Hey guys.
I made an account here a year ago but never posted, so I guess it got purged. I played a lot of Nethack during the past ten years, I found roguelikes a refreshing change of pace from the somewhat recent trend of modern RPGs that like to dumb down streamline sequels and the like, so that they have less features and options to the player. There's a beautiful irony in that rather simple/primitive games have a level of depth and timelessness that multimillion dollar game projects have yet to ever really achieve.
Besides Nethack, the only roguelikes I've ever really got into are Dwarf Fortress, Elona and, Transcendence. I'm interested in development, however, I'd be more interested in a grand strategy - economics sim with roguelike elements, a sort of Civilization game where the AI opponents have randomly generated aspects of their culture and religion, and their play style would be suited on experimentation with random options and sticking with what seems to succeed for them. I can go on about the idea for a good long while.