Troubler - where you at? Still Rogue-ing?
Of course, I'm not giving up that easily. I just took a break for a while. Sorry I missed your last response there.
After some considerations, I think that identification is the least of my problems with version 5. They really ream you with that IS_RUN bug.
Speaking of that I was thinking about switching to version 4, for functional wands, but I believe it may have the same IS_RUN bug as version 5.
From quickly checking the code it seemed that way. But, I'm not entirely sure. I found the +4 held bonus at least.
That would explain the lack of success in it. Either that or just a lack of interest. It seems like the neglected middle child no one talks about.
Last time I think I was trying a "one game a day" routine to maximize my focus when playing.
It was somewhat successful in raising my average score, but even that didn't help my xorn problem much.
I might keep up doing it this way, though it might even work against me since victory almost entirely relies on certain drops. More repetitions might be preferable.
Earlier on I tried a very brazen "power-dive" strategy, which was based around increasing repetitions since you just can't progress without certain items past a point.
Since the chance of finding those items is entirely random regardless, and active exploration might work more against you in food consumption and danger than help.
That is to say, if I find a +3 splint mail, it is almost completely by random chance. Meanwhile looking for things like this just gets me a few potions, rust monsters, and trolls.
If someone knew some statistics they might be able to figure out the risk in exploring vs diving. Though I might just be seeing patterns out of nothing.
I couldn't imagine using identify on weapons or armor, though with the ID restrictions maybe. Getting a +8 plate mail sounds like a dream come true. That's some crazy luck, but I don't know what the version is like.
V5 I think has an advantage as far as strength goes. Generally I just try to keep it above 15 for the +1. To get +2 here is very lucky with 4-5 potions needed. But I don't know how drops vary.