Hey guys. New build to try, with a lot of changes.
Try ItSo this build tests a lot of new ideas, all thrown in together. So let me know what you like and dont like.
1. I noticed players like to kill all the enemies so now to exit a floor the player needs to kill all the monsters on the level, that switches them to stairs up.
2. Switched the goblin to a dark rat, since they felt so similar.
3. Switched to a smaller map, before the game felt very spaced out.
4. wondering if I should get rid of the Diagonal moving enemies. It would let me make much more exciting levels. or I could at least make a rat that can move cardinal and diagonal.
5. A monster will spawn every 5 turns until you clear a level, so clear in as few moves as possible or you are just making more work for yourself.
Extra:
finally made some decent art for the traps. basically the trap will remain down like you see the one on the left, then every 5th turn. the Spikes will shoot out, like on the right, and kill what ever is on that square. It will be up to the player to remember when it will spring.
Also if I keep the monster spawning code, I might look into bosses. they will be special monsters, that can not be killed. they will be given a health bar, and killing spawned enemies will lower their HP. so for example you might need to kill 8 rats to kill the RatKing. so you have to run around dodging this King and taking out normal rats.