Thanks
Eh, my fighter is dead
There is no time/other limit of being poisoned? I was healthy fighter, and snake poison me. I though this problem gone after some time, but no. I used potion of rejuvenation and three potions of healing over time, but this didn't help.
However, game became too easy. Very early game - with first levels of temple, with bandit's lair - is moderately difficult. Then there is sudden increase of difficult - Crypt can be hard, sometimes I have to use healing potions. Unfortunely, later game is very easy. I passed caves without healing, without risk. And every special location is without danger - Curvin is weak, hydra is weak, headhunter is weak, and so on. Only ruins are a bit harder, but boss of Ancient Temple is lame
Fights with headhunter or Zidir's deamon should be difficult, but... Just nope.
Next problem is balance of weapons. At the beginning I obtained Needle - guarantee artifact. Until the Blaid I didn't found ANY better weapon. One item was more interesting than others - magical halaberd +1STR.
Next thoughts... Rubonite walls are too garish, too bright. I know, 'rubonite', so 'ruby', so red colour, but I feels that I should *search* for rubonite veins.
When player meets with Zidir on crossroads, more logical will be make 'stairs' on road, not in forest. It's more probable if player will be walk by road, not forest-near-road.
If I stand near two persons, game decide which whom I will talk. Would be nice if player can choose target of talk. Or simply move Zidir a little further from bartender
What's about Hodir's quest? I was in mid-late game, though, and I didn't find fragments which Hodirs want.
Magical Plate Armor of
Life [+25 AC, +5
MP]. Life suffix suggests that this armour gives bonus for HP, not MP.
At the end: there is problem with corpses outside FOV. When monster stand on it, corpse are not displayed, so we can 'track' enemies. I don't know if it affects other objects.