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Temple of the Roguelike / Re: Maintenance tasks
« on: May 28, 2020, 01:26:32 AM »
SSL certificate renewed. Off-topic subforum cleaned up.

I'm thinking on implementing some stronger measures for signing up, unless you guys are really looking forward to using services for essays or online casinos.

Well it was a 7DRL so, seven days :)

I think I released an update afterward to support also Android phones, but it didn't take much more.

Temple of the Roguelike / Re: Maintenance tasks
« on: June 04, 2019, 07:54:13 PM »
Okay. My Firefox now shows a green padlock in the address bar. But a "connection is not secure" icon when editing this post.

d'oh, that was caused by a misconfiguration on the smilies URL causing a mixed content warning. Should be fixed now.

Not sure about the epiphany thing tho :/ would have to download and check

Temple of the Roguelike / Re: Maintenance tasks
« on: May 28, 2019, 03:03:45 AM »
SSL certificate renewed and installed.

Temple of the Roguelike / Re: The Temple is crumbling down...
« on: April 09, 2019, 10:59:22 PM »
I *think* we have always been using SMF? we just had a very baaad hacking attempt or spambot situation, or both, and I could no longer keep the original theme. I keep thinking on bringing it back, even if the current one is more _readable_, it just has no personality.

Early Dev / Re: The Red Prison - roguelike based on 5th edition D&D
« on: March 29, 2019, 11:43:08 PM »
This is looking very good!

Can you please post a screenshot?

I've been hearing great things about Android Studio and looks like one can build games for Android quite easily.. was wondering if anyone tried developing a roguelite / roguelike with it.

I did a pretty small 7DRL for it, targetting Android Smartwatches. It downloads a crazy amount of dependencies, but last time I checked it was the "official" and more supported way to create native Android apps, so once that was done, and if you are familiar with IntelliJ it just works well.

Then again I don't recall what it uses for graphics. For something more elaborate than this small app, I would probably use libgdx or similar.

Makes me want to go back and develop in Java, but only for a little bit.

Are you accessing via http, or https ?

Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 29, 2019, 03:46:09 AM »
That's why I feel we should keep an open discussion about it, to be able to point people that, for instance, permadeath was and still is an important aspect of roguelikes. If we are open to talk about other games, we have a chance to inform their players about the history of the roguelikes and how their game ended up being labeled as a roguelike even if it lacked critical aspects of the traditional ones.

Is this still happening?

Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 28, 2019, 05:45:28 PM »
The message at the top has been updated to:

We welcome discussion of all subtypes of Roguelikes, including Action Roguelikes (roguelites) and procedural games with metaprogression.

You are encouraged to learn more about the Traditional roguelikes, and how they differ from often mislabeled modern games.

Guys I love traditional roguelikes as much as you do. :)

Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 28, 2019, 02:50:08 PM »
I'm not lumping together all these different games into a single genre, but rather recognizing that the elements they share are sufficient to provide interesting conversation material for people who play them.

I don't believe allowing discussion of variations to the classic formula will "kill the genre", in fact, this discussion is healthy so people never forget there is a Classic / Traditional style of roguelikes, their importance in history and that there are games keeping up more closely with their style that are being actively worked nowadays, expanding the genre in different directions.

As for the "roguelike mislabeling" issue, the most negative effect I've seen is on discoverability on platforms like Steam, it might be hard to find a traditional roguelike there, but there are alternate ways to do that, like using IRLDB, or querying for traditional roguelike in other platforms. Recently, devs have become aware of this, and have started tagging their games with the infamous rogue-lite tag.

Events and News / Roguelike Developers at Fans at GDC2019
« on: March 27, 2019, 10:11:15 PM »
Thanks to all who joined the event, and I hope you had fun meeting other roguelike developers and fans!

See cool pics here!

I created this thread so you can connect back with people if you want to, or just talk about the event or anything you'd want to make better for next year :)

Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 27, 2019, 09:24:23 PM »

The forums are open to the discussion of all kind of roguelikes, and games that incorporate roguelike elements.

I am aware certain members of the forums have a hostile tone towards anything different than their strict _definition_ of a roguelike. I don't share this view and I will make sure this is clear so newcomers don't get a wrong impression. (I will place a giant banner in the homepage so this is clear.)

I love 7DRL games and consider them absolutely *real* roguelikes, the good ones are great fun and awesome exercises of product management and engineering. Working for years in a roguelike project without releasing a completely playable and enjoyable version of it may itself be enjoyable for the developer, and even fancy for his followers if he's creating cool procgen or world systems, so that is welcome too.

Action roguelikes (commonly referred to as _roguelites_) are great fun and a great legacy of the traditional roguelike games from the 80's and 90's, you can talk about them here too. Traditional roguelikes, turn-based games that stick to the original formula and at the same time seek to innovate, at the expense of having a harder time finding followers and players, will always have a place here.

Making money from roguelikes is fine, you need resources in order to elevate the production levels of your game, reach more people, and live a happy life. If you want to make money from your roguelike game, you can talk about that here too. If you'd prefer not to have the needs and preferences of the market affect your vision, or you believe games should be free, you are welcome too.

Anyone that doesn't share these ideas is welcome to stay and discuss in a civilized manner. Harassing people who don't share your ideas will not be tolerated, messages will be deleted, and repeating offenders will have their account frozen.

While most of the discussion is happening in reddit and discord, I still believe these forums are a valuable resource for more structured, long-term discussion, that is persistent over time.

Lately it has been hard for me to devote a lot of time to the maintenance of the forums. However, I do my best to keep the spam at bay and I will keep doing it, so please keep the reports coming!

I still plan to revive two specific projects for the temple:

- The roguemundi, so you can find fellow roguelike devs and fans around the world
- A virtual space where we all can interact in a roguelike manner, and build the temple and its catacombs.

So, stay here, and bring your friends!

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