Release 9 (October 12, 2011)
http://infraarcana.wikispaces.com/DownloadsHighlights:
More elaborate skill system, potion throwing, some cool monsters, kicking, doors can be jammed with spikes...
New features*Linux version
*Modified and expanded skill system:
~Some skills have been split (e.g. Firearms->Shotguns, Pistols, Automatics)
~You assign points instead of ranks
~The skills are ordered in groups (e.g. Stealth = Sneaking and Backstabbing)
~Putting points in one skill gives half the amount to all other skills in the same group
*New skills:
~Lore(Alchemy) - Used for identifying potions.
~Lore(Language) - Used for identifying scrolls.
*2 new unique monsters
*4 new common monsters
*Some more monster spells
*Doors can be jammed with iron spikes (j)
*Kick attack (k)
*Some attacks causes knock-back
*You can throw potions
*New symbol for walls (full square)
*Option for wall symbol (full square or '#')
*Option to skip intro-level
*Option for if 'Close', 'Bash', etc should always ask for direction
*Melee attack for fire hounds
*Command to "un-wield" missile weapons (M)
Fixes & changes*The command to show the message log is now 'L' (used to be 'M')
*Cultists can drop scrolls and potions
*Potions and scrolls can spawn stacked
*Fixed a problem with save files messing up identified potions
*Messages in pop-up boxes are duplicated to the message history screen
*HP is raised more when gaining new levels, and starts a bit higher
*Disease lowers you to 3/4 HP instead of 1/2 HP
*Not all room entrances have doors
*Much lower masochism bonus (you could grind xp endlessly)
*Claustrophobia can not happen next to chasms
*The stairs could be hidden by certain things created by the special rooms
*More convenient configuration file (easier to choose font image)
*New AI for Fungi from Yuggoth (to avoid an exploit)
*The map is regenerated if too small
*Prevented chasms from making unreachable "islands"
*Fixed some code that may have made the game less stable