Author Topic: The Temple of Torment  (Read 233392 times)

Endorya

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Re: The Temple of Torment
« Reply #165 on: May 19, 2014, 08:47:56 PM »
Sweeeeeet!

Trying it right now!
"You are never alone. Death is always near watching you."

Endorya

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Re: The Temple of Torment
« Reply #166 on: May 19, 2014, 09:37:41 PM »
Ok, I've redone the caverns. Man I really hope you like this one because this was really nasty to draw  :-\

https://www.dropbox.com/s/8ddu85j6bifsz06/Caverns.png
"You are never alone. Death is always near watching you."

Aukustus

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Re: The Temple of Torment
« Reply #167 on: May 19, 2014, 09:46:51 PM »
Ok, I've redone the caverns. Man I really hope you like this one because this was really nasty to draw  :-\

https://www.dropbox.com/s/8ddu85j6bifsz06/Caverns.png

I like that, keep up the good work!

---

I figured out that it's also possible to combine single color backgrounds with graphical floor tiles by selecting background color that's close to the tile's general color. No idea how that would work out. Probably the noise is better for overall look.
« Last Edit: May 19, 2014, 10:05:02 PM by Aukustus »

Endorya

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Re: The Temple of Torment
« Reply #168 on: May 20, 2014, 07:09:45 AM »
What about having an image as background itself? Is it possible or it must be single color?
"You are never alone. Death is always near watching you."

Aukustus

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Re: The Temple of Torment
« Reply #169 on: May 20, 2014, 08:10:57 AM »
Do you mean putting transparent tiles on top of textured background? I don't think it's possible.

Speaking of backgrounds, I really want menu graphic at some point. The background.png is rendered every time a menu is accessed and it can be graphical. Main menu graphics and in-game menu graphics would be good.

Endorya

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Re: The Temple of Torment
« Reply #170 on: May 20, 2014, 10:54:49 AM »
Speaking of backgrounds, I really want menu graphic at some point. The background.png is rendered every time a menu is accessed and it can be graphical. Main menu graphics and in-game menu graphics would be good.

Yap. Black screens are seriously boring.
"You are never alone. Death is always near watching you."

Endorya

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Re: The Temple of Torment
« Reply #171 on: May 20, 2014, 11:00:47 AM »
Ok. I redesigned tiles for Ruins and Dungeons. This includes both walls and floors so you will have to reassign tile codes for these templates. I also draw the house's interior with some simply wooden plates.

Dungeons: (these are crude looking crafted walls and floors)
https://www.dropbox.com/s/lrcmf7ek2ptnvjx/Dungeons.png

Ruins: (I tried to make them look old with some moss and degraded wall bricks)
https://www.dropbox.com/s/6irtbqbf46ywm2t/Ruins.png

House Interior:
https://www.dropbox.com/s/9ic59wtjnyq2227/HouseInterior.png
« Last Edit: May 20, 2014, 11:02:47 AM by Endorya »
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Aukustus

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Re: The Temple of Torment
« Reply #172 on: May 20, 2014, 11:19:27 AM »
I like them very much. Do you mean catacombs by "dungeons"?

Endorya

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Re: The Temple of Torment
« Reply #173 on: May 20, 2014, 11:39:05 AM »
I like them very much. Do you mean catacombs by "dungeons"?

Oh, yeah. My bad :)

And finally hell!
https://www.dropbox.com/s/1gmdquwoc1yqc36/Hell.png
« Last Edit: May 20, 2014, 11:55:08 AM by Endorya »
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Aukustus

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Re: The Temple of Torment
« Reply #174 on: May 20, 2014, 11:41:10 AM »
I really love that artwork! I truly appreciate you work here.

Endorya

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Re: The Temple of Torment
« Reply #175 on: May 20, 2014, 11:49:48 AM »
I really love that artwork! I truly appreciate you work here.
Thank you. I'm really happy I could help you out.

Grab the new tiles here:
https://www.dropbox.com/s/qjklk12bwr1xe6k/font16x16.png
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Endorya

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Re: The Temple of Torment
« Reply #176 on: May 20, 2014, 12:57:48 PM »
What do you think of these gold old fashioned iron gates?
https://www.dropbox.com/s/7vx475dy94plu0e/IronGate.png

I think the Ruins template is now properly in sync without those arc (and ugly if I may) looking doors. We could have door types for each level.

Why aren't doors and items being effected by the character's field of view light source? They are always at maximum brightness which makes it look a bit weird.
« Last Edit: May 20, 2014, 01:07:03 PM by Endorya »
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Aukustus

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Re: The Temple of Torment
« Reply #177 on: May 20, 2014, 02:09:44 PM »
What do you think of these gold old fashioned iron gates?
https://www.dropbox.com/s/7vx475dy94plu0e/IronGate.png

I think the Ruins template is now properly in sync without those arc (and ugly if I may) looking doors. We could have door types for each level.
That's cool. I think too there could be doors for each setting.

Why aren't doors and items being effected by the character's field of view light source? They are always at maximum brightness which makes it look a bit weird.

I had them affected but my code had a bug so I disabled it. Now they are affected by distance since I figured out the bug.

Endorya

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Re: The Temple of Torment
« Reply #178 on: May 20, 2014, 04:25:05 PM »
"You are never alone. Death is always near watching you."

Aukustus

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Re: The Temple of Torment
« Reply #179 on: May 20, 2014, 04:50:34 PM »
I like that. The door's floor part will be the same color as the ground floor since I fixed the objects's color regarding the distance.