Author Topic: Infra Arcana, a horror/Lovecraft roguelike (now at v22.1.0!).  (Read 260971 times)

getter77

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Re: Infra Arcana v11.0
« Reply #180 on: February 01, 2012, 08:54:36 PM »
Congrats on the new employment NON, just keep at things however you do and strive to stay healthy and enjoy things---I get the feeling that one way or another Infra Arcana still has a bright time of it ahead, just perhaps not on such a breakneck pace.   :)
Brian Emre Jeffears
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Legend

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Re: Infra Arcana v11.0
« Reply #181 on: February 03, 2012, 01:12:21 PM »
Congratulations on the new job.

Sorry to hear the game has become like a job for you. I have been through similar things with music and board game designs. It sucks when you get that feeling.

Hope you get to come back to it someday. But either way, it's a great game as is. Although I was hoping for a nail gun for my birthday :(  And/or spiked mace.

Good luck on the new job man. Hope it brings great things for you.

Darren Grey

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Re: Infra Arcana v11.0
« Reply #182 on: February 07, 2012, 12:28:48 AM »
Infra Arcana episode is up:

http://roguelikeradio.blogspot.com/2012/02/episode-22-infra-arcana.html

Thanks to both Legend and NON for taking part - was great speaking with you both  :)

NON

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Re: Infra Arcana v11.0
« Reply #183 on: February 07, 2012, 12:48:32 PM »
It was a good show.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

XLambda

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Re: Infra Arcana v11.0
« Reply #184 on: February 07, 2012, 01:12:27 PM »
IƤ! Shub-Niggurath! Looking forward to listening to this one!

 

NON

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Re: Infra Arcana v11.0
« Reply #185 on: February 08, 2012, 10:04:10 AM »
Hm, this episode and the new "Let's plays" on youtube is sparking some new interest...
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

XLambda

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Re: Infra Arcana v11.0
« Reply #186 on: February 08, 2012, 02:00:56 PM »
Hm, this episode and the new "Let's plays" on youtube is sparking some new interest...

Deserved attention, I'd say.  8)

Darren Grey

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Re: Infra Arcana v11.0
« Reply #187 on: February 08, 2012, 04:06:42 PM »
One of the things I like about the podcast is it helps focus a bit of attention on some worthy roguelikes.

Legend

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Re: Infra Arcana v11.0
« Reply #188 on: February 10, 2012, 04:17:49 AM »
Hm, this episode and the new "Let's plays" on youtube is sparking some new interest...

You mean interest by others to play it? Or interest by you continue development?

Either way, definitely good to hear.

NON

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Re: Infra Arcana v11.0
« Reply #189 on: February 10, 2012, 07:38:01 AM »
I meant the latter.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Infra Arcana v12.0
« Reply #190 on: May 27, 2012, 09:27:48 AM »
Ah yeah :D

Download:
http://infraarcana.wikispaces.com/Downloads

What's new:
*New map generator
*A character screen (@) with info about skills and mental conditions
*Reworked skill system - merging, balancing, grouping
*New skill: Mobility (occasionally get free turn when moving)
*Some monsters can use the sneaking and backstabbing skills
*Monsters can sometimes spawn on an earlier depth than normal
*3 new monsters
*A couple more spells that monsters can cast
*New weapon: Spike Gun
*Merged wear and wield command
*It is now possible to use ranged weapons while Terrified (with a hit penalty). It also gives a dodge bonus now
*Reworked magic system. Spells can now be identified/memorized when cast from a manuscript (removed studying)
*New status effects: Blessed/Cursed (bonus/penalty to all rolls)
*Darkness gives shock instead of the room (so lighting up a dark area with a flare removes the shock)
*HP bonus per level is fixed instead of random
*Armor durability % is no longer shown in the interface (only the protection value)
*Replaced graves in the dungeon with tombs
*Hunting horrors (deepest monsters) are somewhat weaker
*Fixed a bug that prevented hit chance bonus vs unaware monsters
*Removed and merged some redundant scrolls and potions
*Quaffing a potion of stealth also causes all monsters to forget you
*Fixed a bug that allowed explosion graphics to be rendered in unseen cells
*The number of dungeon levels has been reduced from 30 to 25
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

getter77

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Re: Infra Arcana v12.0
« Reply #191 on: May 27, 2012, 11:36:48 AM »
Now that's how you start a Sunday!   8)

Fantastic to see this updating again, congrats and thanks for all the hard work NON!   ;D
Brian Emre Jeffears
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NON

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Re: Infra Arcana v12.0
« Reply #192 on: May 27, 2012, 11:58:21 AM »
Thanks for the praise
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

jocke the beast

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Re: Infra Arcana v12.0
« Reply #193 on: May 27, 2012, 06:54:16 PM »
Awesome news!
Thanks a bunch, been waiting awhile for this  ;D

NON

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Re: Infra Arcana v12.0
« Reply #194 on: June 09, 2012, 11:38:06 AM »
v12.1

http://infraarcana.wikispaces.com/Downloads

*Linux version
*The game should use a lot less CPU power
*Smoother rendering in certain cases (e.g. no flickering when blinded)
*Blue colors are brighter for better visibility
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.