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Messages - akeley

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1
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: April 06, 2019, 07:24:10 AM »
A lot of people say this kind of thing with the assumption that authority will fall on their side, but I think your post could be seen as pretty abrasive itself, no less so than what Krice normally says.
Not that there is anything wrong with being abrasive. I just want to emphasize that strict moderation and a "civil" community would not necessarily translate into a more pleasant environment.
Ah, the predictable, template strawman defence of "but you're rude yourself!" - as if you really failed to comprehend that my abrasiveness stems strictly from exasperation at the situation here and as if couple of posts equalled hundreds. This has been going on for many many years, I myself quit discussions on this form in 2016, so have some perspective. You also handily avoid the crux of my argument: "... it is NOT about disagreeing [...] it is about being a c**t when disagreeing ...".
Not to mention the fact that obviously civil discussion and stricter moderation does translate to a more pleasant environment. Unless our definitions of "pleasant" vary wildly.

On any normal forum Krice would be kicked out to the curb long time ago, and it has nothing to do with some edgy (read: tedious, with added bonus of semi-coherent) opinions. We all have them, it's fine.  I'm talking about using ad hominem profanities and repetitive BS spamming which in some cases could constitute as harrasement. That on top of unrelated occasional homophobic/misogynistic/racist musings.

And the real problem is not one sad individual  - we're on teh intehnets after all - but the fact that this behaviour was/is tolerated by the staff and often enabled - if not downright supported - by the regulars here. Or rather, some sort of skeleton crew, if we're talking about present day, pun unintended. The difference when I joined this board was that it was populated by numerous quality posters who, while also edgy & opinionated managed to conduct themselves without resorting to base behaviour and were able to construct logical arguments. They were also quick to shoo the troll away. Sadly, they all seem to have disappeared over the years - leaving this place in a grotesque situation where the only real, if unoffical, mod is a toxic hater. A true "Protector of the @", you couldn't make this up :)

It's quite paradoxical for me to admit that reddit - which, alongside assorted - I previously thought a breeding ground for this kinda of behaviour - actually wins here and now the r/roguelikes is the only place which could be called a home of the roguelike community. Sure, you can see heated arguments but ones which are either conducted in civilised fashion or either quickly put down by others or the mods, who are fairly active. And it does a good job of keeping the classic RL spirit alive. Sadly, it suffers from flash-in-the-pan syndrome, the voting nonsense, and is no match for forums as a medium, and this is why it'd be nice to be able to reclaim this one.

Judging by the hilarious way how this thread turned into yet another inane and pointless anti-rogulite/what-is-a-roguelike ramble it was partially supposed to mock, with the OP being told to take his whining elsewhere in the first reply, it's not happening anytime soon though :)

@Slash & getter77: I wish you well and respect the work you put in this far but the truth is that unless you make some substantial changes this place will at best remain what it is now - which is not good at all - or at worst just die completely. Which, on reflection, perhaps would be for the better, as much as it pains me to say so.

2
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 31, 2019, 10:55:02 AM »
Anyone that doesn't share these ideas is welcome to stay and discuss in a civilized manner. Harassing people who don't share your ideas will not be tolerated, messages will be deleted, and repeating offenders will have their account frozen.

This is pretty much what it boils down to, and one of the main reasons I started this thread. Without some semblance of civility enforced by strict moderation (in this respect) this forum is a write-off. Sure, it can carry on as a shambling corpse with few ~edgy~ dudes circlejerking and echo-chambering, but I don't think anybody else is seriously interested in that.

Just to make it extra clear it is NOT about disagreeing about roguelites. It is about being a c**t when disagreeing about roguelites. Or, of course any other gripe: why C++ sucks why Nethack is overrated etc etc, but the -lite thing is of ocurse top of the ranking. Extra points for not making any sort of -phobic comments this forum had a fair share of.

Step two, as Slash and others pointed out, could be trying to understand that fighting some Holy Anti Lite war is a lost cause and not a way forward. The way forward is coexistence and education. But without step one nobody will ever come down here to, ahem, "receive our teachings".

For the record, I'm actually also much-concerned about future of classic RLs, though that does not stop me from enjoying plenty of roguelites, some of which are awesome and pretty much have the roguelike spirit locked down - they're just in different genres. I've also recently come to conclusion that roguelites aren't a real threat - this would modern trend of streamlining existing classic RL templates.

But this is something we could discuss in the Temple proper - if only the previous conditions were met. Believe me, I'm not exactly a wallflower,  can give as good as I get and I'm not worried about some local tough guy flexin'. It's just I don't have time nor interest in doing so anymore. Is there anything more tedious and pointless than a "discussion" where in every other post you have to fend off hostilities?

3
Temple of the Roguelike / Re: The Temple is crumbling down...
« on: March 27, 2019, 08:06:35 AM »
To be clear, I don't think many users have ran away scared because you're so edgy, krice. It's rather that people come here to discuss Roguelikes, not listen to some random dude's whining and mostly off topic rants (flame wars about genre definitions and languages get old fast).

Having "edgy" discussions and opininated posters is one thing - nothing wrong with that, it's normal on every forum. Having somebody tell you right off the bat  "fuck off, you don't belong here" and then seeing this being at worst cheered on, at best tolerated by mods and regulars is entirely different matter.  I know what I would do if I was a new poster- shrug, write off this board as ridiculous and move on.

It's been like this for years and it fed into the general discord between the fans of classic RLs and the modern crowd.

Like I said, I don't think nor expect that anything can be done about it, it will just remain a tumbleweed-strewn playground for the few delusionals who think that they are the true voice of RL community. Meanwhile, the rest of the RL world has moved around it and onwards, kind of like Americans did in WW2 with those Pacific Islands with hardcore Japanese garnison.

I don't find watching this pleasant at all, because of old sentiments, so it's most likely my last post here too.

At the moment spam is also 3-deep in some threads. So there's that too :)

4
Temple of the Roguelike / The Temple is crumbling down...
« on: March 22, 2019, 09:11:28 AM »
Let's be frank: this place is dying.

Now, forums across the internet have suffered from people moving to other models - Twitter, reddit, Discord etc, but I think there's more to that in the case of TOTR.

One reason would definitely be zero-moderation approach which allowed the resident, ahem, "troll", to almost single-handedly scare away just about any new member/dev and turn most of discussion (or even news) here into a toxic dumpster fire.

The lack of any control is also allowing the bots to flood this board with spam, one of which I see today is 3 days old. While some of them are amusingly intelligent, it's a sure sign of a forum dying.

The Announcements thread, which before was a kind of rock-solid resource and one of the better reasons to still check on this place has also suffered lately. I totally understand that getter77, who has been tirelessly maintaining it (and TOTR in general) for years may have other obligations or is just burned out. Perhaps he could get some support though?

Personally, my forum dwelling days are long-over, so I don't really have a horse in this race, but I still do have a great sentiment for the Temple - this is where my RL adventure has started after all. And  I do believe forums  still have a place in the internet life, especially in niche communities such as ours. Sure, most of the RL-chat is now on reddit, which is a decent resource but it has its flaws, main being its flash-in-the-pan nature.

Juts wanted to speak my mind about this for some time, not holding my breath for any changes or reaction (apart from the predictable one :) It would be nice to see this place revitalised but perhaps its time has come to an end, sadly similarly to that of the nearly-extinct species which is a Classic Roguelike.


5
V1.0 "中壢 Blues" released 7th Dec 2018

-added the XDRL directory which contains "competition" roguelikes
-updated other directories
-stats: 1942 archives - 21.9 Gigabytes - 1520 games - 1473 individual ones - ~500(?) sources 

Full changelog: http://www.arkhammanor.com/rpgbase/ARL changelog v1.0.txt

6
Funny, I'm preparing a new update for ArchiveRL (1.0 too, ha) and thought about your game, hoping it's still in development. And presto, few days later there is a new version! :) Awesome.

I must give it a go again, the game must be so much more advanced now than when I last played...gee, now I see the  last version on my HDD is 0.4.8.

7
Other Announcements / Re: Roguelike Radio podcast
« on: October 04, 2018, 09:54:22 AM »
It seems you fall for the allure of the "must win" mentality. For me, somebody who came to RLs from 3 decades in c/jRPG land, where you play games to "finish" them, it was so refreshing to discover a completely different approach. Now I enjoy RLs for the ever changing situations, emergence, stories and other genre-specific peculiarities. I've played Linley's Crawl nearly every day for the last several years, never won and still look forward very much to starting again, even if I die 3 times within 10 minutes. Same goes for the likes of Sil, ADOM, Qud, Nethack and other trad classics. Sure, it's good to have something to aim for - I'm not really a fan of infinite dungeons - but it's so much more about the journey than the destination. For me at least.

Therefore the last thing I'd like to happen is for roguelikes to "act like any RPG would". Sadly, such opinions are heard quite often nowadays with constant harping about how the old design is just a 30 year old mistake, ID game/food/clocks/permadeath/etc sucks and so on. People seem not to like such devices to get in the way of them winning and being generally victorious. And games which borrow from this kind of ideology frankly bore me (thinking of Dungeonmans or TOME here).  That is not to say they shouldn't exist - as long as we remember this approach is just different, not the right one.

8
Ok, it works now, well, sort of because I had some crashes (to desktop) in-game.
-one happened when  I tried to give something to an NPC with F10
-then I started next game and it crashed just after few moves for no particular reason

I'll send you contents of the log via pm, I can't figure how to attach it to a post.

Game looks great and snazzy so hopefully you can find out what's up and I will be able to play for real :)

EDIT: log too big for PM. Sent email instead, let me know if you got it coz these get lost in spams quite often nowadays

9
The log file is empty, this is from the cmd window:
Quote
Traceback (most recent call last):
  File "site-packages\PyInstaller\loader\rthooks\pyi_rth_pkgres.py", line 11, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "site-packages\pkg_resources\__init__.py", line 36, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\parser.py", line 12, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\feedparser.py", line 27, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\message.py", line 16, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\charset.py", line 13, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\base64mime.py", line 40, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\utils.py", line 32, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "email\_parseaddr.py", line 16, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "calendar.py", line 3, in <module>
  File "c:\users\simen\temp\pip-build-tpd5tu\pyinstaller\PyInstaller\loader\pyimod03_importers.py", line 396, in load_module
  File "config.py", line 1110, in <module>
  File "config.py", line 909, in setup_assist
pygame.error: Couldn't open ../graphics/parchment.png
[7188] Failed to execute script pyi_rth_pkgres


There is the parchment.png file and I run the lost.exe as Admin with all permissions. It's the first install on this machine and since forever - of course I'm curious :)

10
Just tried on Win 10, does not work for me. A window opens and throws some messages, too fast to read though.

11
v0.8 "Meimei"

-new PLATFORM directory : all the roguelikes not available on Windows and exclusive to other systems (68 new archives)
-some games were updated since the 0.7 release
-new games were added to previous sections
-ability to browse the collection on archive.org and pick individual games

Full changelog: http://arkhammanor.com/rpgbase/ARLv0.8changelog.txt

12
V0.7 "Happy New Year (Of Hachi)"

-added MISC & VARIANT sections
-updated BETA+STABLE/DOS/SOURCE sections
-further reorganised and simplified
-Stats: 1038 archives - 10.4 Gigabytes - 677 games - 620 individual ones - 361 sources 

This is now a fairly complete package, ie everything-but-the-7DRLs. And non-Windows platform exclusives. And some games I missed. Oh well. Coming in the next editions.

Hosted at archive.org: https://archive.org/details/ArchiveRL.7z. Individual downloads are now also available

Detailed readme: http://arkhammanor.com/rpgbase/RLdb.html


Quote
HOW YOU CAN HELP & CONTRIBUTE

Up till now this project has been mostly an individual effort, only announced on Roguetemple forums and plagued by slow pace due to IRL debuffs. However, it now reached a major completion stage, where it makes sense to publicize it more widely and ask for rogulike community's assistance. 

Here's what  would be most appreciated:
-simple "bug reporting" - despite thorough examination there are bound to be mistakes: spelling errors, archive/files/directory problems, doc-file mismatches and so on.
-trying to find & rescue games from the MISSING doc (http://arkhammanor.com/rpgbase/ARL MISSING.ods)
-testing the games: I've personally tried quite lot of them - but not all, and mostly on x64 Windows
-any historical and informational error corrections and contributions
-adding more games/sources/docs/info/etc
-compiling sources that have no corresponding binaries
-building either Linux or Mac side of this archive.
-providing feedback regarding structure and methodology of this project

Please read the ARL README or check the website for more details regarding this section.



13
This is a link to version 2.20a: https://mega.nz/#F!lwJnjTjA!HHDSo0pSaDuZ0M-07WFj9Q!MxBUDa7B

Version 2.22a is in ArchiveRL: https://archive.org/details/ArchiveRL.7z but you have to download the whole thing (~7GB). IF you want to do that it's best to wait a day or two since I'm about to upload a new version of this archive.

14
It's in the Archive but the site and downloads for Arena/Pyromancer are still up anyway:

http://roguecentral.org/doryen/games/arena/

15
Early Dev / Re: City of the Damned
« on: January 13, 2018, 11:22:38 AM »
Your game is already one of my favourite new roguelikes - innovative, fresh and exciting. To hear you plan a meta-layer, like a campaign/strategy to tie the missions together is basically mind-reading - just what I always wished was possible while playing this sweet-but-short game.

It would push it into the big leagues, no doubt :)

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