I do have such a time system now, that could make the round take 42% less time or something. But I'm about to change this for a more predictable system (one monster may for example have 3 moves for every 5 you have, a nice steady ratio). I don't like the way it is now, it's too chaotic, and that eliminates a big tactical aspect of the game. I'd rather have the player look at the patterns and be able to plan their moves.
I think the new way you are about to change it too sounds good.
I could just throw it in as its own category I guess, an ability that goes from 0 to 100% in one pick, but it feels ugly. Hm, maybe I should go back to having abilities be measured in ranks again, it's easier to add little fun traits like this then...
I did like the ranks system, And I do like being able to have traits like this. The recent system has grown on me a bit though. Kinda hard to say which I like better personally so far. If it does remain the same, then I think the "each point put into the trait, makes it so there is a possibility of switching weapons without taking a turn? The more points you have in the trait, the more likely the free turn may occur until you have maxed it out and you always get to switch without taking a turn. " might work with the way you are about to change the timing.
Man you've been advocating the mace for months, now I'll have to add it soon.
I think it's been a while since I mentioned it last. :p And yes you should.
For some reason I just think the spiked mace and the sawtooth/nail gun would go really nicely with your game. The nail gun could possibly knock enemies back to the wall and pin them too it temporarily. Or have a chance of doing that. Or just rip them to shreds with rusty nails.
They fit with the somewhat bizarre and strange/mystical horror feel of the game in my opinion. The flare gun is sounding fun too.
This game and hydra slayer are the only two roguelikes I liked enough to want to take such an interest in and give my opinions/ideas for. (the guys over at doomrl either ignored me or flamed me so I gave up trying. )
anyways, mace or no mace, nail gun or no nail gun, I will keep playing Infra Arcana and love doing so.
p.s. I do still really want the spiked mace and nail gun. :p
p.p.s. my birthday is March 1stThanks for considering and responding to my input btw.