I've made a post-7DRL update, with no significant gameplay changes but fixing some bugs and descriptions and adding more clarity to the mechanics (hopefully). Full changelog:
* New: Dungeon name announced on entry
* New: Particle effect to show when slowed
* New: Tooltip on player to show current abilities and status
* New: Pause upon death to make death situation clearer
* New: Tips on death based on gameplay
* Bugfix: All levels now assured to be connected
* Bugfix: Various typos and poor descriptions corrected
* Gameplay: Changed arcing to attack a wider range of targets
* Gameplay: Changed earthquake to be more symmetrical
* Gameplay: Tweaked Bro-Knight summons
* UI: Changed text colours to be more readable
* UI: Updated help text to make clearer
* UI: Changed descriptions of air magic to be more consistent
* UI: Changed shield appearance to be more symmetrical
* UI: Tweaked title screen image
* Performance: Reduce particle count on shields
Downloads for Win/Mac/Linux from itch.io:
https://darrengrey.itch.io/the-trapped-heartI would like to do more work on story development in the game, but I'll likely leave that off till I get more feedback.