Author Topic: The Veins of the Earth BETA 12!  (Read 57264 times)

chooseusername

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Re: The Veins of the Earth BETA dev announcement
« Reply #60 on: September 12, 2013, 05:19:57 AM »
I downloaded the latest version, and starting it starts up some game called Tales of Something of other.  I see that vote is an addon, but opening the addon menu and clicking on it does nothing.  This is confusing.  Can someone explain this to me?

Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #61 on: September 12, 2013, 06:36:43 AM »
I downloaded the latest version, and starting it starts up some game called Tales of Something of other.  I see that vote is an addon, but opening the addon menu and clicking on it does nothing.  This is confusing.  Can someone explain this to me?

This is a standalone version. You only need to click New Game.

The startup screen is the default one simply because I can't draw worth sh*t and a friend hasn't made us a new one yet.

chooseusername

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Re: The Veins of the Earth BETA dev announcement
« Reply #62 on: September 12, 2013, 06:52:55 AM »
Ah, thanks.  I like the clean crisp look of the game and the minimap, I assume they come with the engine.  Looking forward to seeing where this goes.

Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #63 on: September 12, 2013, 05:01:27 PM »
Actually, chooseusername, here's a present for you:

... aaand another one is out!

Grab it from here: https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.12-standalone/standalone.Veins.0.0.12.zip. ModDB downloads, as always, to come later.

CHANGELOG:
*  fix for money bug
*  code cleanup; undead moved to templates
*  increased the number of items and monsters spawned
*  new item: cord armor
*  expanded saves listing in character screen
*  working ECL
* [standalone version only] brand-new start-up screen and menu


Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #64 on: September 16, 2013, 06:26:18 PM »
Another version is out!

Grab it from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.13-standalone/standalone.Veins.0.0.13.zip. ModDB download to come later due to authorization.



CHANGELOG:

* tooltips for character sheet, containing the info that used to be in the Help screen
* Help screen now shows controls
* luminescent moss is luminescent again; typo fix; some tweaks to level generation
*  new magic items: belts of Strength, boots of dodging
*  random name generator, taking into account your class and race


Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #65 on: September 19, 2013, 07:29:17 AM »
A hotfix was just released on GitHub to fix bugged monster stats.

Grab it from: https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.13a-standalone/standalone.Veins.0.0.13a.zip

CHANGELOG:

* fixed the monster stats being 0
* monster symbols overhauled & added to legend screen
* controls screen shown automatically after char creation, now includes 'r' for rest


Zireael

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Re: The Veins of the Earth BETA dev announcement
« Reply #66 on: September 22, 2013, 12:01:20 PM »
New version is out!  ARRP

Grab it from: https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.14-standalone/standalone.Veins.0.0.14.zip



CHANGELOG:

    new races: half-drow, gnome, halfling
    revised AC (cannot exceed +5 from rings)
    revised BAB (BAB requirements for feats work now)
    magic weapons
    color-coded stats and CR in tooltips, relative to your stats and level
    favored classes
    fix vermin symbols
    update README & license & controls screen



« Last Edit: September 26, 2013, 04:07:45 PM by getter77 »

Zireael

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Re: The Veins of the Earth BETA dev announcement (ARRP v0.0.14)
« Reply #67 on: September 26, 2013, 03:21:29 PM »
Beta 3 is now out!

Download

CHANGELOG:

* typo fixes
* bugfix for magic items not showing up
* new spells: bardic cure light wounds; heal x wounds (heals a percentage of total hp); cure moderate/serious/critical wounds
* new icons for hotbar
* resting takes 8 hours if complete, less if interrupted; monsters respawn upon rest
*  Light Sleeper feat implemented
*  skills screen sorted alphabetically
*  weapon focus, improved critical, favored enemy implemented
*  no more magic items at game start
*  Exotic Weapon Proficiency needed to wield exotic weapons
*  weapon proficiencies implemented
*  double weapons working as intended

Alas, not all features originally planned for beta 3 made it in. The worst offenders are traps and point buy - I've spent days wrangling them and still can't make them work as intended. They "almost" work - but almost isn't enough when traps don't load and point buy doesn't increase stats :x
« Last Edit: September 26, 2013, 03:45:07 PM by Zireael »

getter77

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Re: The Veins of the Earth BETA dev announcement (v0.0.15 beta 3)
« Reply #68 on: September 26, 2013, 04:09:09 PM »
All good things in due time, clearly things are getting closer so it is just a matter of eventually prevailing over these respective speedbumps---keep at it and pivot to any other, easier tasks/goals meanwhile!   8)
Brian Emre Jeffears
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In Training

Zireael

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Re: The Veins of the Earth BETA dev announcement (v0.0.15 beta 3)
« Reply #69 on: October 02, 2013, 08:57:00 AM »
A new update is out!

Grab it from: https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.16-standalone/standalone.Veins.0.0.16.zip. ModDB update to come later, as usual.



CHANGELOG:

* typo fixes
* bug fix: unintended bonuses at 1st character level
* backgrounds - for those who want quicker character creation
* new skill-enhancing feats: Artist, Investigator, Magical Aptitude, Magical Talent, Negotiator, Nimble Fingers, Persuasive, Self-sufficient, Silver Palm, Stealthy, Thug
*  new feat (only as part of a background): Born Hero
*  new spells: Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Owl's Wisdom,
*  UI improvements: increased tooltip font size, moved tooltips
*  new UI skin: old gold and black semi-transparent without shadows
*  Toughness feat works as intended
*  casters gain a new spell level every 3rd level; rangers become eligible for this rule from lvl 5 onwards


Available spells per day aren't incremented properly for higher spell levels as far as I can see, but I'm back to uni and not likely to have time right now.

P.S. I think my understanding of semantic versioning is sloppy - if I'm reading the outline correctly, v.0.0.5 should have been 0.1.0, 0.0.7 should have been 0.2.0, 0.0.9 should have been 0.3.0, 0.0.12 - 0.4.0, 0.0.13 - 0.5.0, 0.0.15 - 0.6.0 and this update should be 0.7.0.
The question is, can I change the version tags on Git? And the download names on ModDB?

Zireael

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Re: The Veins of the Earth BETA dev announcement (v0.7.0 beta 3.1)
« Reply #70 on: October 12, 2013, 09:29:44 AM »
An update is out!

This is beta 3.25, code-name "Christmas Tree".

You probably know the drill by now. Grab it from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.7.1-standalone/standalone.Veins.0.7.1.zip or wait for ModDB authorization.



CHANGELOG:

* bug fix for player leaving lit tiles behind himself (kudos to Castler)
* bug fix for new keybinds (spellbook and help) not being recognized at game start [Sebsebeleb]
* bug fixes
*  new items: amulet of health, periapt of wisdom, gauntlets of ogre strength, gloves of dexterity, cloak of charisma; wands & scrolls (unusable for now)
* item tooltips now inform you of (some) magic properties if the item is identified
* expanded Quit dialog to allow discarding characters
*   traps are coded in but do not spawn yet

Note: most of the bug fixes came thanks to Castler's feedback.

Zireael

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Re: The Veins of the Earth BETA dev announcement (v0.7.0 beta 3.1)
« Reply #71 on: October 21, 2013, 10:30:37 AM »
A new version, codenamed "Swirling Red Potion" has just been released.

Grab it from here. ModDB download to come later, as usual.

CHANGELOG:

* bug fix: gain spellcasting properly if you multiclassed from a non-casting class
* bug fix: apply (uncapped) feat bonuses on top of skill ranks
* bug fix: Intuition now applies to a single item
* bug fix: ensure 1 damage unless Damage Reduction is applied
* new spells: inflict X wounds, fireball
* improved HUD - now with bars, changing color depending on the amount of HP left
* XP for descending & disarming traps added
* two weapon fighting penalties, feats & background
* death and dying closer to d20: death at -10 and detrimental effects both at 0 and in the -1 to -9 range
* level feelings (based on monster CR for now)
* changed wait a turn keybinding and added it to controls screen
* random naming for potions & scrolls

getter77

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Re: The Veins of the Earth BETA dev announcement (v0.8.0 beta 3.5)
« Reply #72 on: October 21, 2013, 11:54:16 AM »
Congrats on this release----looks like it does some damage in a variety of areas you've been aiming at for quite some time now.   8)

The 0 and negative HP range situation is interesting---are there eventual plans for classes and/or races that gain various bonus effects or special abilities instead on the path from 0 to -9?
Brian Emre Jeffears
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In Training

Zireael

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Re: The Veins of the Earth BETA dev announcement (v0.8.0 beta 3.5)
« Reply #73 on: October 22, 2013, 10:20:11 AM »
Congrats on this release----looks like it does some damage in a variety of areas you've been aiming at for quite some time now.   8)

The 0 and negative HP range situation is interesting---are there eventual plans for classes and/or races that gain various bonus effects or special abilities instead on the path from 0 to -9?

These are definitely possible in the future. I need to hammer out some bugs first and wrap up the mechanics (monk class, sorcerer class, innate spell-like abilities, cursed items. possibly item damage)

Zireael

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Re: The Veins of the Earth BETA dev announcement (v0.8.0 beta 3.5)
« Reply #74 on: October 24, 2013, 05:38:43 PM »
I think I want to use gource to make a video of the development, but hey, how do I use it?

EDIT: Wrong topic, sorry.