I'm checking new version finally. For now I encountered one mistake (because word 'bug' isn't best choice this time). When player is checking Chaotic Good description he read that he's Neutral Good.
Next what bother me is problems with leveling character. When 'level up' window appears, i see that I have 0 skill point, 1 class points, 0 feat points and 0 stat points.
I spent class point and back to the game. Next I noticed that 'level up' message is still displayed. I check character sheet - ouch, I have 2 skill points! It's a bit weird. I replicate bug in next character, and this occurs in every 'level up' event.
Next weird thing is descriptions of items. For example:
battleaxe {mundane}
A normal battleaxe
Damage 1d6.This is martial weapon.
Damage: 1d6
Threatens a critical on roll of: 20
Unindentified
I wanna to blow the whistle on dobuled 'damage' info. Other issues are less annoying.
Another problem with leveling. 'Missing' or 'escaping' feats' desriptions. So, when I highlight specific feat, desription field is empty. If I want to read description, I must:
1) have 'expanded menu of feat' (I don't know how to say it in English - for example, I must click 'active combat' to get 'Power Attack' feat
2) highlight LEARNED FEAT (so, I see description)
3) highlight specific feat ('Power Attack')
when I hightlight outspread feat menu ('Active combat') and then highlight feat, everything is ok. But when I am highlighting not-outspreaded feat menu and later highlight feat, description disappears.
Hm, interesting. Sometimes feat menu works perfectly.
Inventory menu is auto-closing after every action, this is tedious.
I think that dungeon generation algorithm could be better. Actually very long corridors - without crossroads, with dead end - are generated (too) often.
Zireael, I don't want to leave only criticism in this post. I like VoTE and I wish you luck with this project. I hope that my feedback (...criticism, ok) could help you to improve Veins of The Earth.