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Messages - malignatius

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16
A coop roguelike is already in the works. It's called Legend of Dungeon. It's a 1-4 player side scrolling 3d/2d beat'em up rpg with some permadeath added in there for fun. You can pick it up and start getting the alpha builds for 10 bucks, or get it with the soundtrack for $15. It's coming out for PC, Mac, Linux, Android, IOS, and Ouya. Congrats!
Oh, and here's a link.
http://robotloveskitty.com/LoD/

~Jernah Nerson
That looks amazing. I just bought the alpha!

17
Programming / Re: .ttf files
« on: July 04, 2013, 04:39:22 PM »
Perhaps you could create a font with http://icomoon.io/.?
It's an online tool to create your own vector fonts (with lots of free vectors to select from)

18
Programming / Re: Making a one dimensional roguelike interesting.
« on: July 03, 2013, 07:52:17 AM »
I would consider having the option to move up and down, for climbing up or down a level (ladders/elevators) Just like a platform game. But still keep it to one screen. That way the player could for avoid enemies from time to time by choosing a different route.

... and yeah, consider doing something other than generic fantasy setting. :-)

19
I've already made some posts, but I forgot to introduce myself. ::)
Anyways, I don't consider really myself to be either a player or developer.
I'm mainly a graphic designer who's into game design and have a soft spot for roguelikes.
I've played a few rougelikes, as a kid I was really intrigued with Nethack and a couple of years ago I found ADOM who's my favorite in the genre.
Nowadays I have a hard time to get into new rougelikes (mostly due to lack of patience and time) but I'm still searching for that "perfect game".
A little while ago I started drawing a tileset, mostly for therapeutic reasons. It's made of quite large tiles and vector based graphics. (I've posted a screenshot in another thread)
I haven't really decided what to do with it yet. I have this vision of a "user friendly" roguelike/crpg and have already a half-made design document.
Perhaps I'll release the tiles as they are, perhaps I could find a developer who'd be interested to collaborate on a game based on my tiles (and design doc)? Well see...

I'm from Sweden BTW.


20
Off-topic (Locked) / Re: Other CRPGs
« on: June 26, 2013, 06:50:24 AM »
maybe the Gothic series would scratch that itch

If you're into Eye of the beholder/Dungeon Master type of games check out Legend of Grimrock. http://www.grimrock.net/


21
Programming / Re: Game Requests
« on: June 18, 2013, 04:13:55 PM »

Yeah, it's a pretty sick story, lol, but wouldn't it make an awesome game?

It sure would!

22
Programming / Re: Game Requests
« on: June 13, 2013, 06:45:54 AM »
Ideas are fun, but it's the blood sweat and coding that end up mattering.

Well. Yes and No. You don't want to spend time creating something that in the end turns out bad, just because the idea wasn't any good in the first place. The idea is everything if you complete something... and nothing if you dont.

23
Programming / Re: Game Requests
« on: June 10, 2013, 10:00:56 PM »
There was this episode of the comic Strontium Dog called "The Killing" which I loved as a kid. https://en.wikipedia.org/wiki/Strontium_dog
Basically a last man standing, set in an odd sci-fi setting. 100 mutants and aliens fighting for money in a weird murder game in an abandoned town.

(They actually made a horrible computer game of it for the spectrum back in1984.)

I'd like a roguelike where each of the 100(?!) competitors would be a viable, playable character, each with their own abilities and characteristics. The character is randomly selected for each game. The object, to be the the last one alive.
It's a free for all, so the NPC's are killing each other too.

If someone would create this game, I'd gladly support with graphics and sound design. Just sayin'.


24
Programming / Re: Game Idea Folder
« on: June 10, 2013, 09:03:49 PM »
Same here! Nowadays I mostly use google docs and the notes app on my phone.

25
Really cool idea! Probably only works for a text based game, but still very cool.

26
Classic Roguelikes / Re: Alien Assault - The hybrid for hybrids.
« on: May 25, 2013, 04:15:11 PM »
I think it may have been "the official" Space Hulk mobile game.

I meant it would be cool if there was a mac version of Teardown.

27
Classic Roguelikes / Re: Alien Assault - The hybrid for hybrids.
« on: May 23, 2013, 11:13:41 AM »
Cool, I used to have a similar JAVA game for my old phone that I absolutely loved.  I wish there was an OSX version...

28
I agree that a MMO roguelike probably is a bad idea.
But what about a co-op roguelike? ...Like for 2-4 players, has that been done yet?
It would probably require some kind of action-point system and perhaps a time limit, in order to get some kind of fluent gameplay. The players plans a few steps ahead, the actions are resolved, then the monsters move etc.
The game could still be permadeath: players could share health (or xp?) so co-operation would be essential.

Just an idea.

29
Programming / Re: Top 10 tips in Game Design
« on: May 22, 2013, 06:07:45 PM »
Good stuff. Thanks!

30
Programming / Re: Unique PC race abilities?
« on: May 21, 2013, 05:04:38 PM »
How about a race that gains different abilities (temporary) depending on what it devours? Some kind of soul-eater?

I agree with Vanguard regarding atributes, though I don't find them necessary bad, however there should at least be less focus on them.

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