Author Topic: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)  (Read 232661 times)

Slash

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What is it? I can only remember footie...

idontexist

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sewerjacks duh. It is definitly sport based. as for a pure sport roguelike i dont think there are any but i could be wrong

corremn

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SewerJacks was originally going to be pure sports. But I couldn't get the team and enemy ai correct.  There is of course the secret level that allows you to play a game of bloodbowl using sewerjack rules but I guess it is too hard to discover.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Slash

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General Rule: Dont let excitement of a revealing a cool secret spoil the game! :P

scaught

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Re: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)
« Reply #94 on: September 26, 2008, 09:34:09 PM »
Does a secret level really exist if nobody finds it?

Slash

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Re: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread
« Reply #95 on: September 28, 2008, 05:52:42 PM »
As long as the roguedevs still remembers he made it!

rdc

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Hi folks,

This thread says to introduce yourself so I thought I would write a little blurb that you can safely ignore. :)

I have been programming for years and years. I remember playing Rogue and Star Trek on a line printer way back in the day. Professionally, I wrote business applications using most of the popular database systems such as SQL Server and Oracle. I don't program for a living now. When I went to school there wasn't any such thing as IT. I taught myself to program and since the IT crash of 2000+ it has become difficult to compete with all the Bs, and Ms. programmers here in Austin, TX.

I still program for fun though. I have written many games, but only one RL so far. A not-so-great game called Deep Deadly Dungeons. I am designing a (hopefully better) sequel called the Sword of Light. To get me up to speed on some of the latest RL techniques, and to try out some ideas, I am working on a smaller project called Alphabit Rogue. As the name suggests, it is based entirely on the alphabet. In case you are curious, here are some screenshots:

http://www.file-pasta.com/file/artitle.png
http://www.file-pasta.com/file/arcgen.png
http://www.file-pasta.com/file/armap2.png

Looking forward to talking with you all.


Anvilfolk

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Hey there, nice to meet you! The roguelike is looking good! Keep us posted!
"Get it hot! Hit it harder!!!"
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One of They Who Are Too Busy

rdc

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Thanks! I sure will.

Rya.Reisender

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Hello I'm new here. I only really registered to tell you about the game I made, look here:
http://www.roguetemple.com/forums/index.php?topic=439.0

But I'll stick around in case someone wants to discuss about it or game design in general (honestly I'm hoping for a discussion thread about the game, for now I'll just wait and see).

TeeEmCee

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Ah, Nice to see you here Rya!

Rya.Reisender

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Oh didn't know you're registered here too!
Too bad I didn't get much feedback here.

corremn

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Feedback is the hardest thing to get.  Dont be discouraged, I only realised people where playing my games when I moved them over to sourceforge and saw the download count.  I remember when I had 1000 downloads and only 1 person gave me feedback. :) Now almost 2000 downloads and 3 feedback emails, Oh woohoo!
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Rya.Reisender

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Yeah, I suppose I should host my game somewhere with more players, so I get at least a decent download count.

I recently had a discussion with another game creator who sells his games on XBLIG and asked him why he takes money for them (as he wouldn't need it) and he said the only reason he takes money is because it's the easiest way to get positive feedback. If someone buys your game after having played the demo you know he liked it. Getting positive feedback is way harder than earning money, weird world.

getter77

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I'm of the opinion that one good/easyish way to generate more and more folk around here would be for the regularish folk with projects out there to add the Roguetemple somewhere on the splash screen or shortly thereafter.   This way all the many people that play the game somehow or another are guaranteed to at least have the existence of the Temple known to them---took even me quite awhile and blind stumbling to find the place in the months after I really got started.  Just one short line on a variety of projects and that should help things get more lively.
Brian Emre Jeffears
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