STUFF I'M JUST NOW LEARNING OR CURRENT STRATEGIES FOR ITEM USE
I am just now understanding the actions of putting on/taking off armor and rings. Armor seems to take forever - like two turns to take off and two turns to put on or something. Ah, wait. I bet it's just one turn, but it seems like two when you're facing off with a faster Aquator.
Rings, on the other hand (no pun intended), seem to take zero turns. Previously, I had been pretty much ignoring my rings of sustain strength or sustain armor unless I had truckloads of food. I didn't realize that once I came face to face with a Rattlesnake or Aquator I could simply slip on the ring with no turn taken, finish the fight, then take the ring right back off.
Item use:
Wands and Staves
Lightning/Fire/Cold/Missile - I'm not sure I have ever had a good experience with any of these. They seem to miss, you can't use them in close quarters, and I just plain have better luck with a bow and arrow or other projectiles. Maybe I'm doing something wrong like not using them at the right distance or vs the right enemies?
Haste Monster and Teleport To - almost no idea unless these are just supposed to be evil tricks on us. Maybe if you have two enemies chasing you, one is an Aquator and you have waterproofing, so you want the Aquator right next to you acting as a virtual roadblock to the other enemies coming from that direction.
Invisibility - this must just be another evil trick on us unless using it on a Medusa prevents them from confusing us. Almost all strategies I've seen for Medusae are nearly worthless unless you are in a lit room.
Drain Life - I will actually use this sometimes now. If I can recover HP quickly due to ring of regeneration or simply a higher experience level, I'll use this to kill Leprechauns or Nymphs when I'm low on projectiles or they are in close quarters. When else is a good time to use this?
Cancellation - I've also been using this on Leprechauns and Nymphs in specific situations. I would really prefer to use vs Wraiths since one bad battle against them can ruin a run. Not really interested in using vs Rattlesnakes or Aquators, and have never had a good opportunity to use vs Medusae.
Polymorph - everyone know when to use this, but sometimes it's fun to use really early in a large lit room to see if you get an enemy you can beat with arrows at a distance.
Rings
Rings of Add STR, Dexterity, Protection, Increase Damage - I almost never use these. I don't want the drain on my appetite. Maybe I use one when I have a Ring of Slow Digestion to go with it. I always tell myself I'll slip one on when I run into a tough enemy, but then I get scared it will count as a turn.
Searching - I never use this. Do you guys?
Stealth - only started using this after that guy talked about it earlier in this thread. I usually don't have a bunch of extra food, so I am constantly taking it on an off as I cross room thresholds and make sure rooms are clear.
Regeneration - again, my concern is my appetite. So I just put it on when I need to recover or am about to have a tough fight. Otherwise, not wearing it.
Scrolls
Monster Confusion - works best in hallways. Best to just go ahead and use at the beginning of battle instead of waiting to see how the first few attacks go. What I don't understand is how it's decided when an enemy recovers from being confused. Sometimes it seems to happen pretty quickly and sometimes they seem to stay confused for quite a while. Or maybe it's 18 turns just when we get confused?
Remove Curse - I love having an identified one of these. Then I can feel free to test out all my equipment - especially rings since you've got two hands to use!
Aggravate Monsters - I've never really found a good use for this. I understand like when you've dropped a Scroll of Scare Monster or you are in a large lit room and want to beat up enemies from a distance, but winding or blocked hallways often prevent it from working out the way I want it to.
Create Monster - I usually use this when I've cleared a floor and am on the stairs. If it's something I don't like I just go downstairs. If it's something I do like I get experience or maybe even a Leprechaun. By far the most awesome use of this was when a super tough enemy was around a corner from me, in desperation I used a scroll hoping it would teleport me, and instead it created a stationary monster blocking the one I was scared of an letting me get away.
Potions
Magic/Monster Detection - I try to use this about two rooms into a new floor. That way a monster might have already spawned and I can see where and who all the enemies are. I especially love when it turns out there is a treasure room on that floor so I can prepare or avoid accordingly.
Blindness - recently I quaffed one of these and since I had another I went ahead and quaffed it to get it out of inventory. I think it made me blind for twice as long - not what I was expecting.
Confusion - can you throw this at an enemy to confuse them in V5?
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Projectiles - what does it mean when a projectile has a negative value to it? Less damage? Less likely to hit?
Any strategies you guys like to use in item usage?