In 7.2 companions are immortal?
e: They're mortal...
Projectiles seems to penetrate walls.
It's only example, I don't know where was 'h', but it looks like this:
base position:
##########
# @ #
# ########
#h########
# #
##########
[shoot]
animation of ammo's flight:
##########
# @ #
# #|######
#h/#######
# #
##########
When player steps on stun trap, sometimes message is not displayed. I mean that violet text, seems it is shown only when player try to move. But 'stunned' condition applies not only to moving, but also to shooting. Would be good if message like 'Not while stunned!' was shown.
Companion ascii-tile should vary to player character (maybe a bit darker?). Positioning in dungeon fights would be easier.
Barbarian village ALWAYS make sense
I'm not joking. Even now subneolithic (pottery + hunter-gathering) tribes exist. So, barbarian village in late medieval isn't very controversial imo. Place this location in most isolated... hm, *place*, make it difficult to reach (maybe in 'black marks' on east? And special condition to discover that village? Dunno, maybe very small island in the sea/ocean, raft is necessary?).
edit: Ouch.
Bug: Error drawing Dark One Stalker
All the time there are new lines with this message. Should I sent save file to you? To help bug-hunting?
e2: Hm, I save Arabeth's husband. His symbol '@' gone, but tile still is blocked.