About level up messages - ok, I understand. But maybe it's a good idea to disable appearing this message while 'R'esting? In this case it looks weird - rather like bug, not feature. Player press one key and a large number of same message appears in one moment... One reminder should be enough.
Maybe could you let player moving with minimap displayed? It would be nice feature.
I love new design of UI and new XP-bar! Looks amazing.
One more suggestion about minimap. Now, locations are divided into several parts. In some locations these parts are rather similar - for example in Enchanted Forest. What do you think about additional, less detailed minimap (standard under 'm', this one under 'M') of whole location? Or 'minimap' with scheme of parts of current location? Or another system to notify player in which part he is currently and what are other parts of location? Probably it should show only already visited / explored 'boards'...
edit: I'm not sure, because I cannot check previous messages, but... I'm rather certain that Nature's Rings auto-id's as +3 +1, but later is inscribed (and works) as +3 +3.
And I don't know if it is intentional but after unequpping this ring only max-hp and max-mp lowers to 'standard' values.
Current-HP and Current-MP remains boostededit2: Hunger decreases faster than thirst. A bit strange. edit4: Not now. It's a bit random, or so? Maybe it's about drinking water and eating in tavern... But at starting game, I didn't eat and drink long time, and thirst decreases faster than hunger.
edit3: Sacrificing items - nice idea, I like this. But why temple sing looks like sign of alchemy shop?
edit5: Negotiation about price of service (bandit's quest) is count as 'evil deed'? Why?
edit6: 'Take all' option would improve picking loot
edit7: After buying a horse same message as in earlier versions appears: "Time and food consumption lowered...". What about thirst?