News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
October 09, 2024, 10:35:29 AM
Temple of The Roguelike Forums
»
Websites
»
Off-topic (Locked)
»
Scrolling vs non-Scrolling game
Home
Help
Search
Login
Register
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Scrolling vs non-Scrolling game (Read 20214 times)
malignatius
Newcomer
Posts: 42
Karma: +0/-0
Re: Scrolling vs non-Scrolling game
«
Reply #15 on:
November 01, 2013, 09:57:15 AM »
Scrolling for immersion, single screen for strategy. Both is ok. But scrolling is harder to "get right".
Logged
bencollver
Newcomer
Posts: 21
Karma: +0/-0
Re: Scrolling vs non-Scrolling game
«
Reply #16 on:
December 08, 2013, 01:28:35 AM »
When I first played Moria, the scrolling dungeon was nice. It felt as though I could get lost. Variety is a good thing.
Logged
guest509
Guest
Re: Scrolling vs non-Scrolling game
«
Reply #17 on:
December 08, 2013, 08:11:57 PM »
Ben if you want to get really lost try a branching dungeon...gah!
Logged
Paul Jeffries
7DRL Reviewer
Rogueliker
Posts: 257
Karma: +1/-0
Re: Scrolling vs non-Scrolling game
«
Reply #18 on:
December 09, 2013, 09:09:43 PM »
Pixel Dungeon does it quite nicely, being scrollable but allowing you to zoom in and out so that you can see the whole map if you want.
Logged
www.vitruality.com
Rogue's Eye
AS.T.Ro - A Squad Tactics Roguelike
Rya.Reisender
Rogueliker
Posts: 85
Karma: +0/-0
Re: Scrolling vs non-Scrolling game
«
Reply #19 on:
December 11, 2013, 11:30:31 AM »
I think it depends on what you are aiming at. Scrolling is only good if your aim is to give the player a challenge in finding the correct way.
Logged
Print
Pages:
1
[
2
]
« previous
next »
Temple of The Roguelike Forums
»
Websites
»
Off-topic (Locked)
»
Scrolling vs non-Scrolling game