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46
Temple of the Roguelike / Re: Maintenance tasks
« on: August 06, 2020, 02:07:16 AM »
Installed this https://custom.simplemachines.org/mods/index.php?mod=2404

Hope it helps with the spambots.

47
Temple of the Roguelike / Re: Maintenance tasks
« on: May 28, 2020, 01:26:32 AM »
SSL certificate renewed. Off-topic subforum cleaned up.

I'm thinking on implementing some stronger measures for signing up, unless you guys are really looking forward to using services for essays or online casinos.

48
Well it was a 7DRL so, seven days :)

I think I released an update afterward to support also Android phones, but it didn't take much more.

49
Temple of the Roguelike / Re: Maintenance tasks
« on: June 04, 2019, 07:54:13 PM »
Okay. My Firefox now shows a green padlock in the address bar. But a "connection is not secure" icon when editing this post.

d'oh, that was caused by a misconfiguration on the smilies URL causing a mixed content warning. Should be fixed now.

Not sure about the epiphany thing tho :/ would have to download and check

50
Temple of the Roguelike / Re: Maintenance tasks
« on: May 28, 2019, 03:03:45 AM »
SSL certificate renewed and installed.

51
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: April 09, 2019, 10:59:22 PM »
I *think* we have always been using SMF? we just had a very baaad hacking attempt or spambot situation, or both, and I could no longer keep the original theme. I keep thinking on bringing it back, even if the current one is more _readable_, it just has no personality.

52
Early Dev / Re: The Red Prison - roguelike based on 5th edition D&D
« on: March 29, 2019, 11:43:08 PM »
This is looking very good!

53
Can you please post a screenshot?

54
I've been hearing great things about Android Studio and looks like one can build games for Android quite easily.. was wondering if anyone tried developing a roguelite / roguelike with it.

I did a pretty small 7DRL for it, targetting Android Smartwatches. It downloads a crazy amount of dependencies, but last time I checked it was the "official" and more supported way to create native Android apps, so once that was done, and if you are familiar with IntelliJ it just works well.

https://blog.slashie.net/2016/03/14/rise-of-kramora-2016-7drl-victory/
https://blog.slashie.net/2016/03/21/rise-of-kramora-now-available-for-android-phone/
https://play.google.com/store/apps/details?id=co.slashware.legendsofrelojiah

Then again I don't recall what it uses for graphics. For something more elaborate than this small app, I would probably use libgdx or similar.

Makes me want to go back and develop in Java, but only for a little bit.

55
Are you accessing via http, or https ?

56
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 29, 2019, 03:46:09 AM »
That's why I feel we should keep an open discussion about it, to be able to point people that, for instance, permadeath was and still is an important aspect of roguelikes. If we are open to talk about other games, we have a chance to inform their players about the history of the roguelikes and how their game ended up being labeled as a roguelike even if it lacked critical aspects of the traditional ones.

57
Is this still happening?

58
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 28, 2019, 05:45:28 PM »
The message at the top has been updated to:

Quote
We welcome discussion of all subtypes of Roguelikes, including Action Roguelikes (roguelites) and procedural games with metaprogression.

You are encouraged to learn more about the Traditional roguelikes, and how they differ from often mislabeled modern games.

Guys I love traditional roguelikes as much as you do. :)

59
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 28, 2019, 02:50:08 PM »
I'm not lumping together all these different games into a single genre, but rather recognizing that the elements they share are sufficient to provide interesting conversation material for people who play them.

I don't believe allowing discussion of variations to the classic formula will "kill the genre", in fact, this discussion is healthy so people never forget there is a Classic / Traditional style of roguelikes, their importance in history and that there are games keeping up more closely with their style that are being actively worked nowadays, expanding the genre in different directions.

As for the "roguelike mislabeling" issue, the most negative effect I've seen is on discoverability on platforms like Steam, it might be hard to find a traditional roguelike there, but there are alternate ways to do that, like using IRLDB, or querying for traditional roguelike in other platforms. Recently, devs have become aware of this, and have started tagging their games with the infamous rogue-lite tag.

60
Other Announcements / Roguelike Developers at Fans at GDC2019
« on: March 27, 2019, 10:11:15 PM »
Thanks to all who joined the event, and I hope you had fun meeting other roguelike developers and fans!

See cool pics here! https://blog.slashie.net/2019/03/27/roguelike-developers-and-fans-at-gdc19-san-francisco/

I created this thread so you can connect back with people if you want to, or just talk about the event or anything you'd want to make better for next year :)

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