Author Topic: The Temple of Torment  (Read 233358 times)

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #180 on: May 20, 2014, 05:08:27 PM »
I like that. The door's floor part will be the same color as the ground floor since I fixed the objects's color regarding the distance.

Are objects and blood splatters being also rectified?
"You are never alone. Death is always near watching you."

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #181 on: May 20, 2014, 05:16:28 PM »
I like that. The door's floor part will be the same color as the ground floor since I fixed the objects's color regarding the distance.

Are objects and blood splatters being also rectified?

Rectify is an unknown word for me  :D but translator told it means correcting, if I understood your question correctly, everything in the game except in the world map takes into account player's distance to it and selects respective brightness.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #182 on: May 20, 2014, 07:17:52 PM »
Perfect then. Tomorrow I might do more tiles. Tonight I need to develop my own project.
"You are never alone. Death is always near watching you."

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #183 on: May 20, 2014, 07:28:03 PM »
Perfect then. Tomorrow I might do more tiles. Tonight I need to develop my own project.

Make sure that you have enough time for your own projects, I don't want you to spend all your time working on my game :D.

I'd be willing to test your game when it's playable!

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #184 on: May 20, 2014, 07:59:07 PM »
No worries. I like helping and drawing and it has been a while since I last did some pixel art, so it is fine to exercise it. Are you developing your game all by yourself?
« Last Edit: May 20, 2014, 08:09:17 PM by Endorya »
"You are never alone. Death is always near watching you."

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #185 on: May 20, 2014, 08:10:53 PM »
No worries. I like helping and drawing and it has been a while since I last did some pixel art, so it is fine to exercise it. Are you developing your game all by yourself?

Yep. Just me.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #186 on: May 21, 2014, 07:50:27 AM »
I tried to create a door for the Hell template but the game tints the whole sprite with red. Any thoughts on that?
"You are never alone. Death is always near watching you."

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #187 on: May 21, 2014, 12:51:35 PM »
I tried to create a door for the Hell template but the game tints the whole sprite with red. Any thoughts on that?

Yeah. My door placement code places the regular door and overlays it with red color in hell. I'll code the doors to be different sprites in font file and upload new debug version.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #188 on: May 21, 2014, 01:15:08 PM »
Ok. In the mean time I redesigned Hell portals and added Hell gates:
https://www.dropbox.com/s/ufpaqr1x2qi9xja/HellPortalsAndDoors.png
"You are never alone. Death is always near watching you."

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #189 on: May 21, 2014, 01:47:10 PM »
I really like your art style since it really in my opinion fits in the game.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #190 on: May 21, 2014, 02:43:32 PM »
I'm doing it in a way so it doesn't look "cute". This is in fact what I would do for myself because as you, I also hate cute graphics. A roguelike is supposed to be a serious deal, harsh and with gore messages. Having cute graphics completely destroys the essence of roguelikes IMHO.
« Last Edit: May 21, 2014, 02:48:09 PM by Endorya »
"You are never alone. Death is always near watching you."

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #191 on: May 21, 2014, 03:25:52 PM »
I'm doing it in a way so it doesn't look "cute". This is in fact what I would do for myself because as you, I also hate cute graphics. A roguelike is supposed to be a serious deal, harsh and with gore messages. Having cute graphics completely destroys the essence of roguelikes IMHO.

That's true.

https://dl.dropboxusercontent.com/u/95372567/dist2.rar

There's now own tiles for every setting's doors. I've added a small letter on top of each tile to tell what settings it is:
In this order:
V: wooden closed door in villages
V: wooden open door in villages
S: stone close door in village barracks
S: stone open door in village barracks
C: closed door catacombs
C: open door catacombs
R: closed door ruins
R: open door ruins
H: closed door hell
H: open door hell
T: closed door temple
T: open door temple

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: The Temple of Torment
« Reply #192 on: May 21, 2014, 06:56:42 PM »
Sweet! I'm already drawing the remaining doors. :)
"You are never alone. Death is always near watching you."

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: The Temple of Torment
« Reply #193 on: May 21, 2014, 07:02:30 PM »
I'm doing it in a way so it doesn't look "cute". This is in fact what I would do for myself because as you, I also hate cute graphics. A roguelike is supposed to be a serious deal, harsh and with gore messages. Having cute graphics completely destroys the essence of roguelikes IMHO.

I agree completely! And I *really* need to find some time to play this!
Maybe over the weekend?

... well, a woman can dream...

Aukustus

  • Rogueliker
  • ***
  • Posts: 440
  • Karma: +0/-0
    • View Profile
    • The Temple of Torment
Re: The Temple of Torment
« Reply #194 on: May 21, 2014, 07:13:11 PM »
Be sure to test the official beta releases and not the debug modes here  :). You might also be interested in that a lot of the stuff in my game is modified d20 stuff.

I've figured out the talents for Druid:
Shapeshift: Bear mode with increased hp, ac and damage
Nature's Will: Roots enemies to their position
Call Lightning: A lightning strikes one enemy

Now only remains the Bard's talents and the quest reward artifacts for the 3 new classes. Then there's 3 new classes to play.
« Last Edit: May 21, 2014, 07:16:12 PM by Aukustus »