Author Topic: Infra Arcana, a horror/Lovecraft roguelike (now at v22.1.0!).  (Read 314445 times)

getter77

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Re: Infra Arcana v11.0
« Reply #150 on: December 16, 2011, 02:50:19 PM »
Right on, message relayed.
Brian Emre Jeffears
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Legend

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Re: Infra Arcana v11.0
« Reply #151 on: December 16, 2011, 05:53:20 PM »
personally, I think the game difficulty is good as is so far. Definitely kicks my ass. I manage to die on the graveyard level from time to time. I don't see any of the enemies really being like any kind of cannon-fodder.

At the same time, my views and skills will be different. I'm a long time roguelike player. Been playing for probably close to 15 years. But I'm also a more casual player. The hardcore roguelike fans are bound to find the game easier than I do.

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Re: Infra Arcana v11.0
« Reply #152 on: December 16, 2011, 08:47:52 PM »
Eh, I still have a teeny 800x600 laptop.  I keep it because it's a good ultra-portable wi-fi device with epic (9hours plus) battery life.  I use it like an e-reader tablet and to take notes in meetings. It has an (approximately half-size) keyboard I can touch-type on (if I'm careful) and it can run 32-bit versions of all my regular desktop software.   I often play a game on it to pass the time while on public transit or wherever, or take it camping to write with, or whatever.  It fits in my coat pocket.

And, even on machines with lots of pixels, they don't all arrange them the same way. A "portrait aspect" screen on my wife's main desktop machine is about twice as many pixels high as it is wide.  She uses it to do page layout for magazine articles, and having the same aspect ratio as the printed page is a win for her.

So, yeah, if you want lots of people to be able to play it, you have to be able to handle different resolutions.


NON

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Re: Infra Arcana v11.0
« Reply #153 on: December 16, 2011, 11:42:33 PM »
@ corremn

I was just made aware of a certain unintended behaviour related to saving, that explains some of the confusion earlier.

I really need start testing for more days before releasing...   :(
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

corremn

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Re: Infra Arcana v11.0
« Reply #154 on: December 17, 2011, 08:02:13 AM »
@ corremn
I really need start testing for more days before releasing...   :(

Dont sweat it, with your rate of progress, features your game is quite stable.  I have played about 20 games and apart from the non-existant specter/blank screen bug, I have had a smooth experience.  You have to build your fanbase and quick releases with extra content/features seem to be working so far :)

You are increadibly lucky you have a player base that relays errors back to you.  One of my games have had 2000+ downloads and I have had not one bug report. (and trust me there were plenty)
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

NON

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Re: Infra Arcana v11.0
« Reply #155 on: December 17, 2011, 02:32:27 PM »
@ Legend

Do you use the tab key to melee attack enemies? I think that key helps a lot in playing efficient and casual at the same time. It decreases the number of times that you accidentally let monsters get extra hits, and you can think less about which direction to press every time to attack, and more about actual tactics. In some fights you can just hold down the tab button, which is MUCH better than holding the direction key towards the monsters.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Chex Warrior

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Re: Infra Arcana v11.0
« Reply #156 on: December 17, 2011, 06:45:25 PM »
This is game is really a blast.  Love those graphics too, very cool.  I've been dying lately from a combination of near insanity and being torn apart by masses of worms... Keep it up NON, really enjoying it.

jocke the beast

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Re: Infra Arcana v11.0
« Reply #157 on: December 17, 2011, 07:39:18 PM »
I think this game really rocks. The latest updates has polished it's already shiny surface even more  8)
Personally I don't really like the tiles but I don't mind...as long as ascii-option is avaible  ;D

Great work!

Legend

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Re: Infra Arcana v11.0
« Reply #158 on: December 17, 2011, 11:00:15 PM »
I rarely use the tab key because I was under the impression that it simply decided to attack on of the monsters adjacent to you. I figured I was better off picking which monster I would attack by doing it myself.

Got my vote for RL of the year btw.

NON

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Re: Infra Arcana v11.0
« Reply #159 on: December 17, 2011, 11:34:26 PM »
as long as ascii-option is avaible  ;D
It will always be.

Quote from: Chex Warrior
torn apart by masses of worms...
They are currently overpowered to hell, partly because they can spawn more from their corpses. I've fixed this in the code so in 11.2 their spawn rate will be somewhat more modest.

Quote from: Legend
I rarely use the tab key because I was under the impression that it simply decided to attack on of the monsters adjacent to you. I figured I was better off picking which monster I would attack by doing it myself.
It uses the targeting system. If you have no target (or if the target is out of melee range), it selects one to be the new target. If you already have a target (the last enemy you attacked), it attacks that. But yeah if you want full control which monster to attack at any moment then direction keys is where it's at.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Re: Infra Arcana v11.0
« Reply #160 on: December 19, 2011, 09:06:43 PM »
v11.2 is released.

http://infraarcana.wikispaces.com/Downloads

Updates:
*The 16x24 font is fully available in ASCII mode
*Fixed a bug that prevented monsters from stepping on corpses
*Fixed a bug that allowed saving anywhere
*Removed spirit points (sanity is now the only "resource" needed to cast spells)
*The ghosts touch attack now causes slowness instead of draining spirit points
*Ghosts can no longer use their touch attack while unaware of the player
*Worm masses can no longer spawn worms from their corpses
*Lowered the effects of Dodging, Fortitude and Toughness
*Chances for scrolls and potions spawning is a bit higher
*Slightly reduced the damage from spear traps
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

getter77

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Re: Infra Arcana v11.0
« Reply #161 on: December 19, 2011, 09:32:31 PM »
Woo hoo for release brisk goodness.   ;D
Brian Emre Jeffears
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Re: Infra Arcana v11.0
« Reply #162 on: December 19, 2011, 11:32:16 PM »
Quote
*Lowered the effects of Dodging, Fortitude and Toughness

:(

Chex Warrior

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Re: Infra Arcana v11.0
« Reply #163 on: December 21, 2011, 01:15:20 PM »
NON,  whenever I reload I only seem to sometimes completely fill up the number of bullets I have, sometimes I end up with less. Whats up with this?

NON

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Re: Infra Arcana v11.0
« Reply #164 on: December 21, 2011, 05:35:36 PM »
Tested it. I could reproduce a similar problem (a very minor problem). Could you be more specific? Did you wield a pistol with a full clip when saving? Did you have non-full clips in the inventory?

*EDIT*
I first thought you meant when you load a game. You probably meant when you reload firearms.

I have never encountered a problem with this myself. My guess is you reload to a non-full clip. When you reload a gun using clips, the clip in the gun is put in the inventory, and the clip with most ammo in it is loaded in the gun. So if you have 3/7 bullets in the gun and a clip with 5/7 bullets in the inventory, and nothing more, you reload with the 5/7 clip.
« Last Edit: December 21, 2011, 05:53:29 PM by NON »
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.