Author Topic: The Veins of the Earth BETA 12!  (Read 95183 times)

getter77

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Re: Underdark BETA dev announcement
« Reply #30 on: August 04, 2013, 02:33:01 PM »
I always forget to post this exact other link that is OGL relevant to the above:

http://www.d20pfsrd.com/
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Zireael

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Re: Underdark BETA dev announcement
« Reply #31 on: August 04, 2013, 06:17:14 PM »
Thanks for the Pathfinder link :)

Tooltips now display monster CR.
I've fixed an issue with armor check penalty all by myself and made character sheet, tooltips and log messages colored, to make important stuff more visible.

A friend has promised to help us with items & monsters and Seb is working on a new map generator.

getter77

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Re: Underdark BETA dev announcement
« Reply #32 on: August 04, 2013, 06:42:27 PM »
Awesome, congrats on it all continuing to come together and everybody pitching in at getting one thing or another better situated.   8)

I think that's all the OGL stuff out there period, unless you start to dig into the Retroclones which are perhaps a bit too removed, at least at this stage considering all there is to go.

Heh, I look forward to an eventual progress meter that tops out at "Well, this is pretty much at Incursion's level plus or minus a few bits" then heads onward.
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XLambda

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Re: Underdark BETA dev announcement
« Reply #33 on: August 04, 2013, 09:49:35 PM »
One good thing about the T-Engine is how easy it is to set up addons for existing modules. In this case, it means that people can more or less easily house-rule the game. :)

Heh, I look forward to an eventual progress meter that tops out at "Well, this is pretty much at Incursion's level plus or minus a few bits" then heads onward.
That would be quite an achievement. I'm not a 3.x edition person, so I don't even understand everything, but omg is there a ton of stuff in Incursion. The dungeon generation alone is its own special type of awesome.
« Last Edit: August 04, 2013, 09:51:57 PM by XLambda »

Zireael

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Re: the Veins of the Earth BETA dev announcement
« Reply #34 on: August 05, 2013, 08:13:06 AM »
Quote
Awesome, congrats on it all continuing to come together and everybody pitching in at getting one thing or another better situated.   8)

See, that's why I love Open Source. 2 people can do much more than 1.

Quote
Heh, I look forward to an eventual progress meter that tops out at "Well, this is pretty much at Incursion's level plus or minus a few bits" then heads onward.

LOL, so do I.

Version 0.0.7 (beta 1.75) has just been released on git and ToME.

CHANGELOG:
 •new map generator
◦armor check penalty bug fixed
 ◦colored log, char sheet and tooltips
 ◦encumbrance displayed in char sheet
 ◦encumbrance fixed

There's a few bugs waiting to be ironed out before beta 2, as well as class-dependent level up (the code is in, but it borks out. If anyone's so inclined, I could use a helping hand)

/derp. I'm getting scared of making a changelog for an eventual minor (0.x.0) release, let alone a major one!/

EDIT: Game renamed due to someone pointing out "Underdark" is considered PI.
« Last Edit: August 05, 2013, 10:55:04 AM by Zireael »

getter77

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Re: The Veins of the Earth BETA dev announcement
« Reply #35 on: August 05, 2013, 11:54:33 AM »
A salient move on the name change, even besides the fact that this now frees your hand to eventually work in other sorts of underground venues and happenings beyond just the canonical sort of Underdark.

Heh, just keep that progress pace and changelogs rolling and all should work out just fine---those milestones in particular should wind up extra delicious ones as they'll mark serious new levels of progress and polish.
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Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #36 on: August 05, 2013, 05:09:29 PM »
A salient move on the name change, even besides the fact that this now frees your hand to eventually work in other sorts of underground venues and happenings beyond just the canonical sort of Underdark.

Heh, just keep that progress pace and changelogs rolling and all should work out just fine---those milestones in particular should wind up extra delicious ones as they'll mark serious new levels of progress and polish.

You mean you actually looked at the GIT milestones? I thought it was only us 2 who used them.

getter77

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Re: The Veins of the Earth BETA dev announcement
« Reply #37 on: August 05, 2013, 05:41:20 PM »
Heh, not exactly though I did just now dig around a little bit and find that part---having a point buy option for those not keen on rolling is definitely a good idea for one.
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Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #38 on: August 08, 2013, 02:53:33 PM »
We're over halfway to beta2, as GIT says, and we even managed to get some stuff done which was planned for beta 2.5.

Also, the mod now has a page at ModDB.

Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #39 on: August 12, 2013, 08:10:56 AM »
I've been rolling out some small improvements over the past few days (mostly to do with the colors and with character generator).

I've also coded some new content (ecl, log display, achievements, random name generator, item identification), however, the code seems to be buggy.
Seb's almost done bugfixing the multiclassing code, however.

Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #40 on: August 12, 2013, 03:16:43 PM »
Belay that. I just got item identification to work, which means you have a working skill to see how skills work in VotE.

In other words, we only need multiclassing (class-dependent level-up) and skill select screen to work and you'll get beta 2.

getter77

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Re: The Veins of the Earth BETA dev announcement
« Reply #41 on: August 12, 2013, 04:02:50 PM »
Quite a nice start to the week then!   8)
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Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #42 on: August 13, 2013, 11:28:35 AM »
Version 0.0.7b has just been made available from te4.org and should soon be available from ModDB, too.

CHANGELOG:

* implemented darkvision
* ranged attacks now use Dex instead of Str to determine bonus
* racial skill bonuses implemented

0.0.7b - 13/08/2013
* bugfixes
* ranger, rogue and wizard now get ranged weapons as starting equipment
* FOV fixes
* new items: amulet of natural armor
* deep-dwelling races no longer get a torch at game start
* colored help screen
* item identification
* usable Intuition skill
* item tooltips
* multiclassing

Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #43 on: August 14, 2013, 12:23:41 PM »
Standalone version just released!

Download it from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.7b-standalone/standalone.Veins.zip.

EDIT: The 100 hp bug has been killed.
« Last Edit: August 14, 2013, 02:38:47 PM by Zireael »

getter77

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Re: The Veins of the Earth BETA dev announcement
« Reply #44 on: August 14, 2013, 05:35:22 PM »
How surprising---based on the current milestones page I figured this was farther out, but hey, no harm in sniping at various milestone goals so long as it all works and keeps apace.   :D

In the future, probably best to have the resulting zip file labeled accordingly to the version in question.
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