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Messages - malignatius

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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 08:24:24 PM »
I like it! Thumbs up!

Design / Re: Permanent consequences for failure that aren't death
« on: April 06, 2014, 06:13:58 PM »
Hmm.. Here's an idea. A "punishment" for dying could be to minimize future rewards. (temporary). So instead of loosing XP, money or equipment, the player would receive less XP, money and stuff from future kills/loot. I call it, the "Curse".

7DRLs / Re: KRAXLN (7DRL 2014 Success)
« on: March 17, 2014, 02:36:36 PM »
Very nice! Frankly I don't play 7DRL, but this stood out. A genuine good and original game.

Design / Re: RL idea: Murder RL
« on: February 15, 2014, 06:01:20 PM »
I like it. Would it be a random plot/victim/murderer each game? Could be tricky, but pretty cool.
One idea: You could skip health and instead just have limited time to solve the case.

Off-topic (Locked) / Re: Flappy bird
« on: February 10, 2014, 11:13:59 AM »
It's a dead simple game. Unforgiving yet addictive. (not unlike rougelikes) It shows an Ad every time you start a new game. The average game just lasts a few seconds...

Design / Re: An old wild west roguelike? Ideas.
« on: December 16, 2013, 08:56:02 PM »
@malignatus: Thanks for the tips, however, I'm not sure what padding a sprite is. Care to explain? ^^''

To add some margins around the sprites.

Design / Re: An old wild west roguelike? Ideas.
« on: December 15, 2013, 05:35:05 PM »
They look alright :-) Me, I'd try to add a little padding to all the sprites.  That way it wont look too messy when the sprites are placed next to each other. Also, if possible, keep a consistent angle for all items in the game. Depending on what backgrounds the sprites are going to be placed upon you might consider an outline. 

Design / Re: Robot roguelike?
« on: November 20, 2013, 08:19:06 PM »
That's actually pretty cool. Different chips can contain skills. ...And perhaps you could have a battery level in addition to your health that will be drained dependent on which skills and hardware you use.

 Yay! I unfortunately missed the indiegogo campaign so this is awesome!

Edit: Damn. couldn't get to run on OSX 10.8.5

Off-topic (Locked) / Re: Scrolling vs non-Scrolling game
« on: November 01, 2013, 09:57:15 AM »
Scrolling for immersion, single screen for strategy. Both is ok. But scrolling is harder to "get right".

Early Dev / Re: Making a Cyberpunk Roguelike
« on: September 16, 2013, 09:34:11 PM »
The ASCII/tiles thing depends on the engine and the level size (it's hard to make big levels with tiles while keeping them readable)

Why would that be a problem? I can make the tiles as large or as small as I want. As you walk around the screen will scroll.
This. As I see it it, "big levels, see everything at once" is mostly a legacy thing. Naturally you can fit lots of ASCII characters onto a screen, but that doesn't necessary mean that you have to, or that it's even beneficial for the game play. Chose Tiles if you're able to make nice graphics that fits with the theme, otherwise don't. I like tiles, but I prefer ASCII over bad tiles.

Programming / Re: 7DRL Ideas - It's never too soon!
« on: September 10, 2013, 01:25:11 PM »
The Warriors Fight the street gangs of '79 in NYC to get back to Coney Island. You play with a party of characters and the game ends if all dies.


The problem I have with a lot of fantasy settings is that they get lazy. Even quite inventive ones often end up falling back on Tolkien tropes. Considering the prominence of Tolkien in the roguelike genre (Angband, Moria, Sil, early ToME, etc) it's nice to step away from that for a more creative setting I think.

This sort of source provides a non-standard fantasy setting that is already well developed.

This. I find it really hard to get into generic fantasy games and rougelikes without a defined setting.   I haven't touched a Lone Wolf book since my childhood, but i really loved those books so I really like the idea.

Programming / Re: "Realistic" magic casting criteria
« on: August 17, 2013, 09:43:56 AM »
I like your approach, but personally I'd probably go with fewer schools of magic. Eclipse and moon could for instance be merged and Lotus-Leech too. It would make it a little bit "cleaner" I think.

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