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Messages - Darren Grey

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61
7DRLs / Re: FireTail
« on: March 31, 2015, 08:42:16 AM »
Thanks!

I'm planning to make a few changes over time, in particular to add more level types (the titans will get a proper fortress) and add a bit more enemy variety early game. If you have any ideas, especially in how to spice up the early game, please let me know.

62
7DRLs / Re: FireTail
« on: March 30, 2015, 11:23:25 PM »
Hmm, okay, I guess I should nerf the Titan King a little :-/ That Titan army is terrifying!

63
7DRLs / Re: FireTail
« on: March 29, 2015, 09:28:58 PM »
Sorry you had such trouble leaving feedback. The whole review system on the site is for a privately appointed panel (the results of which will be available soon).

Thanks for the positive comments :) I'm really happy with how it's turned out. If you have suggestions for improvements please let me know!

64
Classic Roguelikes / Re: ADOM on Steam Greenlight
« on: March 26, 2015, 11:49:26 AM »
The release of ADOM on Steam will be a "Deluxe" version with a few added features. The free version will remain free and in repositories.

65
7DRLs / Re: 7DRL Review Committee sign-up
« on: March 22, 2015, 12:03:17 AM »
And if you can't play part of that group you just review what you can and move on.

66
7DRLs / Re: FireTail
« on: March 21, 2015, 05:09:16 PM »
I've updated the game with a little balance tweak - Dazalee and Aura have slightly reduced power, but more importantly they require you to skip a turn to activate. Same with Hide and Blaze. This stops the player from pulling off crazy combos without any turns passing.

I've also put the game on itch.io, which is a pretty awesome platform for games distribution:

http://darrengrey.itch.io/firetail

The latest versions are on there :)

67
7DRLs / 7DRL Review Committee sign-up
« on: March 20, 2015, 10:53:42 PM »
We're about to kick off the review process for all of the 7DRLs this year. That need about 300 individual reviews, and for that we need reviewers! If you'd like to help out please fill in the following form:

https://docs.google.com/forms/d/1Nc16GIqxAXXz1bCb_uOF5U718snOQ4_WjZry4QFnDfU/viewform

Note that this means playing a lot of pretty woeful games, some of which are hard to even get working. But even if you can do just a few games it would be a big help.

68
Challenges / Re: 7DRL Challenge for 2015?
« on: March 18, 2015, 12:20:11 PM »
There aren't any fixed rules, but bug-fixing is encouraged.

69
7DRLs / Re: FireTail
« on: March 17, 2015, 08:58:09 PM »
- I hit a 1st run issue as well, where the game seemed stuck on a title screen that was way bigger than my screen resolution, but with none of the usual tome menu on the left. I have saved the log file if you are interested.

Ooh, yes please! Let me know what graphics card you have as well.

Quote
- The game is quite nice too look at, so now it needs nice sounds to go with.

Yeah, didn't have time for that in the week :-/ I think sounds would help show what actions are taking effect better.
 
Quote
- I had some confusion in identifying when an ability was active. It seems they are active when the text is red, which is opposite day from what I'm used to.

Hmm, really? Maybe I need to make the other colour greyer, or add some extra indicator...

70
7DRLs / Re: FireTail
« on: March 17, 2015, 06:50:34 PM »
Some nice ideas there! I might make Aura minimum level 4 so it can't be so easily repeated. On level 6 it's rather nice combined with Blaze level 3 - you end up turning all the surrounding tiles to fire, and you can keep going back between 3 and 6 whilst advancing in a wave of fire across the level.

One other option is to not give free movement on Fire terrain, and make it something like 4x faster instead. I rather like the free movement though :P

Enemies burn to death if they're on fire tiles (with the exception of elementals), so having them walk into your trail is deliberately impossible for them. I could make more flying enemies though. Originally I planned for the sorcerers to cast ice at tiles around the player, but with the time constraints I just made them do a ball around themselves. Some other trail-extinguishing powers could help.

71
7DRLs / Re: FireTail
« on: March 17, 2015, 05:14:52 PM »
Yeah, Aura's rather powerful - even morseso if you stick it on level 6. But I'd rather give enemies ways to counter it than just straight nerf it. Certainly the Queen does not succumb to it so easily.

Sorry if the instructions weren't clear, though you've done much better than others I've seen try the game. Aura, Dazzle, Blaze and Hide all activate when surrounded by x number of tails. The others are all attack, and activate when attacking an enemy with the right surroundings. Generally the attack ones don't work well with high tail numbers (4 and above) as it's hard to get enemies adjacent. Some of them work phenomenally well against bosses, though!

How did you find the boss fights?

72
7DRLs / Re: FireTail
« on: March 17, 2015, 02:25:46 AM »
You're the first person to report this issue with Firetail. I was hoping I had solved it :(

73
7DRLs / Re: FireTail
« on: March 16, 2015, 06:39:01 PM »
I agree there are some issues with how this actually works out, jere. In particularly whilst the Firetail is short there is a limit to what one can do. Also I maybe need to tone down how frequently the Witch summons... The back-and-forth tactic is indeed the correct one for her, mind. Maybe the issue is just that she has too much HP.

Avagart, I've been told there's an issue with the game doing that when first running, but succeeding when trying to run a second time. Does that work for you or does it always fail to load?

Edit: I've decided the Witch had too much HP and have reduced her from 6 to 3. If you can get 3 life off her then you know how to beat her, essentially.

74
7DRLs / Re: FireTail - Complete!
« on: March 16, 2015, 01:16:58 PM »
I'm done, woohoo! And somehow I managed to get through the week without making any fire or ice puns... Cool, eh?



FireTail is a hex-based game where your combat abilities depend on how many adjacent fire tiles there are. You make fire wherever you walk, giving you a fire tail of sorts. As the game goes on you get a longer tail and more associated abilities, but of course there are lots of hard bosses to beat too...

Downloads for Win/Mac/Linus can be found here:
http://www.gamesofgrey.com/blog/?p=484

Any feedback is very welcome :)

75
7DRLs / FireTail
« on: March 09, 2015, 03:57:14 PM »
The world is freezing. Glacial ice spreads across the surface, frost shards smothering the landscape.

You are the last of the fire spirits, possessed of a heart of flame and spreading a blazing trail wherever you walk. You must overcome the chilly sorcerers that are freezing the land and find the final tears of flame, whilst avoiding being surrounded by the encroaching ice. Only through the power of your fiery tail can you hope to succeed...

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