Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darren Grey

Pages: 1 ... 5 6 [7] 8 9 ... 71
91
Other Announcements / Re: Roguelike Radio podcast
« on: October 19, 2014, 07:33:43 PM »
Back to the thread topic... new episode ahoy!

http://www.roguelikeradio.com/2014/10/episode-93-868-hack.html

And we have another one recorded already to release next week. Expect some more regularity in future! And if you have any requests for things to cover then please let me know.

92
Other Announcements / Re: "Let's talk about IRDC 2015"
« on: October 18, 2014, 05:19:31 PM »
Lots of talks about game design, people showing off each others' work, usually some vaguely awkward social stuff too :)

93
Other Announcements / Re: Roguelike Radio podcast
« on: October 15, 2014, 04:37:45 PM »
I think there are different definitions of political going on here.

94
Other Announcements / Re: Roguelike Radio podcast
« on: October 15, 2014, 11:48:53 AM »
And now the obligatory disclaimers:

It's unfortunate that this sort of disclaimer is necessary. I mean it is necessary, but the discussion has been so coloured that it's hard to present an opinion without looking like an extremist. It's especially difficult when so much of this arises on Twitter, the absolute worst place to have a reasoned and nuanced discussion.

As for raising awareness not having an effect... well, I think it can and has done in other walks of life. Consider the whole history of the feminist movement, or the American equal rights movement. It takes time and torture but eventually things do get better. There will always be extremists, but the more normalised an idea becomes the less extremists we have that oppose it.

95
Other Announcements / Re: Roguelike Radio podcast
« on: October 14, 2014, 02:38:20 PM »
Did they actually say this? About Brogue? I think Brogue is one of the best-looking ASCII roguelikes (although strictly speaking it's not pure ASCII, but still).

No, he's exaggerating, but I have said a few times in the past that I think Brogue is an ugly game. In the episode I clarified that it's about the clashing colour choices, which sometimes even interfere with gameplay (a big no-no for any graphics style for me). Also I said I think it has the most beautiful environments of any roguelike I've played, really lovely caverns to explore, which might be why so many praise its visuals.

96
Other Announcements / Re: Roguelike Radio podcast
« on: October 14, 2014, 12:14:33 PM »
I think their diagnosis of the low participation of women in roguelike gaming and discussion is more or less on target, but I didn't hear any ideas about addressing the situation. As such, after more than a minute or two, it starts to sound more like drawing a line between themselves and internet bad guys than social progress.

I think this is a fair assessment. We know there are problems and we don't have any good answers. We'd like the community in general to be open and welcoming (which it generally is - I think roguelikes as a genre are great for accessibility in terms of gameplay and content) and we'd like to encourage more women to step forward and be voices in the community and develop more games. More people in general actually, but there's a specific imbalance with women at the moment.

If others have ideas for what we or the community can do on a practical level then that's obviously very welcome. Part of the role of the podcast is to encourage more discussion.

I thought RR was pretty much "90 minutes of Darren complaining about a roguelike." How are else are you going to fill up a whole show? This game is great. See you next week.

Hah! I think I was actually quite positive in this episode. And Pender got in touch with me to say he loved the podcast (though he disagrees with my opinions on colour choices ;)).

I did praise a lot of the things in the game, and tried to temper my negativity by emphasising where it was more down to personal preference and how the negative elements stand out all the more because of how good the game is. Also at least this time I've actually gotten very far in the game :P

97
Other Announcements / Re: Roguelike Radio podcast
« on: October 12, 2014, 08:31:20 PM »
Glad to hear people are inspired to make new roguelikes or revive old projects :) There's nothing more satisfying than getting your own game out!

And a new episode for those, interested, where Andrew and I return to Brogue:

http://www.roguelikeradio.com/2014/10/episode-92-return-to-brogue.html

98
Temple of the Roguelike / Re: Planning a mini 7DRL challenge for October.
« on: October 02, 2014, 12:43:25 PM »
I don't think it's going to be too formal. I'll certainly make something and submit it to the procjam too.

99
Other Announcements / Re: Roguelike Radio podcast
« on: September 24, 2014, 12:21:14 PM »
Apparently it's an issue with the feed link from Google, which can't handle too many items. You can get the full feed here:

http://www.roguelikeradio.com/feeds/posts/default?max-results=500

In other news, new episode! This time we talk about the first roguelikes we made:

http://www.roguelikeradio.com/2014/09/episode-91-our-first-roguelikes.html

And there's some bonus fun at the start ;)

100
Other Announcements / Re: Roguelike Radio podcast
« on: September 22, 2014, 08:53:59 PM »
Hmm, not sure what's up with iTunes. All of them are available through the RSS feed on the main site.

101
Other Announcements / Re: Procedural Generation Jam
« on: September 17, 2014, 01:52:14 PM »
The full list of speakers has now been announced, and I'm very happy to say I'll be joining Mark on stage to plug how awesome roguelikes are:

http://procjam.tumblr.com/

If you're around London then this is a good time to see a set of free talks about procedural generation! Also the jam itself should be awesome :)

102
Other Announcements / Re: Procedural Generation Jam
« on: September 05, 2014, 11:00:43 PM »
I'm definitely taking part, should be really fun.

103
Temple of the Roguelike / Re: Planning a mini 7DRL challenge for October.
« on: September 05, 2014, 11:09:42 AM »
Who would be up to participate?

Sure! Though it might be worth considering combining it with the Procedural Generation Jam which is planned for 8th to 17th November:

http://itch.io/jam/procjam

104
Design / Re: Are MMORPG's games?
« on: August 28, 2014, 12:21:21 PM »
But then I realized something.  The genre where level-grinding has become most widespread and cancerous - MMORPG's (as far as I know) has no win or loss conditions.  There absolutely is no "Game over, you won," nor even a "Game over, you lost" - there is no winning or losing no matter what you do, in fact.

Does the win condition need to be formalised in the code for it to satisfy this? Most MMO players have clear objectives they are trying to reach, and approach them in exactly the same game-y way they would any other game. In terms of user behaviour they are most certainly playing a game.

Also do remember that the majority of players don't finish the games they play. Is Skyrim less of a game because I stopped playing it after 30 hours?

Someone else mentioned sandboxes - I think this is a whole category of games, and generally a strict end-of-game win condition in them is either optional or even undesirable. This is of course quite different from competition games (win/lose) or completion games (save/restore until you reach the end). All of them still share a vast array of common game design elements.

Besides, when it comes to articles on game design I think the court is completely open on where to take lessons from. There's lots of great info on web-site design for designing interfaces for instance, or from various mobile apps for touchscreen interactions. And gamification is leaking into all sorts of fields. It doesn't need to be a strict game to be worth looking at.

105
Other Announcements / Re: Roguelike Radio podcast
« on: August 10, 2014, 06:17:57 PM »
My, it's sure been a while... Here's an ep that's been in the wings for a while now - an interview with the Angband devteam:

http://www.roguelikeradio.com/2014/08/episode-89-interview-with-angband.html

Pages: 1 ... 5 6 [7] 8 9 ... 71