Hello,
I'm an avid gamer who also enjoys designing his own games, though I rarely produce anything publishable. My favorite genres have been adventure and RPG (anything interesting from Zork to Dragon Warrior), but I also enjoy turn based strategy titles with tactical elements (anything from Chess to XCOM: UFO Defense).
Roguelikes and I have had a pretty rocky love-hate relationship over the years. I'm not good at them, mostly because I don't have the patience to work my way through the insanely complex series of interactions necessary to have a good shot at winning them, and am not interested in studying mountains of spoilers to accomplish the same thing. But I do love aspects such as the randomness, character development, and permadeath.
Anyhow, I'm getting back into game design and hoping to do a few things that incorporate a lot of the roguelike traits.