Author Topic: Infra Arcana, a horror/Lovecraft roguelike (now at v22.1.0!).  (Read 314438 times)

Chex Warrior

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Re: Infra Arcana v11.0
« Reply #165 on: December 21, 2011, 05:51:31 PM »
Not sure, as soon as I get home I'll check it out. I do remember that it seemed to only occur when using the Colt pistol.

NON

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Re: Infra Arcana v11.0
« Reply #166 on: December 21, 2011, 05:52:29 PM »
See the edit in my previous post.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Chex Warrior

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Re: Infra Arcana v11.0
« Reply #167 on: December 21, 2011, 05:56:37 PM »
Yup, load weapons thats what I meant.

EDIT: Yeah, actually I felt that's what was happening.

Legend

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Re: Infra Arcana v11.0
« Reply #168 on: December 22, 2011, 10:29:42 AM »
starting to miss the 2 hp minimum increase when the player levels up.

What's a good tactic against the ooze? Shotgun is not very good I found out.

NON

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Re: Infra Arcana v11.0
« Reply #169 on: December 22, 2011, 11:32:15 AM »
I pummel them with throwing knives or rocks, or hit-and-back in melee. It's probably best not to waste high-damage/rare ammo on them since they are a relatively low threat, just a big bag of HP.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

corremn

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Re: Infra Arcana v11.0
« Reply #170 on: December 22, 2011, 11:45:06 PM »
I also love the fact they can "ooze" under doors.  I assume thats a feature not a bug? Something to steal for my games though :)
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

NON

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Re: Infra Arcana v11.0
« Reply #171 on: December 23, 2011, 06:32:22 AM »
Yeah it's a feature, but I don't think they do it in 11.x. It got lost in a refactoring - I need to put it back again.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

corremn

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Re: Infra Arcana v11.0
« Reply #172 on: December 23, 2011, 12:21:22 PM »
Yeah it's a feature, but I don't think they do it in 11.x. It got lost in a refactoring - I need to put it back again.

Well I think it is cool. Not sure if I could hit it though if it was sitting on a door. Maybe it would make more sense if it moves from one side to the other without sitting on the door tile.

Little things like this make the RL genre so cool, too bad most "little features" dont really get noticed.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

NON

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Re: Infra Arcana v11.0
« Reply #173 on: December 23, 2011, 01:01:28 PM »
Not sure if I could hit it though if it was sitting on a door.
It's just a matter of checking for monsters in the target cell before checking the feature in it, which I think was already fixed for v11.

Little things like this make the RL genre so cool
My sentiment exactly! It's the sum of neat little details that lifts the experience above just an analytical challenge. This is what I call "complexity" in the good sense (as opposed to bad "complexity" such as obtuse user interface).
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Legend

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Re: Infra Arcana v11.0
« Reply #174 on: January 10, 2012, 05:08:31 AM »
the discussion page on your page seems to have vanished. On purpose?

Darren Grey

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Re: Infra Arcana v11.0
« Reply #175 on: January 31, 2012, 01:02:32 PM »
We're looking to focus the next episode of Roguelike Radio on Infra Arcana.  Anyone with experience of the game (that includes you, NON) interested in taking part?  It'll be at 8:30pm GMT on Monday 6th Feb (though we can be flexible).

Legend

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Re: Infra Arcana v11.0
« Reply #176 on: February 01, 2012, 03:39:07 AM »
We're looking to focus the next episode of Roguelike Radio on Infra Arcana.  Anyone with experience of the game (that includes you, NON) interested in taking part?  It'll be at 8:30pm GMT on Monday 6th Feb (though we can be flexible).

Awwww... I'd love to take part since I have been playing quite frequently since it first popped up and offered a few of the ideas that made it into the game. Unfortunately, I have no mic or webcam for my laptop to participate. :( :( :(  It would be great if NON takes part. You might want to email him since I don't think he has been on the forum too frequently lately.

***EDIT***
Now that I think of it, my buddy has a webcam and/or mic I think. Maybe I can use his. How could I take part and what are the requirements?
« Last Edit: February 01, 2012, 05:02:22 AM by Legend »

corremn

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Re: Infra Arcana v11.0
« Reply #177 on: February 01, 2012, 10:56:40 AM »
Yeah, I have nothing but good things to say about this game, however I don't do so well at 6am ;D
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Darren Grey

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Re: Infra Arcana v11.0
« Reply #178 on: February 01, 2012, 01:26:04 PM »
Now that I think of it, my buddy has a webcam and/or mic I think. Maybe I can use his. How could I take part and what are the requirements?

My Skype username is darrenjohngrey.  Add me and we can do a call with a sound check some time to see if it's viable.

NON

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Re: Infra Arcana v11.0
« Reply #179 on: February 01, 2012, 07:43:17 PM »
Hello again guys

Yes it's been a while since I posted here. I have been less involved with Roguelike-ing lately, and the game has been put on hold since December. I put a lot of effort in it last year with big and frequent updates. For the most part it has been great fun, but lately it has begun to feel more like doing a second job. Speaking of which, I actually got a job in software engineering thanks to this game, which is pretty awesome and more than I thought I would ever get from it. The problem is that it doesn't work out for me to program the whole day, then go home and program the game in the evening. I find it unhealthy, both physically and mentally.

I may continue some day - and I hope I do - since I have so many ideas I want to make real. There are some short-term stuff that needs fixing as well, like the bugs mentioned in this thread. But at the moment I just don't have the motivation. I'm simply burnt out. Working on this game is now not a source of joy, but a source of stress, and that's pretty terrible for a hobby. If someone told me they want to take over the development, I would gladly hand over the source code.

With that said, I would still love to participate in  a radio show about the game. I'm happy and proud with how the game itself has turned out.

*EDIT*
Quote from: Legend
the discussion page on your page seems to have vanished. On purpose?
No it's still there. It's just that Wikispaces changed the layout (for worse). The discussion page can be found in the top-right corner (the icon is two overlapping quote bubbles)

Quote from: corremn
Standing on a corpse does not allow it to rise again. - Not sure if this is intended behavior but I exploit it a lot.
It's a feature. A little silly, but I think it's strategically fun. Sometimes you have to consider standing in a worse position to keep a zombie down during a fight.
Also, you almost won the game. Those Hunting Horrors are almost impossible to beat by normal means, but they only exist for the last two levels. Too bad you didn't use that descent scroll. :)
« Last Edit: February 01, 2012, 08:02:37 PM by NON »
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.