I don't know which bugs are fixed now - more than a month after releasing version 6, but I want to write some feelings and noticed bugs.
Game is generally well-balanced - I remember that a few versions earlier this was a big problem, there was hard to survive first levels. Now it's a lot better. Unfortunely, the main problem at beginning is food, not enemies. The best choice in early game is buying horse. Otherwise player can have problem with travelling in wilderness. I would suggest one of severals possibilities: less price of food rations; more food rations in starting equipment; more... nutritions? rations; or, simply, a bit less consumption energy on world map (maybe 25% less?).
I think that enemies - maybe only in special locations (like Old Mines, Farm) - doesn't act (move, or so) unless not see the player first time.
Maybe I am in mistake, but I think that when I first time come to Altar Room, the 'left arrow' was thin. Thinner than other symbols.
There is one thing to fix in level-up screen. Order of descriptions (INT after WIS) isn't same as order of options (WIS after INT). This is annoying. I was reading skill's descriptions and wanted to raise my wisnes. Description of WIS was fourth in order, so I pressed 'd' key. INT increased.
One more thing about in-game texts. The journal is... a bit unhelpful. Maybe this is intentional, dont't know, but the number of cities, NPCs and quest in your game is large. When I see in journal that, for example... 'I met strange woman, she want to obtain black rose'. When I have 12 quests and 5 pages in journal... It's hard to remember where was this woman. And what is her name. You know, will be good if journal have more specific info.
"quest symbols" (I mean yellow '!' and '?') need... upgrades? IF journal is rather vague should be nice to make additional symbols (maybe violet/blue '?' ?) to NPC which quest are done, but not, hm, 'returned' - I hope I write understandable...
edit: Why you removed possibility to change font size?
e2: I play as monk. At character level 9, except gaining passive talent 'unarmed proficiency I', I have to choose weapon proficiency. Looks a bit weird for monk, and this is not mentioned in choosing class menu.
e3: If I want to use magic, I must have book equipped? And I can have only one book prepared? A bit strange, if there is not a lot space in eq.