Well, I missed the ARRP-weekend by a few days but here it is.
Release 8.
http://infraarcana.wikispaces.com/DownloadsHighlights are potions and special rooms. Insanity is also more intuitive now I think.
New features*Potions (14 types)
*6 new scrolls (some old scroll effects are now potions instead)
*Special rooms with descriptions and various effects
*Some rooms give temporary shock (restored when leaving)
*New trap: Spider web
*Flying creatures actually fly (can fly over chasms, acid, etc)
*New terrain types:
~Water (slower walk speed, dodge penalty)
~Blood (slower walk speed, doge penalty, causes shock)
~Acid (does damage)
~Mud (much slower walk speed, heavy dodge penalty)
~Chasm (only flying creatures can pass)
~And a few more...
*New symbol for gravestones
*New symbol for impassable rubble
Fixes & changes*"SAN" (sanity) changed to "INS" (insanity) in the interface. Counts up from 0%. The values are called "insanity" and "shock" (or stress)
*Insanity increases when shock reaches 100% (instead of randomly happening when shock is high)
*The backstabbing skill gives highest dmg +50/100/150% extra dmg (was +50/100/150% added to rolled dmg)
*The XP info in the interface is of the format LVL: [level] NXT: [xp remaining for next lvl]
*Disease last much longer (but there are two types of potions that removes disease)
*Sadism does not decrease shock for killing LVL 1 creatures (rats, spiders...)
*A bug caused monsters to cast spells even while unaware
*Smoke was not erased when switching level
*Unseen cells are darker than in previous versions, and very slightly coloured blue
*The line under unaware monsters is blue instead of white
*When reading a scroll of summoning, the scroll identity is always revealed
*Fixed a typo when reading scrolls