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Messages - Slash

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16
I mostly play on PC, but I know games in mobile are just different expectations for most players. Sometimes however I believe it's good to break those expectations of casual gaming, to provide a deeper experience for players that just want to play a more complex game on the go.

That's why I made Ananias, I guess.

17
Traditional Roguelikes (Turn-based) / Re: Start at the deepest level
« on: July 30, 2023, 01:26:27 AM »
Hmmm this sounds interesting, but I cannot recall any roguelike that does this,

Is it just an inverted model like you are escaping or climbing a tower?

Or do you really start in the hardest levels and they start getting easier? (?)

18
Temple of the Roguelike / Re: Maintenance tasks
« on: July 15, 2023, 12:44:49 PM »
- Profile pic attachments have been fixed

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Temple of the Roguelike / Re: Can't change my avatar
« on: July 15, 2023, 12:44:28 PM »
Profile pic attachments have been fixed

20
Temple of the Roguelike / Re: Why can't I change my profile picture?
« on: July 15, 2023, 12:43:58 PM »
Profile pic attachments have been fixed

21
Temple of the Roguelike / Re: Why can't I change my profile picture?
« on: July 06, 2023, 08:35:16 PM »
I probably disabled that some time ago due to security. I'll check into that :)

22
Temple of the Roguelike / Re: Is Roguenet still running?
« on: July 06, 2023, 08:34:45 PM »
Hey there, sorry for the late reply!

Roguenet is being down for a while now; it's open source so in theory anyone can launch a node. It was just there costing hosting and nobody was using it (and I just didn't have time to add more features to it so it was more interesting).

I will come back to it. Sometime soon.

23
The Roguebasin / Re: Guardian of RogueBasin actions report
« on: May 13, 2023, 07:43:10 PM »
* Set up HTTPS
* Set up SMTP

24
The Roguebasin / Re: Error on logging into new account
« on: March 30, 2023, 03:44:20 PM »
Hello! can you please check again? thanks!

25
Emerald Woods is a free, chill, farming and exploration roguelike without combat. There is no town; you are all alone in these vast woods.

You have started a new life in the tranquil Emerald Woods, miles away from any sign of human civilization.

In the distance you have seen some abandoned buildings, what secrets do they hide?

Features
* No combat
* Farming: Prepare the ground and plant seeds in order to grow food.
* Collect Animals: Explore the land finding out how to capture the native fauna of the woods.
* Building: Gather wood and stone, and build shelters or a big cabin.
* Crafting: Create tools and furniture.
* Fishing: Build a raft and patiently get some fish.
* Cooking: Create delicious and nutritious dishes with local ingredients.
* Exploration: Explore woods, caverns, and lakes to find abandoned buildings full of secrets.

Version 0.1.2 is out!

After almost 3 years, here is a new juicy version, hope you enjoy it!

Play online for free at https://slash.itch.io/emerald-woods

The following are the major changes:

* Full-screen mode!
* Fishing v1: Build a raft and paddle inside a lake to get some fish.
* Campfires now provide light during the night.
* Crafting UX improvements: Imagine what you will make and then build a lot of them if you want.
* Improved immediate on-screen help: Complete relayout and addition of the critical Transform command to obtain seed from fruits, as well as the toggle between Exploration and Work modes.
* Increase hunger recovery for all items.
* Tweaks in animal spawning parameters.
* Fix critical bugs with an infinite inventory.
* Fix bugs with an empty inventory.

Share your adventures in the community and upload your videos! if there’s enough interest the new version might take less than 3 years :)

26
The Roguebasin / Re: Guardian of RogueBasin actions report
« on: October 20, 2021, 01:33:38 AM »
* Fixed issue with Image uploads

27
Temple of the Roguelike / Roguenet
« on: October 20, 2021, 01:05:54 AM »
One of the things I've wanted to do for a long time, but only got to start working on it about one year ago: A social space inspired by traditional roguelikes.

In there, you can chat with people using its own text-based conversation interface which supports both public spaces (every one you see will see what you write) and private spaces. There is no message log and there will never be. It's meant for you to engage in real-time.

In addition to this, I'm adding more areas for you to explore; there's currently a Museum of Roguelikes in construction, and in the future, I plan to allow people to build stuff.

Check it out at https://roguetemple.com/net/ , no install required, just a modern browser. Also note there's no support for mobile currently.

All your comments and suggestions are welcome!

28
The Roguebasin / Criteria for Featured Roguelikes
« on: October 20, 2021, 12:54:22 AM »
I was wondering if there's an existing criterion for the Featured Roguelike in roguebasin's front page, I believe we should have something in place to rotate the games.

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The Roguebasin / Re: Guardian of RogueBasin actions report
« on: June 18, 2021, 02:43:20 AM »
* Migrated from roguelikedevelopment.org hosting to Virtual Machine at DigitalOcean
* Upgraded to MediaWiki 1.36.0 + PHP 7.4.3.
* Restored the logo,

30
The Off-topic room is back as read-only.

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