Author Topic: The Veins of the Earth development feedback BETA 13  (Read 178206 times)

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #210 on: March 22, 2015, 02:03:16 PM »
I'm deeply deeply appalled by this announcement.  Soon, Incursion will be a dated dinosaur that has been left in the dust.  Keep up the good work!

Thanks for the kind words :)

There's quite a lot of things that Incursion does better or Veins doesn't have yet.
Let's see, off the top of my head:
  • monster AI - monsters able to hide/turn invisible/follow the leader/shapechange
  • traps being placed in narrow corridors and not randomly
  • no dud 1-room dungeons with stairs up and down in a single room
  • tunneling which actually works without lots of dead-ends
  • swarms, dragons, drakes
  • bull rush, grapple
  • mid-level feats and spells
  • flat-footedness and uncanny dodge
  • Luck actually affecting loot generation

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #211 on: March 30, 2015, 12:52:40 PM »
T-Engine 1.3.1. is out, including a small developing feature I've repeatedly asked DG about :)

On the Veins end of things, I've been working on AI (it can now pick up stuff as well as swap weapons).
I also tried to stop the kiting the player could do without penalties. Attacks of opportunity are nearly working now, except that they tend to trigger for monsters around player and not for player around monsters :P

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #212 on: April 02, 2015, 04:37:44 PM »
Quote
Requests:
-possibility to switch weapon sets - melee/ranged

Done :)
If you grab the bleeding edge, pressing q will switch between your mainhand and the new shoulder slot.

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #213 on: April 07, 2015, 02:37:36 PM »
Managed to fix the amulet ASCII symbol not showing up :) which used to annoy me to no end.

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #214 on: April 13, 2015, 12:46:58 PM »
Churning out bugfixes rather than new content. Some things have escaped notice until now, others were annoying but relatively simple to fix once I spotted how (difficulty selection).

Pile of notes in CintaNotes is growing. I think I'll tackle the player's offspring next - that's right, you'll be able to take over as your kid once you die, if the kid's old enough (I guesstimate ~12 for starting as a young/teen templated character or ~16 as roughly adult)

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #215 on: April 15, 2015, 07:27:30 PM »
http://www.moddb.com/mods/the-veins-of-the-earth/images/your-kids-listing

Stage one of the player's offspring is done. Time to make it possible for your kid to take over after you die without starting a whole new game.
The kid's age and the pregnancy time (~9 months) are not yet taken into account, and the kid is named just that, "kid", as a placeholder until I figure out how to make it access the random names list.

Oh, and the character sheet now lists all the effects on you in a nifty tab.

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #216 on: April 16, 2015, 06:05:31 PM »
You can now take over as your kid when your first character dies. Then said new hero can breed more kids... you get the idea?  ;)

The functionality is not complete, for some reason I can't get the kid to get the player body instead of the NPC one - meaning he/she won't be able to use many slots, including the player-specific shoulder slot. Also, the kids are all named "kid" as a placeholder - fixing those is on my priority list.

Aukustus

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Re: The Veins of the Earth development feedback BETA 7
« Reply #217 on: April 17, 2015, 11:37:10 PM »
I was thinking that the word "Kid" as the header is quite immersion-breaking, how about "Offspring" as you talked about or "Descendant"?

How about also seeing ancestors listed?

Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #218 on: April 18, 2015, 03:03:33 PM »
Changed header, thanks for the suggestion!

As for ancestors, filing the idea away for the future - I need to polish my MA draft due Tuesday first, and only then I can play URR or poke around the code...

getter77

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Re: The Veins of the Earth development feedback BETA 7
« Reply #219 on: April 23, 2015, 12:51:58 PM »
Yet more OGL happenings:

http://ironfalcon.basicfantasy.org/
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback BETA 7
« Reply #220 on: April 27, 2015, 07:01:04 AM »
Next beta will arrive after 6th May at the earliest (MA draft due 5 May).

I have been fixing assorted spelling mistakes, such as decimals in elemental damage log or superfluous "a" before item names.

I have also added lots of weapon egos - you can now enjoy bane weapons, aligned weapons, elemental weapons and elemental burst weapons, I think that's around 20 egos total.

As for the kids, the only thing left is to make them get randomly generated names.

Zireael

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Re: The Veins of the Earth development feedback BETA 8
« Reply #221 on: May 01, 2015, 12:30:40 PM »
My MA supervisor agreed to me handing in the draft a week later, so...

Beta 8 "Mayfly-December Romance" has just been uploaded to GitHub.

How do you like the new way to keep playing after death? How many successive characters have you had?

Zireael

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Re: The Veins of the Earth development feedback BETA 8
« Reply #222 on: May 04, 2015, 10:39:07 AM »
While you're enjoying beta 8, I'm working on adding the missing monsters (SRD comes first, Pathfinder SRD second). And some of those monsters need tiles...

I uploaded said tiles to my DeviantArt account, which was pretty much unused for several months.

Do you like them? I'm getting better at this, but they're still not made from scratch :P

getter77

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Re: The Veins of the Earth development feedback BETA 8
« Reply #223 on: May 04, 2015, 12:05:42 PM »
Seems like it is off to a solid enough start considering, tough as it is to cram evocative details into the super low res and all.
Brian Emre Jeffears
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getter77

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Re: The Veins of the Earth development feedback BETA 8
« Reply #224 on: May 18, 2015, 12:09:51 PM »
An ongoing OSR mag apparently chock full of various things all the while:

http://www.and-mag.com/
Brian Emre Jeffears
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