Author Topic: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)  (Read 232460 times)

getter77

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Welcome, good luck, and hope you enjoy your time here Steve.   :)
Brian Emre Jeffears
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In Training

Kuppo

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Hello all, just registered. :)

I have been writing(AKA attempting to write :-\) games ever since I had a Commodore 64, and recently my interests in game development have been focusing more and more on roguelikes.

So here I am.

Serial Kicked

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Hi everyone.

So I'm Serial Kicked, a Delphi/Pascal coder and modder from France and the author of Grand Rogue Auto, a graphical roguelike currently under development.

I've discovered the roguelike genre with Angband (a variant). Loved it, even if I have to admit that I never finished it. I've played most of the major recent roguelikes like DF, rogue survivor (hi roguedjack! btw), Crawl, DoomRL and so on. In general, I am a big consumer of indie and/or open-ended games.

I'm also the author of several popular modifications for X2, X3: Reunion and X3: Terran Conflict games from Egosoft.

Cheers,
SK.

corremn

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Grand Rogue Auto, I had the same idea but I decided never to implement it, assuming its roguelike GTA that is. So its about time someone developed something I am keen to play.

Anyway welcome, and I look forward to your input.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

ViOlator

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Re: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)
« Reply #199 on: February 26, 2011, 01:35:47 PM »
Anyway welcome, and I look forward to your input.

Hey all, i'm (ViOlator) not that familiar with the RL genre but after recently chatting with Corremn, I thought I'd check it out. After all 7-8 years a go I used to play ADOM on Corremn's PC when he lived with my brother. I found it quite addictive back then and have added it to my recent download list of games.

I like the "replayability" factor of the RL genre and also that you don't need to dedicate massive amounts of time per session to get enjoyment of it.

Look forward to checking out some of the stuff out there.

Cheers.

Ancient

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Re: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)
« Reply #200 on: February 27, 2011, 10:12:07 PM »
Welcome to the temple! Check out coffeebreak roguelike category at RogueBasin if your free time for roguelikes is cut into many small chunks.
Michał Bieliński, reviewer for Temple of the Roguelike

ViOlator

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Re: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)
« Reply #201 on: February 28, 2011, 09:56:11 AM »
Welcome to the temple! Check out coffeebreak roguelike category at RogueBasin if your free time for roguelikes is cut into many small chunks.

Cheers mate.

Yeah I have already checked out a couple of coffeebreak RL's. Got stuck into AliensRL over the weekend. Big fan of the movies and was getting a little freaked out by the sound effects in this one.

Corremn's SewerJacks is fun too, just gotta watch out for those pesky, chainsaw wielding goblins.

From what I've heard DoomRL is a must try also, so probably get that eventually too.

corremn

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WeCome ViOlator. Thought I better reply to you. It didn't take you long to find me.  Just started playing AliensRL myself and it is cool.  Much simpler than DoomRL but thats expected.  Have fun with your roguelike travels.
Cheers.
« Last Edit: March 01, 2011, 10:53:07 PM by corremn »
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

ViOlator

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yeah i'm pretty nifty these days with this new dandangled thing they are calling the "int-er-net".  8)

You must have been drunk for sure to think the info you gave me wasn't enough for someone not drunk to remember and then track you down. EASY!

I grabbed DoomRL last night but had to save at the first stairway as Erin was whinging at me to come to bed... *sigh* I shall be getting back to that on arriving home tonight methinks!  ;D

Pteriforever

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Hi! I'm Pteriforever. I'm 13 and I have 5 years of experience with GM6 and GM7. I'm the developer of XirrelaiRPG.

The first roguelike I've palyed seriously is Nethack, but my favourite is ToME4.

I've also written a few mods for Spelunky.

Ancient

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Hi Pteriforever!

You started your adventure with programming at early age of eight. This is impressive. I have learnt QBASIC when I was ten. There is another successful RL developer who was taught Pascal by his father at the age of ten. You could find company here. :)

Good luck in your endeavors. Perhaps someday you will add a compilable programming launguage knowledge to your skill array. Welcome to Temple of the Roguelike.
Michał Bieliński, reviewer for Temple of the Roguelike

Fenrir

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Yah, we're all very impressed. I learned to program C and C++, and I'm just a giant wolf. I don't even have thumbs. So there.

Ancient

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I know this is a bit off topic in this thread but what keyboard layout you use? WOLFRTY or some such?
Michał Bieliński, reviewer for Temple of the Roguelike

wire_hall_medic

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Hey, everybody.

I'm a 29 year-old from the United States' West coast.  I came to rougelikes through Diablo II, as I'm sure many of us have.

I took a semester of C++ at the local community college when I was in high school, which was a great foundation for learning Java later on.  I'm definitely in the "hobby programmer" camp, rather than all you professionals out there.

While I'm working on my first rougelike, I've programmed a few other games thus far; a few ports of boardgames (Mastermind, Battleship), and an original tile-swapping game (think Bejewled, but with objectives).

I'm currently working on the game that's been kicking around in my head since I was 15, though it has obviously undergone a lot of changes since then.  I suppose it falls into the coffebreak category, because it'll lack a lot of the intricacy of many rougelikes (only 7 equipment slots!?!  Blasphemy!).

I tend to move pretty slowly, as I've got work, family (I'm a dad), and not letting myself get fat again all eating at my time.  I'm trying a more structured approach, with a solid design document before I start out, because I keep stalling out at the demo stage (small hard-coded map, functional enemies, movement and basic attack functional).

I've tried a pretty wide variety of RLs, but the ones that hold my attention are the ones that are easy to get into.  As I get older, I find that I have less and less patience to learn new, intricate systems.  So my most-played RLs are Diablo II and DoomRL, though I spent enough time recently (maybe 20 hours or so) to be disappointed by Pokemon Mystery Dungeon.

corremn

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Welcome, good to see some more busy dads around. I have the luxury of being a programmer so in my lunch break I can code roguelikes :) There could not possibly be any other time for me to do it.  And in case my bosses read this, I ONLY ever program RLs in my lunch breaks, especially during 7DRL comps ;)  Structured approach for roguelikes... hmm i have enough of that crap in my work life. Ok so it might work for some people, I find planning and documentation get in my way of RL development. When you just want results I just hack away. If noone cares about your code (which no one will for a RL) then dont spend too much time planning. 
Good luck.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike