Author Topic: KRAXLN (7DRL 2014 Success)  (Read 6979 times)

Arnold

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KRAXLN (7DRL 2014 Success)
« on: March 17, 2014, 09:05:35 AM »
KRAXLN is a rock climbing roguelike.

Started with the 7DRL Challenge we wanted to make a game that captures the the dangers and satisfaction of alpine climbing in an abstract way.



As rock climbing almost has all properties that roguelikes should have, for example step by step moves, changing climbing routes (random terrain) and perma-death (if you fall without safety ropes its pretty much over) we decided to use the concept of this genre to be the base of our game.

The goal is to create a highly accessible game that can be played on touchscreen devices in short bursts. Therefor we try to design the game more about small and dense decisions in a small space, than on exploration and discovery in larger areas.

Thomas Wellmann is creating the Art, Leon Purviance is doing the Audio and myself is working on Gamedesign and implementation.

You can play the proof of concept Alpha in your Browser (Unity).

I already wrote a big post about the climbing design on my Blog.

A first Alpha Gameplay Video can be seen here:





*** 7DRL Version ***

Hello!

Together with Thomas Wellmann (Art) and Leon Purviance (Audio) we made a roguelike about rock climbing.

The main idea was to replicate the almost turn based activity of rock climbing. The player has a finite amount of strength which gets lowered by the level of difficulty each tile has. If your strength drops to zero you have to rest one turn, if it falls below zero you are exhausted and have to wait until you strength recovers completely. If you step on 0-tiles you get an extra move and you can also rest manually on 0-tiles. If you collect a climbing hook, you can use it to attach you self to the wall and save yourself from crashing. Our combat is one-hit combat, just like in real life: once you fall it's over.

You can play in your Browser here (Unity-Plugin)

Heres a short design write up on my Blog.


Gameplay video



« Last Edit: May 15, 2014, 04:13:41 PM by Arnold »

guest509

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Re: KRAXLN (7DRL 2014 Success)
« Reply #1 on: March 17, 2014, 09:16:00 AM »
I played this one. I love it from a design standpoint. Very nice ideas. I need to play some more but have so many games to play!

malignatius

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Re: KRAXLN (7DRL 2014 Success)
« Reply #2 on: March 17, 2014, 02:36:36 PM »
Very nice! Frankly I don't play 7DRL, but this stood out. A genuine good and original game.

Arnold

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Re: KRAXLN (7DRL 2014 Success)
« Reply #3 on: March 17, 2014, 02:46:20 PM »
Ahhh thanks guys, very kind. We definitely would like to work on it a bit more to make a full game out of it.

jere

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Re: KRAXLN (7DRL 2014 Success)
« Reply #4 on: March 17, 2014, 03:36:02 PM »
This looks amazing. The graphical style is pretty neat. I can't wait to play it later.
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jere

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Re: KRAXLN (7DRL 2014 Success)
« Reply #5 on: March 17, 2014, 11:50:32 PM »
Yup. I was right, it was fun. Not very hard. I beat it on my second or third try. Punching goats is really satisfying and comical.
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Arnold

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Re: KRAXLN (7DRL 2014 Success)
« Reply #6 on: May 15, 2014, 04:17:14 PM »
Hey guys!

As you might have seen, we actually decided to take our 7DRL to full production.
We redesigned the climbing mechanic and added character progression, Items and
environmental events. Right now we are working on the enemies.

You can play the latest Version here.

I've recorded and Developer Let's Play with the latest features.

We would love to hear feedback from you guys!