Thank you so much for all the praise guys.
I've played several times now, and *every single time* I meet Keziah, and *every single time* I get blasted by spell after spell... slowed, diseased, blinded, you name it, while her rat bites the crap out of me. Each time I use different tactics--last time I emptied an entire shotgun on her to no avail--yet each time I die all the same. WTF?
Unique monsters spawn until you kill them. Her earliest dungeon level is 3, so from there on she will keep showing up until you deal with her. For example, she can spawn on lvl3, but you miss her and go to lvl 4, she spawns there again and you miss her again, go to lvl 5, this time she doesn't spawn, but on lvl 6 she spawns again and you kill her, thus getting rid of her permanently.
This is because there are so few unique monsters so far, so I wanted to make sure the player encountered them. I'm currently adding more though, so I may change it so they can only spawn once.
However there is one thing I like about the current method; Revenge. You can flee, and attack later when you're stronger.
Concerning difficulty; Sometimes she seems trivial to me. I usually kill her and the rat quickly with dynamite. She can also be beat by reading certain scrolls, especially blind and paralyze. Of course this requires some luck in finding those. Potions of agility (or whatever I call them, they give you perfect dodge) are also handy. Maybe she should spawn a level later to give more chances to collect these things.
Whahaha fuckin' awesome I went to an altar, read a forbidden scroll and hundreds of critters appeared around me.. then drank a potion and became blind! but then dynamite and molotov cocktails everywhere yeeeah!
Awesome story
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when items/corpses go in acid, they shoud instantly dissolve otherwise it's impossible to recognize acid squares anymore
Good idea.
stopping those zombies to arise a million times
They can only rise once. I've even made them always blow up when they're killed the second time.
when the healing process is interrupted by an event, the "esc" key should like "n" (I know I'm lazy)
Not lazy. Good idea
. Space should also cancel it
the disease condition is heavily negative, maybe it should be lightened a little (making it less probable to happen, or quickier to heal) (just a bit)
What I like about the disease is that you gain a certain respect for rats
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I will definetly keep the long duration, because it makes sense, and it also becomes important to find a potion that heals it. I may change it to 2/3hp instead of 1/2hp though, since it's very punishing now.
Btw, next version will have an option to skip this level. It's great to just jump right into the dungeon when you're tired of the forest level.
Why?
Well I got sick of it when I play-tested. Feels like the real game only begins after it.
With that said, I'm very satisfied with the look and feel of the forest, as an introductory and theme-setting level. So I'll keep it, and let the default option be to not skip it. The option is just there if you want to jump in faster.
Interesting point about how even a single outdoor area can enhance the feel of a dungeon crawling game. I probably knew this subconsciously when I made the level
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but having an entire underground forest level would be nice.
Oooh. Very cool idea. There could also be forests of gigantic mushrooms (or "cyclopean" to use a Lovecraftian term) deep under ground, where the cave levels start.