelikes is probably going to be spent on Brogue, DCSS, Dwarf Fortress, and Nethack but I haven't gotten very far in any roguelike I've ever played. I guess I'm better at developing roguelikes than playing them.
What's DCSS?
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Dungeon Crawl Stone Soup.
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What's your mental image of the rest of us? :-/
You are of course Hugh Grant. Ido is a mossad agent, the quiet one, who can kill you using nerve pinch techniques. He is also a krav maga and tai chi -master.
Hey Krice can I be your fat uncle who draws a sword when things get hairy?
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Hey Krice can I be your fat uncle who draws a sword when things get hairy?
No, but you can be our gay representative.
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No, but you can be our gay representative.
I didn't realise you were a 9 year old, Krice :-/
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Krice is our pet troll, akin to a court jester... so when he talks you just laugh :)
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Hey I am Halvor G.
I've just finished my bachelor's degree in informatics and I'm going to start my master's this fall. I like functional programming (although I'm not much more than a novice at it) and bio-inspired AI. The reason I joined up here is because I need to hone my skills more outside of schoolwork and I've decided to create my first (roguelike) game. The game will probably be shit and progress is really slow because I am coding in an unfamiliar language/paradigm, but I hope to learn much making a game from start to finish. Also, I'm having tons of fun.
I've played lots of ToME, some Dungeons of Dredmor, DCSS and DoomRL. I've never won any of these games, but I've come close in ToME.
If I keep putting some time into RL development I hope to make some more experimental RLs. An RL where you face enemies generated by an evolutionary algorithm would be cool I think, as your future enemies will be generated from the ones you struggled the most with - forcing you to diversify your tactics or get crushed.
Sometimes I daydream about making a roguelike/open world space/economy game set in a turn based dynamic 2d universe akin to that of the X games (the computer games, not the extreme sport games :D), but 'tis a silly dream for now.
I've never been much of a forum poster, but from what I've lurked so far I really like these forums.
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Welcome to the forums.
Have you played Warning Forever? It uses a similar concept to the evolutionary enemies thing you mentioned.
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Welcome to the forums.
Have you played Warning Forever? It uses a similar concept to the evolutionary enemies thing you mentioned.
I haven't, it looks interesting though.
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Halvor is a norwegian name, right? Old viking name.
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Hey I am Halvor G.
I've just finished my bachelor's degree in informatics and I'm going to start my master's this fall. I like functional programming (although I'm not much more than a novice at it) and bio-inspired AI. The reason I joined up here is because I need to hone my skills more outside of schoolwork and I've decided to create my first (roguelike) game. The game will probably be shit and progress is really slow because I am coding in an unfamiliar language/paradigm, but I hope to learn much making a game from start to finish. Also, I'm having tons of fun.
I've played lots of ToME, some Dungeons of Dredmor, DCSS and DoomRL. I've never won any of these games, but I've come close in ToME.
If I keep putting some time into RL development I hope to make some more experimental RLs. An RL where you face enemies generated by an evolutionary algorithm would be cool I think, as your future enemies will be generated from the ones you struggled the most with - forcing you to diversify your tactics or get crushed.
I'd love to see the evolutionary enemies RL... What language are you coding in?
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Indeed, those are very neat ideas, I'd love to see that explored a bit further!
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Halvor is a norwegian name, right? Old viking name.
Yep, Norwegian name.
snip
I'd love to see the evolutionary enemies RL... What language are you coding in?
I'm coding in Haskell.
That potential RL lies way ahead in the future, I'm still struggling with my first simple 1D game.
I'm baffled by people's ability to code a complete game in 7 days - hopefully it gets easier for each game made!
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Hi folks
My RL story is rather strange: an old timer who first encountered the genre in the early 90s playing some Rogue clone on Amiga (10th Rogue?), enjoyed it but couldn`t fathom whats with the dying/no save thingy, eventually got bored and stuck with "normal" games up till about a year ago.
Long story short, in all these years I had big respect for the genre and its followers (turn based RPGs/strategy is my forte), but still gave it a wide berth. Thinking about "why", now it seems I just didn`t understand the permadeath and how it works in this particular genre`s context. Also, ASCII? Yeah, I`m all up for retro, but...
Well, this has all changed and now I`m an (extremely happy) convert. All thanks to a bizzare twist of fate that made me play Izuna on my NDS one eve and in some point an impulse appeared to stop using the RealTimeSave feature of my flashcart (shhh!). It was more of a dare, "haha, it`s ridiculous, but let`s see how it goes..." ...and it went...well :)
Well, I didn`t give up the "normal" games totally, but RLs got elevated from respected pariah to the Top Dog in my gaming hierarchy - and definitely gave me hope for something new and fresh and still fiercely underground - compared to dumbification of mainstream gaming, that is.
And so I report for duty - strictly on the The-Only-Way-Is-The-Perma-Way side of the tracks by the way ;) Yes, from a total outsider to a fiercest defender of the old school (whatever that is ;) - that`s me.
Disclaimer: I can come across as very opinionated & argumentative - but it`s all more with a "discussing" than "arguing" angle in mind.
I first came across this forum while perusing the excellent Database - it seems a great place, with balanced opinion, clean design and some true grognard RL characters. Hope it`ll live long & prosper, same as the genre itself!
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Welcome! It is too bad the Izuna series seems to have gone into cold storage compared to Shiren and Pokemon Mystery Dungeon---it had unique elements and some charm to it, hopefully it gets a new entry one of these days.
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Welcome! You are in good company. There are a number of gems, massive shining gems, that await your discovery!
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Hey! Good to have you with us!
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Welcome friend akeley.
I too was an old player that came back around after being a bit disillusioned. I played HACK as a kid. My dad got me an old throw away computer from work. I had Commander Keen and Hack. <Writes down IDEA: Roguelike with Commander Keen graphics...>
Many of us are game makers, hobbyists. The fan base and developer base are in close proximity in this genre. It's freakin' great!
So welcome. If you need any recommendations about some good games to try and get caught up we are more than happy to oblige. <Hint: Brogue> :-)
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Thanks fellas - it`s a privilege to be a part of such a quality board. I`ll try to be on my best behaviour ::)
I`m no coder, my last foray into this territory was some basic BASIC text adventures back in Sinclair era - but yeah, it`s great to see the two camps mingling together. Perhaps feedback from somebody with little knowledge of the genre like me can be valuable too.
As for the gems, yeah, that`s what I`m looking forward to :) Already played a bit of Brogue in my early days - looks quite special on gfx level and from high recommendations I gather the gameplay is too. Still, I love surprises and was considering even not registering here for that reason - but eh, sod it (I suppose I know about most of the big names already anyway)
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We aren't so much a spoiler board as a general discussion, meeting place for developers and people wanting feedback on games. Nerds too!
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I just realised that I jumped straight into posting and never introduced myself! How uncouth.
Hello there, I'm Samildanach (a name lifted from David Gemmell's Knights of Dark Renown, which was in turn based on Irish mythology) and I'm relatively new to roguelikes. I very briefly tried NetHack years ago because I'd heard the name, but then saw nothing more of roguelikes until A YouTuber called Northernlion drew attention to Dungeons of Dredmor. That was my gateway roguelike.
From there I went to Xbox Live Indie Games roguelikes (being mainly a console player) like Dungeons of Desolation and Cursed Loot - simple by RL standards but they carried me to DoomRL and thence into the world of ASCII. I didn't really get sucked into the whole RL 'thing', though, until I discovered 7DRL and watched pretty much all of Game Hunter's videos about them. So many fun ideas, so little time to play them all.
I'm purely a player myself. I don't know even the tiniest bit about programming. I went to school just barely too early to be taught any IT stuff there, but also just late enough that I need to know it now. Bah! I'm looking into learning basic programming but it's daunting... So that's why I might offer criticisms (e.g. on game setting) but can't offer to produce my own solution.
Other snippets: I'm in the UK (English but living in Wales), I'm 32 and my current roguelikes of choice are: Forays into Norrendrin, DemonHunt, Infra Arcana, Rogue's Souls and WazHack. I like to watch some RL Let's Plays (Game Hunter and Jennimason) and do a few myself. Um...I'm a medieval historian by training, specialising in 12th century Sicily, and aim to get in some PhD action at some point.
So hi.
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Hey,
I'm Arnold and 1/2 of Tinytouchtales (http://www.tinytouchtales.com), a small Indieteam from Berlin. I've been working on a small roguelike myself and want some feedback from seasoned players,
but i also would love to join the dev discussions.
Nice to meet you!
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Hi everyone, I'm new here. I've been playing roguelikes for the last 9 months or so, starting with nethack. Mostly, I play nethack on NAO, Dwarf Fortress, and Brogue offline. I also play CataDDA, UnNetHack, and try other Roguelikes intermittently.
A little bit about me. I'm a young teenager. I have a dislike for FPS games. I also work on the Minetest/Freeminer project, here: Minetest (http://www.minetest.net) and Freeminer (http://freeminer.org). I don't do much programming, and the little that I do isn't good at all. I run Win 7 on a relatively new HP notebook. I'm a pessimist.
I'm very excited to join this community!
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Lol a pessimist huh? I remember when I was a young teenager I too was a pessimist. Now I'm just sort of a jackwagon. :-)
Welcome. I'm looking at Minetest and Freeminer right now.
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I figure that pessimism is the way to go. I'm either correct or pleasantly surprised. Thanks for the welcome!
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Welcome, Enke the Level 9 pessimist! So what are your pessimistic predictions?
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I figure that pessimism is the way to go. I'm either correct or pleasantly surprised.
I used to think that too, but it just leads to confirmation bias and makes you a more grumpy person for no real benefit. Trust me on this one.
Anyway, welcome to the forums.
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Well, to each his own. Thanks for the welcome.
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I figure that pessimism is the way to go. I'm either correct or pleasantly surprised.
I used to think that too, but it just leads to confirmation bias and makes you a more grumpy person for no real benefit. Trust me on this one.
Agreed! I held the same attitude between about 13/14 and maybe 20/21 but when you always assume the worst it makes you gloomy and depressed. Now I tend to favour assumption of unpredictability - whatever is going to happen, it won't be what I'm expecting. ;D We all find our own position that we're comfortable with, though.
In any case, welcome Enke.
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I find that my firm knowledge of how terrible the world is makes me happy, it's sort of a carefree thing. I mean, damn it all to hell anyway, right? There's a certain freedom in knowing it's all to be flushed away soon anyway.
It's the death metal take on things. Fuck it. It's all fucked. So let's rock.
:-)
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Alright! I derailed a thread!
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No worries. 24 page threads are bound to diverge. ;)
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Hello everybody!
I'm a 23-year-old third year IT engineer student from Finland focusing on health informatics. I dreamed about developing my own roguelike but I was pretty much stuck with the C# that my university teaches. Then last July I found the Python tutorial in RogueBasin which looked easy even though I couldn't write a single line in Python. I started developing my own roguelike, The Temple of Torment, in last August. It helped quite a lot that I can program in C#.
I love fps, rpg and rts games on computer. Some rpgs that I like are Diablo 1-3, Baldur's Gate 1-2 and Planescape: Torment. It's clear that my roguelike is influenced a lot by those games.
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Welcome. Many people here develop their own games. Roguelikes are not hands down my favorite games to play, but they are definitely my favorite to design.
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Hi everyone!
I have been playing roguelikes for around 7 years now and I can easily say that it's my favourite genre. What introduced me to the genre was IVAN (great game btw for anyone who haven't tried it!) and from then I was hooked. Lately, I have been playing Angband the most, but I cycle through the major ones in different periods.
In addition I have been working on my own roguelike for maybe 4 years. I have been lurking on temple of the roguelike and r.g.r.* every now and then since I discovered roguelikes. Now, finally my game is very close to be finished and I'm planning to release it this year. So I have finally decided to "unlurk" :)
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Welcome BtS and the best of wishes on your secret project! 8)
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Thank you getter77! It won't be secret for much longer :)
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Greetings everyone. My name is James Lee McKigney and I am a Gamer who unfortunately has Autism, Asperger's and ADHD but I am also Sane and I want to be a good part of the community. I work hard, I help my family and I dabble in some game footage recording. But I also tend to be thoughtless at times but I try my best to be a good person.
Now for my personal history on the Roguelike I started playing when I obtained Pokemon Mystery Dungeon Red Rescue Team for Game Boy Advance. I also got several other Roguelikes but they're mostly like the Mystery Dungeon series. Then fast forward to a week ago, I got a copy of NetHack with the Vulture Graphic Interface and that is basically the drawing point to my opinion: It's like Arcade Chess and I love it. Seriously, I kept playing even though I kept screwing up and I am in love with the various aspects of said game and I am even thinking about donating to ADOM and buying various other games in order to build up my roguelike experience. I love every aspect of the games and I hope it will stay for years to come.
I promise to abide by the rules and to be fair and to treat everybody as if they were me. I vow to help other people at all times and I will do my best to be a good part of the community.
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Welcome and enjoy your peaceful time learning about the great many more good Roguelikes out there already with more to come. :)
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Hi,
I really like roguelikes, with my favourites being Castle of the Winds and Ragnarok (maybe Nethack will join that list one day if I eventually ascend a character). I'm currently working on a roguelike too! I will post some progress updates on here when it's in the first playable state.
-Mats.
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Welcome! Those are the same games I got started with.
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Hello MrFlibble78 here.
I've been a long time lurker.
I've wanted to make a proper roguelike for ages and always check the forums for ideas & snippets of information.
I'm currently working on a roguelike for the GameJolt #lowrezjam and then hopefully something a bit bigger.
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Hello,
I am oldteen (Thierry), from Switzerland. I explore dungeons since I was born.
I start many year ago to create them myself and I never stop :)
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Well folks, you've never seen me because I've come before, and I'll leave long after. :)
I'm vultures!
A fan of the RPG genre for as long as I can think about, I've mostly dealt with tabletops and art / fan_art. When Linux and Open-source became a somewhat common sighting throghout gaming crowds I was glad so many RLs were scraped up from the gutter, forked and given a new life. There are but a few moments throughout the day I enjoy more than a black cup o' roguelike. :D
Just a few mentions, I've enjoyed both DCSS and Cataclysm:_Dark_Days_Ahead for quite some time now; I'm on smf.catadda for quite some time now. Besides planning a pioneer attempt into RL dev-ing, I'm currently setting up a site dedicated to RLs, OS games and notable vintage titles.
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I just discovered there is an introduction thread, and I had never posted on it!
Hello everyone! My name is Barry, and I have started a new roguelike podcast called LikeLikeLite, that is aiming to offer a different, but equally as entertaining discussion on roguelikes than the current podcasts out there! Our focus is on getting as much player perspective as possible, while only having developer involvement specifically when we are discussing that developer's game. Our second episode is coming up soon (been a few setbacks for this one, but we're coming back strong) and I am very excited about our upcoming Pixel Dungeon special!
As for me, I am a LONG time roguelike fan, and lurker of these forums - my love of roguelikes began before I even knew what the genre was, when I was just a kid with Fatal Labyrinth on the Sega Genesis and JauntTrooper: Mission Thunderbolt on our old Mac. Now I am obsessed with the genre, enough so that I went and started a podcast.
I look forward to discussing roguelikes with all of you, and hope you'll check out the podcast when you get a chance! Our second episode is about Ananias and features the creator of the game, who also just happens to be the creator of this website ;)
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Hello,
I'm an avid gamer who also enjoys designing his own games, though I rarely produce anything publishable. My favorite genres have been adventure and RPG (anything interesting from Zork to Dragon Warrior), but I also enjoy turn based strategy titles with tactical elements (anything from Chess to XCOM: UFO Defense).
Roguelikes and I have had a pretty rocky love-hate relationship over the years. I'm not good at them, mostly because I don't have the patience to work my way through the insanely complex series of interactions necessary to have a good shot at winning them, and am not interested in studying mountains of spoilers to accomplish the same thing. But I do love aspects such as the randomness, character development, and permadeath.
Anyhow, I'm getting back into game design and hoping to do a few things that incorporate a lot of the roguelike traits. :)
Hi, it's me again. It's been quite the interlude since I've poked into the forums, but I guess I've been feeling the itch again. I've most recently been playing ToME.
Still tinkering with game design, though I haven't produced anything publishable yet. I might play around with developing something in T4.
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I've been developing games for around five years, however I started getting into roguelikes with the -lite games such as Spelunky and Rogue Legacy, but I later went to IRDC and tried out some proper RL games like Incursion and DoomRL (which is my favourite atm).
At the moment I'm developing a roguelike twin-stick shooter called Gemstone Keeper, which looks like this:
(http://i.imgur.com/nkkXJaW.png)
I also recently did a game for this year's 7DRL called Dungeon Racer, a Roguelike Rhythm Racer: https://gamepopper.itch.io/dungeon-racer (https://gamepopper.itch.io/dungeon-racer)
EDIT: Sorry for the huge screenshot. ^^;
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Gemstone Keeper's come a long way since IRDC!
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name : kalaeth;
country : portugal;
age : older than I wish I was;
job : they call me a programmer but I don't see code that much;
RLs I've played:
Nethack [I've been playing it on/off for many years, never asceded except in wizard mode] ;
Pixel Dungeon Remix [on the cellphone]
-- several others that I've never finished.
Current ongoing Projects :
BRPG [Basic Rip-Off Game, currently at version 6.6.0, I intend to deploy it at version 6.6.6] - a python RL made from scratch as a means to learn python.
CARL [CloneActionRogueLike] - based off Jotaf's tutorial for a complete RL in libtcod, will have clones, degeneration and time-control!
I'm currently working on CARL to learn useful tools that will then be applied to brpg (like using shelve for saving/load, maybe using libtcod to draw the map, and etc etc).
Since I'm at work I can't post screenshots here, but ask for them (or more info) and I shall deliver.
I think that's about it for now.
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Hey there, welcome! :)
Do you plan to release BRPG and CARL here? I'd love to see pictures and/or play them.
You might also consider creating Roguebasin pages for your games
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Hey there, welcome! :)
Do you plan to release BRPG and CARL here? I'd love to see pictures and/or play them.
You might also consider creating Roguebasin pages for your games
I don't actually intend either game to be commercial, but I do want to post them here when I have playable versions. Unfortunately, having a full time job means I don't have that much time to code, so it might take a while. I've been making advances in CARL at a rate of 1 feature a week or so, and at the current rate it should take me about.. 1 month until I have a playable alpha with the main features in (still missing: clone degeneration, weapons, armors and balancing).
As soon as those are 'in' I'll make a post with a playable alpha.
For BRPG, I can post a older 'stable' version. Current version has some game-breaking bugs (certain monster drops killing the game, problems with saving/loading, etc etc).
If there's interest for a older version that wont be updated so soon, I can make it a post as well.
And thanks for both the welcome and the interest!
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Hello everyone.
I've been playing Roguelikes for the past 20+ years, beginning with Moria. Some favorites over the years include MAngband, ADOM, GearHead, DoomRL, and Dwarf Fortress.
I've recently begun developing my own Roguelike, sort of a cosmic horror(think H.P. Lovecraft) dungeoncrawl called Viridian Abyss. I intend to release it here in the early dev forum once it's a bit more polished, thanks to the advice of a long-time member of this forum, but here's a screenshot from the current development version, if anyone's interested:(https://drive.google.com/open?id=1jiJgDfXtpTjHP4hrpXnXW576_ouCfJS1)
Edit: Evidently, my account hasn't been verified to a degree where I can use attachments or post images, so no picture =P Anyway, the game itself will be available soon.
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I am legit. And have been a fan of rogue likes since I was a little kid.
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Lurked here forever, posting now so I won’t get booted out. I’m a game designer and a roguelike fanatic. Dwarf Fortress is my all-time favorite game and Dungeon Crawl Stone Soup is my favorite roguelike. I am also a Steam Curator, under the name Designer Plays; if you want me to curate your game, please do so via the normal curator path for reviews, not here, to ensure that I see it. Thanks!
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Legit lurker here ;)
I love roguelikes, been playing for 15 years, but never won any...one day, maybe.
My favourite is Unangband by Andrew Doull. Angband playstyle, with the full open world of Lord of the Rings !
I have developed a 7DRL in 2017: Abyss. You can find it at once.itch.io/abyss
I plan to release a more advanced version eventually. Give it a try !
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Hi! I love dissecting any kind of game (video games, board games, RPGs, gamebooks, etc.), mash what I learn, and spit out tiny weird opensource games in my spare time. As a long time roguelike/roguelite fan it often happens to add roguelike elements to my mixes and I'd like to share few of my works with you. I hope you'll find some of them interesting!
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Hello, my name is (dammit) Victor. I'm an author and (tabletop) game designer from Wyoming. My interest in roguelikes started with NetHack in the mid-Nineties-- I studied the source code in my high school C++ class, until they made me delete it because of the name-- but I didn't really branch out until I picked up DoomRL when it was still fairly new. (Before the classes.) I drifted away for awhile, but found myself drifting back with Jupiter Hell and now I'm branching out into other "modern traditional" roguelikes.
I'm signing up for this forum because I've developed a colossally stupid idea for a game, too amibitious by far for someone's first project... and I think I'd like to start delving into these games in depth.
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Hello, my name is (dammit) Victor. I'm an author and (tabletop) game designer from Wyoming. My interest in roguelikes started with NetHack in the mid-Nineties-- I studied the source code in my high school C++ class, until they made me delete it because of the name-- but I didn't really branch out until I picked up DoomRL when it was still fairly new. (Before the classes.) I drifted away for awhile, but found myself drifting back with Jupiter Hell and now I'm branching out into other "modern traditional" roguelikes.
I'm signing up for this forum because I've developed a colossally stupid idea for a game, too amibitious by far for someone's first project... and I think I'd like to start delving into these games in depth.
I am late to the party but: Which sort of tabletop games do you work on? May we see your portfolio?
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Oh right, here we go. Super late to join the forum but I've been lurking here earlier too but never had any need to post myself.
My name is Antti, I'm a Finnish software developer and a hobbyist game dev too. Been making games for almost as long as I've been playing them, close to 30 years now.
Got into roguelikes in the late 90s through finding NetHack. After maybe like thousand runs, it started getting stale (pretty much just became a winning checklist) and I transitioned to ADOM. Never managed to beat it and actually pretty much stopped playing games overall for few years around that time.
I haven't really gotten deep into traditional roguelikes since that but really love the more modern roguelites that have started surfacing after Isaac. And I've made a fair share of such games myself too, including three entries to the #7DRL challenge.
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I've been meaning to entry the #7DRL Challenge for several years now. Finally this year I managed to join, I had a lot of plans that were not possible in the 7 days but I managed to get the core game play complete. I write and maintain a lot of open source games. I package software for Fedora. I have tried some tabletop rpg publishing on drivethrurpg.
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I've been meaning to entry the #7DRL Challenge for several years now. Finally this year I managed to join, I had a lot of plans that were not possible in the 7 days but I managed to get the core game play complete. I write and maintain a lot of open source games. I package software for Fedora. I have tried some tabletop rpg publishing on drivethrurpg.
Welcome!
Publishing a traditional tabletop RPG is hard, since there is a lot of people doing it but the market is quite small. Once you get a niche, your followers stay loyal, though.
Which sort of games do you maintain?
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Which sort of games do you maintain?
I little bit of everything. Anagramarama is an anagram game. Alchemy Quest is tetris/match-3 like game. Ostrich Riders is a Joust clone. Bt Builder is a reimplementation of the Bard's Tale Construction Set. I gave a talk about some of the games at LibrePlanet 2022. You can find a list of some of my projects at http identicalsoftware.com/games/computergames . If I stumble on an open source game that I feel is good or has potential I tend to fix it up.
I'd too untrustworthy for links still apparently so you will have to type in the identicalsoftware.com url and search for my Free Software Game Restoratiion II talk if you want to see.
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Hi all,
I am a kind of a person who love to engage in new things. :)
I just took a start here so if I will face any problem I will must share with u ppl.
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Hi!
I'm Ed, I'm a game developer and a Roguelike fan. I really like games that explore new ideas especially in narrative or game structure, especially when it comes to replayability. I'm currently working on an action horror roguelike called Demon Spore where you have to escape from a lab where a shape shifting viral organism is spreading out of control.
Looking forward to joining the discussion!
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I'm currently working on an action horror roguelike called Demon Spore where you have to escape from a lab where a shape shifting viral organism is spreading out of control.
Sounds interesting, look forward to hearing from you :D
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I'm glad I found this website. I'm currently developing my 7DRL game, Conqueror of Time. I have no idea how to add a link to my post.
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Budding roguefic developer. Formerly known as Ash Ketchum.
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Hi everyone, I'm Ewa, and I'm glad, to be here ;)
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Hello everyone! 8)
I actually originally made this account way back in 2012, then wrote a couple of posts expressing my great joy for having found the forum (and also more broadly speaking the entire roguelike community) and also sharing my ambitions to create a 3D roguelike and to explore some associated prospective innovation ideas for procedural generation... and then I disappeared for over a decade.
You see, at the time I had no idea how bad my mental block on game dev and even programming itself would become. I was employed as a AAA game developer shortly after college but the experience so unsettled me (e.g. toxic office politics, unexpected work conditions, etc) and my creative outlook that ever since leaving that environment in ~2013 I've had difficulty actually doing anything whenever I tried to program and have been slowly trying to recover from that ever since.
During that entire decade though I have still been greatly yearning to make a roguelike and the lack of having done so yet even to this day has been one of the heaviest weights upon my mind these many long years. I feel like I have been waiting a decade for my life to begin (running around in circles in the form of analysis paralysis and anxiety) and I have immense regrets about not having done what I promised myself I would yet.
It may seem that I just appeared and disappeared all those years ago, as if it was not significant to me, but quite the contrary is the case: Procedural generation and roguelikes have been the center focus of my ambition and hopes for years now, but my (perhaps traumatized?) state of mind (e.g. "writer's block" for game dev) has been stopping me from doing so. I realize the self-sabotage and hypocrisy of that, but I have struggled to be able to function well at all ever since my AAA game dev experiences and how they contributed to conditioned me to fear every slightest potential flaw in game dev to the point of crippling me and much of my life in effect.
It has become the nemesis of my creative life (my struggle to break my bad pattern of creative stagnation). So, here I am at long last, reviving my profile from so long ago in the hopes of finally closing the circle on my broken dreams and fulfilling the promise I made to myself to make a roguelike game all those years ago in ~2012-2013!
I've wasted a lot of opportunity by taking so long about this, but I can't change the past but can only move forward now.
It means the world to me to finally overcome this somehow and I hope that perhaps participating here again and taking it seriously will help me to overcome the creative and emotional roadblock that has brought so much struggle and frustration to my life.
I am sorry for disappearing for so long and I hope I'm not too late to mend my own folly and to break the cycle that has stopped my life from moving forward how I've wanted it to the past decade.
Anyway, sorry for rambling a bit here too, but I wanted to get my thoughts off my chest.
I am glad the forum is still around and I hope to finally overcome my internal struggle and make peace with what I wanted my life to be and where to guide it next.
Here's to hoping for brighter creative and personal futures for us all! ;D
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Welcome back, best wishes taking a crack at things as you can, how you can. 8)
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Thanks! Looking forward to it!
I'm going to break my cycle of self-sabotage and finally move forward.
I'm glad the forum is still up. :)