Stable 2 Released!
Change log:
-----Highlights:-----
- Dual-wielding!
- New village with 5 new quests
- 6 new areas
- Prettier ASCII grass
- Items have weights; being overencumbered prevents moving
- Redesigned Hell
- Droppable Unique Items that only drop once
- Polearms implemented
- Updated unique item descriptions
- Simple screen fade effects
-----Full log:-----
Bugs and Mistakes
* Fixed a crash with Zombies being killed by Damage over Time spells such as Poison Cloud
* Fixed Ranger's +100 Life on Hit starting Dagger
* Fixed some bows that couldn't fire
* Fixed countless rendering problems in special cases
* Fixed a major bug when buying multiple times same equipment
* Basic melee attack did not receive bonus from Skills
- Fixed bought items that are dropped being not visible when out of fov
- Some melee Talents erroneously did not receive proficiency bonus from two-handed weapons
- Some melee Talents erroneously did not receive proficiency bonus
- Non-magical Great Flail was erroneously one-handed
- Many minor and major undocumented bug fixes
General
* Dual-wielding is implemented; dual shields and dual one-handed weapons. For dual-wielding wear weapons or shields in both off-hand and main hand, normal combat only works when player has a weapon in MAIN HAND
* Shops restock at 08:00 instead of when leveling
* Inn meals are more filling
- Latest saved game is now the first in load menu
- Death from overeating does not happen so early
- Shops have sign posts outside
- Save games can be deleted in-game
- Sell all -option for items with count of one removed
Items
* Droppable uniques implemented: 25 Unique Items that can be dropped only once
* New weapon proficiency: Polearms
* New weapon: Sickle; one-handed polearm
* New weapon: Trident; one-handed polearm
* New weapon: Spear; two-handed polearm
* New weapon: Voulge; two-handed polearm
* Item description displays category
* Item description displays weight
- Halberd becomes a polearm instead of a axe
- Magical items are colored blue in ASCII
- Unique items are colored purple in ASCII
Players / Talents / Such
* New Skill: Dual-Wield
* Active Effects on Character Screen shows now the bonuses and penalties of each effects
* Overpower is +1 damage for 50 turns instead of +2 for the next 6 hits
Quests
* New Quest: Retrieve farmer's savings from his destroyed farm
* New Quest: Investigate the chants heard at nearby ruins of a village
* New Quest: Kill the hydra at the sewers of Laketown
* New Quest: Retrieve an artifact from ruins of an extinct civilization
* New Quest: Hunt an escaped murderer
* Players will meet The Bad Guy when entering the Hell; this interaction will have in the future the chance to divide plot in two different paths
* To be able to kill The Bad Guy players must clear 4 Elemental Towers in Hell and pick 4 orbs of element to enter the last area
- 3 new effects from purified well
- Undead archcleric quest is no longer doable without being spoken with Silywyn
Areas
* New village: Laketown
* New area: Sewers of Laketown
* New area: Relgadur's Farm
* New area: Darkwind Caves
* New area: Ruins of Fairhaven
* New area: Black Forest
* Some areas relocated to make room for upcoming content
* Fortress of Hell is now 16 procedurally generated levels and 4 boss areas
* Hell contains now own waypoint system
* Removed content: Dragon areas in Hell, wardstones
- Eastdale renamed to Westdale
Monsters
* Elementals can now be found in Hell too
* 4 new bosses in Hell
* 4 new bosses elsewhere
- Air elementals become immune to lightning spells
- New monsters: Sewer Rat, Carrion Crawler, Worshipper, Worshipper Mage, Clay Golem, Iron Golem, Wasp, Bear, Hawk, Snake, Sword Spider, Huge Snake, Scorpion