Pueo: the Dark Lord might be going back in with a slight tweak
Ido: eventually I want to have a way to go back to the menu, but I am trying to figure out a good way. i like the super fast restarts, so i might make it so the player clicks anywhere to continue, and on the menu button goes to the menu, but I want the player to know that clicking any where will restart. I just need to figure that out.
Ripplez: I am glad you like it and felt compelled enough to comment. I will always call it a roguelike personally as that was my original start, but the one thing that confused me was your statement on deterministic combat. I just wondered if you think randomized attacking numbers (Crits, and misses) are a major part of Roguelike combat? the main reason I ask is we had a conversation about that at work today and i was curious. but on to your feedback!
yes the I room although looking good is a bit of a problem. it seems rooms with loops and pillars to run around work much better, so room construction will focus more on that. (This is actually the reason I removed procedural generated levels and opted for prebuilt floor layouts.)
The timer has not been in long, so play testing will be a tweaking process. I did add an upwards limit, and I lowered the amount gained each floor.
Also you keep mentioning making my game something its not. I was just wondering what you meant by that. the best way I can describe this game so far is the same way some people describe sculpting with clay. The sculpture is in there I just need to carve it out. thats what this design process has been, lots of adding and subtracting to test. That said, if you could give me some examples, all feedback really helps.
Okay now on to the actual updates!!.
1. I switched the timer. its no longer a number countdown, but a big large bar across the top.
2. I don't really like the rats , so I am thinking about how to fix that.
3. thought about a few more enemies
- Wiizard. he stands still and will shoot a fireball at you, the fireball will move each turn though.
- An enemy that warps you back to your starting position on death. can be used to get out of trouble
4. Worked on the end game type stuff. more on this later.
5. add a new death message system. so when the player is killed they will know what kills them. I have to make them pretty short though. so I have
- You have Died
- Bollocks! death
- It's a Trap!
- Curses! a Trap
- Ran out of time
any ideas for more let me know. Also I am not above silly stuff and references to movies.