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7DRLs / Re: The Trapped Heart
« on: March 17, 2016, 01:59:59 PM »
I've decided I really need to do an update to made the mechanics of the game clearer. Any suggestions of how to do this are very welcome :-/
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Darren, did you wait for topic 4999 to appear before you pressed the Post button?
Not to hijack the thread, but some context and hard numbers regarding getter77's claim:
On KS video games from 2009~2013: "In total, 37% of successfully funded projects have fully delivered a finished product to backers. A further 8% have delivered a partial product (i.e. part 1 of a promised full game, or a mobile tie-in app). 3% of successful projects have been formally cancelled, while a further 2% have been formally placed in hiatus. A total value of $21,641,800 has so far been sunk into successful Kickstarter projects that have failed to deliver, while the total value of projects that have delivered is less than $17,000,000."
Actually this was my original design. Unfortunately I realised that if you have non-optimal cards you can just use them up and wait for the good ones with no penalty. Also it removes the incentive to be economical with the cards which adds another layer of strategy. I realise the current system isn't perfect though so I'll have a think about how to improve it.