Author Topic: Rogue - let's beat it  (Read 298131 times)

Squeeealer

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Re: Rogue - let's beat it
« Reply #285 on: March 19, 2019, 05:22:39 PM »
Hmm Rogue V5 is pretty interesting with the different ID scrolls. In a way it's a buff I feel like because since there are a lot more ID scrolls around you then you aren't forced to save the precious few in the IBM version just for rings/wands. Like I was identifying potions and even weapons/armor throughout my last game because what else am I supposed to do with an identify potion scroll besides identifying potions?

So are you always supposed to run away from trolls? I could kill them with my +1, +1 two handed sword but not two in a row which is what screwed my last game from being able to get to floor 18. If trolls are that tough how are you even supposed to manage griffins/medusas/dragons/etc? I'm guessing from floor 16 you need to just start running to the stairs ASAP? This was the case in Torneko no Daibouken, the first Mystery Dungeon game in Japan that is based heavily on Rogue. Also do medusa's confuse by melee attack or is it a beam?

On the topic of beams, are the wands of fire/lightning/cold/magic missile worth using? Do they reflect like Ice Monster ice beams in the Epyx version?

I would say it's way more valuable to have Scroll of Identify.  There's just not much value in identifying potions, scrolls, armor, and weapons most of the time because they are so easily use-ID'd. Of course that can get you into trouble or waste it, but that's worth it compared to the value of identifying game-changing wands and rings.

No, you aren't supposed to run from Trolls. But they are definitely a benchmark of how good your chances are at going any further. I definitely use my wands and other "get out of jail free cards" if I don't have a two-handed sword. +1, +1 is pretty good, but you're right, at about Depth 14 is where you need to start pumping it up with anything - enchants, xp levels, improve your STR, etc.

Yes, at some point it's time to run, and that point is 17.  That's where Medusae start to appear.  I don't know what you call it, but they can confuse you if you can see them I think is the rule I go by.  There's some way to get next to them without getting confused, but I don't understand exactly how that works.  Even if you duck into a room, then back into the hallway, they can confuse you the moment they step in. But at least with each move you'll either be moving away from them or attacking them.

From my experience, magic missile is pretty weak, but like a lot of projectiles, I assume your xp level and especially your STR can affect it(?) I just use up the charges on whatever I'd use arrows against. I'm not sure where you're playing, but on rlgallery.org elwin fixed the elemental wands and now they actually do good damage (as was intended) when they hit. I think there are very few instances where monsters are protected against an element. You named one and the other might be Dragons vs fire.

ShawnPhipps

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Re: Rogue - let's beat it
« Reply #286 on: April 18, 2019, 08:13:50 PM »
there are many versions so that would be an important factor to know.

i play the versions i have installed here from time to time for testing them out and to make sure they work as expected for the version of my websife endfin mince https://asean-wen.org/phenq-reviews/ rogomatic that i am working on.

some versions are much easier than others.  :)

Your ideas will be put into my current let's play of Streets of Rogue and I want an interesting and outright hilarious challenge to try to beat.
« Last Edit: March 11, 2020, 09:13:47 PM by ShawnPhipps »

Squeeealer

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Re: Rogue - let's beat it
« Reply #287 on: May 09, 2019, 05:46:50 PM »
IT'S NOT FAIR!

Do you know how often I've ever actually died from starving or starving-related incidents?  Like maybe one out of 100 runs.

For the first time ever I had an armor class of 13.  I found a +3 plate, had two enchantments, then lo and behold the only unidentified scroll in my stash was waterproofing.  About 30 seconds later I find yet another enchantment. During this short sequence I'm weak and then starving.  Why oh why did it have to be this run?!  At least I didn't have a weapons upgrade or I would be hating life right now.

Squeeealer

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Re: Rogue - let's beat it
« Reply #288 on: June 03, 2019, 02:59:06 PM »
arrrrrgh!  I wasn't likely to complete anything, but I did have a chance at getting the amulet before dying.  i was on 20 with a scroll of scare monster and a couple other tricks up my sleeve.  I took one step as soon as I arrived on 20 and fell into a sleep trap at the exact moment a medusa emerges from the darkness. Considering how much I've played this game, death by sleep trap almost never happens for me.  The big strike against me in this run was no weapons upgrade and only one enchant on my base mace.

I also am finally understanding something (perhaps) and I have mentioned it before.  The base mace is +1, +1.  I believe this means that against lower level enemies like Hobgoblins and Rattlesnakes it can be, and probably is, a superior weapon than ANY +0, +x weapon. Getting that hit to connect is huge early as enemies are hard to hit and you have so little HP.  It's hard to know when is the right time to use the upgrade, though. Certainly once you get any enchantment, but what if you don't find one?  I guess after you achieve a certain experience level because then you don't need that first +1 quite as much.

Squeeealer

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Re: Rogue - let's beat it
« Reply #289 on: June 05, 2019, 08:42:38 PM »
Had a really rare room yesterday.  It was 3x3 and of the nine spaces four of them had potions.  It was not a treasure room.

Squeeealer

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Re: Rogue - let's beat it
« Reply #290 on: July 07, 2019, 07:18:01 PM »
Finally started streaming Rogue on Twitch.  I'll be doing it some here and there and you can also catch me running another Roguelike that's very entertaining.  I'm Squeeealer on Twitch - give me a follow... or Rogue, or Lufia II: Rise of the Sinistrals

I had a DEEP run as one of my first runs!  check it out here on youtube.  If you don't want to watch the first run that fails, skip ahead 20 mins.  But there's lots of good commentary for beginners.

https://www.twitch.tv/videos/449568755?filter=highlights&sort=time

elwin - where are you, man?  I love your rlgallery.org and I want to talk to you if you're up for it.

Squeeealer

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Re: Rogue - let's beat it
« Reply #291 on: July 07, 2019, 07:25:33 PM »
Oops - meant to post a youtube link:

https://www.youtube.com/watch?v=uptMhaFXQF0

Garnavis

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Re: Rogue - let's beat it
« Reply #292 on: September 07, 2019, 08:48:43 PM »
Howdy Rogue-likers. Been trying Rogue V5 for a few days now on rlgallery.org and found this thread. Just wanted to drop in to say hi! I don't think I've made it past floor 10 or so but I'll try to update here if I start to get really deep.

Squeeealer

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Re: Rogue - let's beat it
« Reply #293 on: September 11, 2019, 07:59:59 PM »
Welcome!  I've been playing for years now on rlgallery and have only beaten it once.  fames just recently joined and has already beaten it!  You can find a couple posts from him earlier in this thread.  I hope you check out this thread in its entirety - lots of good stuff!

mouser

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Re: Rogue - let's beat it
« Reply #294 on: January 12, 2020, 03:02:47 PM »
Hello!

I have just gotten started with rogue.

I started with RogueClone III by Tim Stoehr. Then I discovered rlgallery.org and started experimenting with Rogue V3. An Umber-Hulk smashed my run heh. Too bad because I was Str 18/lots and had a nice two handed swordy toy.

Something I notice is that you are always running light of equipment in this game. It is very easy to not find necessary resources. By the end of my run I had some unidentified rings and I had ran out of the good scrolls.

What are the gameplay differences across versions?

mouser

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Re: Rogue - let's beat it
« Reply #295 on: January 13, 2020, 02:45:07 PM »
I just noticed that the playable versions at rlgallery.org and the ones offered for download on the same site are not exactly the same.  Are the playable versions patched for bugs or something?

Garnavis

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Re: Rogue - let's beat it
« Reply #296 on: January 18, 2020, 07:31:41 PM »
The person who maintains rlgallery has posted here about making some modifications to the hosted versions, so yes, I think they've just been patched for bugs!

If you haven't already, I recommend looking at  the Rogue's Vade-Mecum. It has a lot of useful information, including some of the differences between versions 3, 4, and 5. Happy roguing!

mouser

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Re: Rogue - let's beat it
« Reply #297 on: January 19, 2020, 02:58:43 PM »
The person who maintains rlgallery has posted here about making some modifications to the hosted versions, so yes, I think they've just been patched for bugs!

If you haven't already, I recommend looking at  the Rogue's Vade-Mecum. It has a lot of useful information, including some of the differences between versions 3, 4, and 5. Happy roguing!

Thank you very much.

I already knew about the Vade-Mecum, but giving it more links is not bad :P

I think the ISRUN bug mentioned earlier in this same thread is making V5 noticeably harder than intended by the developers. It looks like the maintainer of the early roguelikes collection is just keeping the +4 to-hit bonus for the monsters in the name of historical accuracy. I suspect it would be a better idea to do the opposite - fix ISRUN so the bonus is applied when hitting stationary targets only. A patchset for accomplish that already exists.

Any thoughts?

Troubler

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Re: Rogue - let's beat it
« Reply #298 on: January 20, 2020, 06:24:11 AM »
I think the ISRUN bug mentioned earlier in this same thread is making V5 noticeably harder than intended by the developers. It looks like the maintainer of the early roguelikes collection is just keeping the +4 to-hit bonus for the monsters in the name of historical accuracy. I suspect it would be a better idea to do the opposite - fix ISRUN so the bonus is applied when hitting stationary targets only. A patchset for accomplish that already exists.

Any thoughts?
I like the historical accuracy myself. That's one of the draws to this kind of thing. Luckily version 3 doesn't have the bug and that's the one I played.
Rlgallery also has competitive elements, so fixing the bug isn't really fair for those people who played the game with it present.
Though I wouldn't mind if a fixed version was hosted alongside the existing ones.

If you wanted to contact the maintainer of the site though, good luck. I haven't seen him around since before I started posting here.
I wanted to tell the guy my scores weren't being updated anymore. I remember having fun trying to increase my average.

mouser

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Re: Rogue - let's beat it
« Reply #299 on: January 20, 2020, 03:38:11 PM »
I am also all for historical accuracy and all that. And I am also guessing I will be playing V3 more often than V5 at rlgallery. V5 will be for those times when I feel like having a hard time.

The Early Rorguelike Collection elwinR maintains does not look extremely active, but it is not dead, so I suppose the guy is still playing with the code.

I like the historical accuracy myself. That's one of the draws to this kind of thing. Luckily version 3 doesn't have the bug and that's the one I played.
Rlgallery also has competitive elements, so fixing the bug isn't really fair for those people who played the game with it present.
Though I wouldn't mind if a fixed version was hosted alongside the existing ones.

If you wanted to contact the maintainer of the site though, good luck. I haven't seen him around since before I started posting here.
I wanted to tell the guy my scores weren't being updated anymore. I remember having fun trying to increase my average.