Author Topic: The Veins of the Earth development feedback BETA 13  (Read 140221 times)

getter77

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #195 on: February 05, 2015, 05:48:13 PM »
Probably the most sensible plan, as v1.3 looks to be a pretty significant update, and to stay flexible on it especially as far as how classes fare.
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getter77

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #196 on: February 14, 2015, 02:24:35 PM »
This appears to be back in action/better than prior and could well be useful!   8)

http://wizardawn.and-mag.com/
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Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #197 on: February 19, 2015, 01:59:26 PM »
Thanks for the link, perusing fantasy equipment list atm.



That's right, metamagic feats are finally implemented, except for Enlarge Spell.

I still need to implement Enlarge and Quicken Spell, and apply the heightened spell point cost/use up higher level spell slots properly.

Regarding the 'configure' thing reported a few times, the hotbar's code is taken from ToME. I assume the 'configure' hint refers to auto-using talents. Which will probably come along in the future, but I'm not sure how quickly. For now, I will try to fish out the tooltip and remove the reference.

getter77

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #198 on: February 20, 2015, 10:45:01 PM »
Also potentially useful as far as tools and various other things:

http://dungeonchannel.com/
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #199 on: March 03, 2015, 06:59:14 PM »
I like that site a lot, looots of random generators I could get inspired by!

Josh (aka Castler) has made a PR with some UI fixes, I've merged it and used the chance to update the changelog.

Here's the list of stuff done since beta 6.5:
* bug fix - FBO lua error on save load
* bug fix - Lua error & nil exp for creatures with CR in-between table values
* bug fix - character creation screen now does check if a character save already exists
* bug fix - flavored amulets spelling
* bug fix - incorporate the engine fixes for ActorSeenDisplay, making the switch work
* bug fix - shooting not using the weapon's designated crit damage
* bug fix - flyers showing for critters outside lite range
* bug fix - assassin name typo
* bug fix - charges being displayed off or not displayed at all for multiple lines of spells in a spellbook
* bug fix - training stat tracker values are now properly zeroed when increasing stat
* bug fix - no more Lua errors on right clicking talents

* new spells - divine favor, entropic shield, doom, shield of faith
* new NPC: human/dwarf/drow healer
* sorcerers and shamans now use a spell points system instead of Vancian spellcasting
* implement room descriptions
* hirelings now use party member code from ToME
* implement metamagic feats - Extend, Empower and Maximize Spell
* implement Precise Shot and Far Shot feats
* implement spell points & psionic power
* consumables now stack
* unwearable items are highlighted in red; unusable ones in blue
* drow noble house is now named after the House that inhabits it
* can now throw thrown weapons
* low Int characters get separate answers now
* log message is shown when player gains EXP
* UI improvements and bugfixes for feat select screen
* AI no longer walks into chasms/lava/water
* game options screen displayed before the first level is generated
* implement talent configuration from ToME
* backport room generator improvements from ToME git
* backport ego improvements from ToME git

(The last two will go after ToME 1.3 arrives and I update to it)

akeley

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #200 on: March 04, 2015, 01:27:47 AM »
When I tried VotE some time ago I was put off a bit by "dull" dungeon generation - it was sort of reminiscent of a block-like US city map layout with lots and lots of dead ends. Now when I played it again a few days ago, it seemed much more varied and interesting. Was there any changes made to the generator in newer versions or am I just imagining things or was unlucky the first few times?

Anyway, I like it a lot - I`m an old fan of AD&D, game is complex, and the dungeon seems quite alive with neutral characters and infighting among monsters. A welcome change from the usual "everybody rush the @" behaviour.
I had a good run going and was enjoying myself, but then it turned out that after quitting I can`t restore my old game. That`s happened twice now - the bar goes up to 100% and nothing happens.

Any clue why this might be happening? I had some scripting errors (sent reports off) during the gameplay, but the game managed to continue. Also TOME itself seems to work fine. Could provide more details, just not sure what kind of apart from the fact I`m on Windows 8.1.

Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #201 on: March 04, 2015, 02:54:17 PM »
Dungeon generation has been changed a few times, and one of the versions included the block-like layout, which is still in as one of the side dungeons.

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I had a good run going and was enjoying myself, but then it turned out that after quitting I can`t restore my old game. That`s happened twice now - the bar goes up to 100% and nothing happens.

Any clue why this might be happening?

If you were using beta 6.5, that was the FBO crapping out on save load. If you were using a newer version, then you should have a te4log.txt file in your T-Engine folder, look for the error somewhere at the end after force-closing the game (but before re-opening the application)

akeley

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #202 on: March 07, 2015, 03:24:54 AM »
Bit confused...I think all three downloads out there are called beta 6.5? Which one would be the newest?

Tried the module from te4.org itself but my Maj`Eyal launcher finds it "incompatible" (not sure, might be doing something wrong - tried to load through Addons?). Then the github version acts the same like ModDB one - hangs after loading.

And yes, the error at the end of the log relates to "FBOs".

Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #203 on: March 07, 2015, 09:18:00 AM »
They are all the same - I realized I forgot to include the instructions on getting the bleeding edge in this OP.

If you want the bleeding edge instead of the beta releases, use this link
If you already have a beta downloaded, replace the VotE folder with the contents of the zip. If you just have T-Engine, drop the contents of the zip in the modules/VotE folder.

akeley

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #204 on: March 09, 2015, 03:31:24 AM »
Thanks...that sorted the saves problem. On the other hand though, both times I played the game ended in irreparable crashes. Not sure how your bug reporting works so didn`t save the logs. Hopefully it will all stabilise after 1.3...

Requests:
-possibility to switch weapon sets - melee/ranged
-staying in the inventory or character upgrade screens after making a change

Weird behaviour:
-game seems to report on stuff happening outside main character`s field of vision
-drow casting outline/blinding every single turn
-I once got minus four points to distribute after leveling 

Well, it seemed weird to me but maybe there are rules behind this kind of stuff?

Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #205 on: March 09, 2015, 11:49:15 AM »
Requests go into my growing pile of notes.

As for weird things:

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-game seems to report on stuff happening outside main character`s field of vision
- bug I can't fix, for now I pretend the character can hear slightly farther than he/she can see; also, keeps the game from being punishingly hard if you have no light source for some reason

Quote
-drow casting outline/blinding every single turn
-I once got minus four points to distribute after leveling 
Bugs. The drow one is an easy fix, I tried a low Int character but never got minus points so far, will keep testing :)

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I've implemented vitality and wounds system, a version of which was on Julian's to-do list for new!Incursion.

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The plan isn't that injuries will be hard/impossible to heal, just that they'll take some notable resources and time to do so. So drinking a healing potion will be a notable event rather than a "quaff 3-5 after every fight" routine.

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The current plan is for a more realistic combat system that still allows cinematic toughness [...] and then making serious injury and healing a more serious and difficult matter, with healing harder [...]

Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #206 on: March 12, 2015, 08:49:24 AM »
The drow darkness/faerie fire spam is fixed.

Josh and I have churned out a few more bugfixes, including the map going under the UI thing which has been plaguing me for at least two betas. (Turns out I was poking at the wrong function lol)

DarkGod is on RC1 for T-Engine 1.3., so that means beta 7 should be out as soon as ToME 1.3. lands. (I've tested with b9 and RC1 and found no new problems).

Zireael

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Re: The Veins of the Earth development feedback BETA 6.5
« Reply #207 on: March 13, 2015, 10:57:42 AM »
ToME 1.3. is supposed to land on the 18th of March, so I suppose beta 7 will come around the 20th.

Gives me some time to poke around some improvements and maybe more dungeons :)

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #208 on: March 21, 2015, 10:55:06 AM »
Beta 7 is out, waiting for any wishes/comments/bug reports (maybe not the latter :P)

chooseusername

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Re: The Veins of the Earth development feedback BETA 7
« Reply #209 on: March 22, 2015, 03:48:47 AM »
I'm deeply deeply appalled by this announcement.  Soon, Incursion will be a dated dinosaur that has been left in the dust.  Keep up the good work!