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Scrolling vs non-Scrolling game
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Topic: Scrolling vs non-Scrolling game (Read 22010 times)
malignatius
Newcomer
Posts: 42
Karma: +0/-0
Re: Scrolling vs non-Scrolling game
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Reply #15 on:
November 01, 2013, 09:57:15 AM »
Scrolling for immersion, single screen for strategy. Both is ok. But scrolling is harder to "get right".
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bencollver
Newcomer
Posts: 21
Karma: +0/-0
Re: Scrolling vs non-Scrolling game
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Reply #16 on:
December 08, 2013, 01:28:35 AM »
When I first played Moria, the scrolling dungeon was nice. It felt as though I could get lost. Variety is a good thing.
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guest509
Guest
Re: Scrolling vs non-Scrolling game
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Reply #17 on:
December 08, 2013, 08:11:57 PM »
Ben if you want to get really lost try a branching dungeon...gah!
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Paul Jeffries
7DRL Reviewer
Rogueliker
Posts: 257
Karma: +1/-0
Re: Scrolling vs non-Scrolling game
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Reply #18 on:
December 09, 2013, 09:09:43 PM »
Pixel Dungeon does it quite nicely, being scrollable but allowing you to zoom in and out so that you can see the whole map if you want.
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www.vitruality.com
Rogue's Eye
AS.T.Ro - A Squad Tactics Roguelike
Rya.Reisender
Rogueliker
Posts: 85
Karma: +0/-0
Re: Scrolling vs non-Scrolling game
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Reply #19 on:
December 11, 2013, 11:30:31 AM »
I think it depends on what you are aiming at. Scrolling is only good if your aim is to give the player a challenge in finding the correct way.
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