Author Topic: The Veins of the Earth development feedback BETA 13  (Read 233610 times)

getter77

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Re: The Veins of the Earth development feedback for new BETA 6
« Reply #165 on: September 27, 2014, 12:18:42 PM »
Well I'll be damned---WoTC actually managed something quite sensible!   :o    Could it be they have finally learned after all these years, shots fired at Pathfinder to boot?

https://sites.google.com/site/dndphilmont/free-d-d-community-use-license

Of special note among many finer details is the entirety of all that is Birthright not just going "free", but full on Public Domain!   8)
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Zireael

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Re: The Veins of the Earth development feedback for new BETA 6
« Reply #166 on: September 27, 2014, 05:39:34 PM »
Woot woot!

*starts drooling*

In other news, price overhaul finished today!

getter77

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Re: The Veins of the Earth development feedback for new BETA 6
« Reply #167 on: September 29, 2014, 12:18:15 PM »
Actually, I apparently don't lurk enough D&D forums, just some extreme jackassery.   :'(   I guess I was bound to hit some utterly dud links when it came to this sort of thing at some point given how many I've posted in the thread over these past many months...

http://www.enworld.org/forum/showthread.php?365124-Parody-Thread-Two-new-licenses-for-2015-D-amp-D-COMPATIBLE-and-FREE-D-amp-D!-COMMUNITY-USE
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Zireael

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Re: The Veins of the Earth development feedback for new BETA 6
« Reply #168 on: October 01, 2014, 04:37:04 PM »
*sobs**

Zireael

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Re: The Veins of the Earth development feedback for new BETA 6
« Reply #169 on: October 07, 2014, 07:18:05 AM »
Beta 6.2 is out.

As I've started new university year, I will have less time to devote to working on the game. But I can and will work on the Wikidot site.

Zireael

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #170 on: October 18, 2014, 02:48:56 PM »
Found a bit of free time on my birthday, so bleeding edge builds now have item flavor lua errors fixed and death messages have been added in!

getter77

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #171 on: October 18, 2014, 09:26:38 PM »
Have a great b-day!  8)
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Ferret

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #172 on: October 20, 2014, 12:24:35 AM »
Found a bit of free time on my birthday, so bleeding edge builds now have item flavor lua errors fixed and death messages have been added in!

Oh, cool. :) I was just trying it out and I think I was hitting those item flavor errors. :D Apologies if this is answered somewhere else in this thread (it's kinda big!), but is there a place to get bleeding edge builds (or do you mean compiling it from the Open HUB page?) I want my wands and potions! :D (Especially if I'm going to be fighting cockatrices on the first level. Mean old cockatrices...)

Zireael

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #173 on: October 20, 2014, 07:10:52 AM »
Ferret - OpenHub is just a statistics page, but it should have a download link.

In any case, the bleeding edge files are on GitHub https://github.com/Zireael07/The-Veins-of-the-Earth/archive/master.zip

Ferret

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #174 on: October 20, 2014, 03:20:21 PM »
Cool. :) I'll try it out either tonight or Wednesday, depends on when I finish up a small upgrade to Demon. :D

I got a Fighter to 6th level or so. :D I got into a D&D group a month or so ago, but I found myself wanting just a litttttle bit more D&D than the few hours a week that provides, so I found this at a good time. :D

Some feedbacky stuff / questions:
* It's pretty fun. :D I'm looking forward to playing more, especially with item flavors working. :)
* Are scrolls supposed to be infinite re-use?
* I had a lot of trouble staying fed (though it didn't seem to matter that I ended up Starved!), is there some way to use the corpses to get food ala Stone Soup? I tried just 'using' them, but that just got rid of them.
* My Shaman started with Cure Light Wounds, but couldn't cast it for some reason? Other spells seemed to work as expected for a non-prepared spells class.
* Veins' interpretation of Mobility (+4 AC permanent instead of +4 AC vs. opportunity attacks) is reaaallly powerful. Not sure I can think of a character it wouldn't be my first pick on.
* Speaking of feats though, the only time I could see what feats did was in the Bonus Fighter Feats UI. Is there a way to see that normally?

Going to try mages out once I get the bleeding edge thingie, those are where my heart is anyway class-wise. :D

Zireael

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #175 on: October 21, 2014, 07:06:53 AM »
1) Scrolls and wands have 50 charges but I didn't get around to displaying the charges anywhere :P
2) Using corpses is a bug, unless you used drop :) Devouring corpses and cutting them into chunks is planned
3) Gonna take a look at this.

...
If you want to play a mage, you'll have quite a hard time - best to multiclass.

I'm slowly working on adding more spells and on making skills useful, but it takes time...

Ferret

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #176 on: October 21, 2014, 03:15:03 PM »
I'm slowly working on adding more spells and on making skills useful, but it takes time...

I understand, believe me. :D I've been appalled sometimes by how long it takes me to do a decent-sized content push. No worries, I'll have fun times with what's there. :)

Zireael

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #177 on: October 29, 2014, 07:59:23 PM »
Listen and Appraise have been coded in. Detect evil/good/law/chaos spells are in, too.

Next beta slated to arrive in December - my studies are a mess in the literal sense.

In the meantime, take a peek at the changelog.

Most important changes:
* T-Engine 1.2.4 compatibility
* AI improvements
* monk abilities & Stunning Fist
* increased XP rewards for low CR monsters
* ported over all Incursion templates except class templates (since we're doing NPC classes in a much more flexible way) and undead templates
* a whole heap of bugfixes

getter77

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #178 on: October 29, 2014, 09:52:46 PM »
Cool, end of October is as good a time as any to get some good news for December to make things interesting.   8)
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Zireael

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Re: The Veins of the Earth development feedback BETA 6.2
« Reply #179 on: November 03, 2014, 08:17:11 PM »
Spent most of last week researching various homebrew class fixes and the tier system.

Decided to work on documentation. Split off the changes and classes to separate pages; added tables to class descriptions. Color-coded said tables.

http://veins-of-the-earth.wikidot.com/base-classes

Now the tables are complete for most classes that are in game. Time to sit down and actually code the missing class abilities and spells.
« Last Edit: November 08, 2014, 08:07:57 PM by Zireael »