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Messages - Darren Grey

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Other Announcements / Re: Roguelike Radio podcast
« on: September 27, 2020, 10:02:45 PM »

Other Announcements / Re: Roguelike Radio podcast
« on: August 01, 2020, 07:48:20 PM »
Good point on the origin. In effect though they end up doing different things than spells, such that all classes rely on them equally.

Other Announcements / Re: Roguelike Radio podcast
« on: July 26, 2020, 07:30:58 PM »
Been rather a while since we last had a new episode, but we now have a new one on 'Magic Systems', in particular about how to make a magic system that feels subtle and mystical:

Other Announcements / Re: Roguelike Radio podcast
« on: August 31, 2019, 08:56:34 PM »
Goodness, it's been a while... 2 new episodes since the last update here:

 - 7DRLs 2019 (released back in April)
 - Jupiter Hell (released just now)

Temple of the Roguelike / Re: The Temple is crumbling down...
« on: April 30, 2019, 09:25:35 PM »
The rudeness from certain members here is unbearable at times. If there was real moderation it could have been nipped in the bud a long time ago. But it's far too late now. The place will just slowly fade.

Right now reddit seems to have the most active roguelike community message board. The development board is good too. Both have strict moderation when it comes to flaming so things are kept civil. The roguelike/roguelite debate comes up now and then, but it doesn't derail every topic like here.

Other Announcements / Re: Roguelike Radio podcast
« on: March 22, 2019, 08:53:13 PM »
And another new ep just published:

This time discussing the "everything inc" approach to design in many roguelikes.

Other Announcements / Re: Roguelike Radio podcast
« on: February 26, 2019, 01:32:31 PM »
New episodes!

150: rot.js, a toolkit for roguelike creation in Javascript:
151: Haque, a new roguelike with delightful aesthetic:

Other Announcements / Re: Roguelike Radio podcast
« on: December 02, 2018, 06:39:55 PM »
New episode on Chaos Theory:

How many developers have a maths background, I wonder?

Other Announcements / Re: Roguelike Radio podcast
« on: November 19, 2018, 11:32:47 AM »
Some new eps I haven't posted here yet: - A deep look at Michael Brough's interesting and innovative mobile for iOS and PC - Talking about the nature of Difficulty, how to find the right balance in design - How to treat players after death, with useful sharing features and ways to keep people hooked and learning

Other Announcements / Re: Roguelike Radio podcast
« on: October 05, 2018, 12:13:17 PM »
I sometimes wish I could find more roguelikes that just drop all pretenses and act like any other RPG but within a procedural, permadeath, roguelike world.

Game suggestions for you:
 * Tales of Maj'Eyal - Has an Adventure Mode and difficulty settings that let you play at a more relaxed pace
 * Dungeonmans - A proper roguelike, but relatively light-hearted, and has some progression across games that takes the sting out of permadeath
 * DoomRL - Many many difficulty levels, so you can play at the level of challenge you enjoy

But as you say, a big problem with more established games is that they grow increasingly catered around their most hardcore audience. Developers are motivated by the feedback they receive, and it is almost exclusively the hardcore fans that give serious feedback,

Other Announcements / Re: Roguelike Radio podcast
« on: May 09, 2018, 11:38:15 PM »
New episode, talking about this year's crop of 7DRLs!

7DRLs / Re: [7DRL 2018][Success] Time To Die
« on: March 19, 2018, 01:23:30 PM »
I made a little update to the game to make it more obvious that the glowing points on enemies are weakpoints, not shields. I also made a video to help show off some of the time manipulation mechanics and how to exploit them effectively:

7DRLs / [7DRL 2018][Success] Time To Die
« on: March 13, 2018, 12:01:42 AM »
Woo, I love making 7DRLs! :D This year I made a game about time manipulation, with the main aim being to have time mechanics that are simple and effective enough to use regularly in a tactical way. And altogether I'm very happy with how it came out.

Time To Die is a game about a time cop travelling through epochs to clean up weird anomalies in time. You shoot bullets and place bombs to hit enemies in their direction-based weak points, and you can pause and rewind time at will. Clever use of time manipulation is required, with some enemies needing to be hit from multiple directions simultaneously to be defeated.

Available for Windows, Mac and Linux. Any feedback welcome! So far people have founded it a little confusing and difficult, but I'm used to that each year :P

Other Announcements / Re: Roguelike Radio podcast
« on: February 06, 2018, 09:26:05 PM »
New ep on AI:

Honestly one of the best eps we've had in a while, IMO. Covers various design choices, including very pragmatic considerations, whilst also delving in to technical details like the implementation of inversion of control in Caves of Qud.

Other Announcements / Re: Roguelike Radio podcast
« on: January 08, 2018, 10:48:50 AM »
Huh, it ended up in the spam folder somehow. I've reinstated it.

Oh, and we did an end of the year show!

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