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Messages - Chex Warrior

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31
Programming / Re: Opium, whiskey, insanity
« on: May 11, 2012, 03:50:20 AM »
Alright some other ideas:

Alcohol, like suggested before, could lower insanity and maybe reduce damage at the cost of lower intelligence (i.e. learning spells and the like).

Cocaine could increase dodge but lower a players aim (maybe just for ranged attacks) to simulate the jitters.

You could also include cigarettes, cigars and the like which have a minimal, but useful effect on insanity with little downside except maybe having the highest addiction rate.

Finally, all drugs have a chance of making the person addicted which would have various negative effects.

32
Programming / Re: Opium, whiskey, insanity
« on: May 09, 2012, 04:33:31 PM »
It would be cool if certain drugs could help with spell casting, and generally increase stats. However as a disadvantage, taking certain drugs could reveal new horrible kinds of monsters (like in the Hounds of Tindalos).

33
Cool glad to see this got finished, will definitely play this as soon as I can.

34
I'll agree with the above reviewer that it does look a bit odd, but the permadeath and procedural generation sounds awesome (the reviewer was not as enthused). Thanks Getter, I'm gonna check this out.

35
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: February 29, 2012, 01:42:14 PM »
You mean Frozen Depths? Its right on google...

But if you mean other roguelikes take a look here:
http://roguebasin.roguelikedevelopment.org/index.php/Main_Page

36
Well I've officially lost my first character to crawl 0.10... poor kenku gladiator... I mean tengu!

37
Programming / Re: Cardlike - Doing another version for this year's 7DRL
« on: February 02, 2012, 12:34:12 PM »
Quote
I was writing my own...not pretty!

Yes nanDECK will make your life so much easier, I remember the old days of trying to make cards in MSPaint. I only wish this program had been around when I was in high school!

38
Classic Roguelikes / Re: Beaten Any Roguelikes?
« on: February 01, 2012, 11:07:55 PM »
Nope, the only RL I ever won was Broken Bottle and honestly I felt like I lost (haha, great game though).

39
Programming / Re: Cardlike - Doing another version for this year's 7DRL
« on: February 01, 2012, 11:05:27 PM »
I design games and make mods as a hobby, and I think another roguelike card game is a great idea. I don't know what you use to make the game but I wanted to point you at this: http://www.nand.it/nandeck/

It is, simply put, the greatest program in every way for tabletop game designers (and free).

40
Traditional Roguelikes (Turn Based) / Re: Infra Arcana v11.0
« on: December 21, 2011, 05:56:37 PM »
Yup, load weapons thats what I meant.

EDIT: Yeah, actually I felt that's what was happening.

41
Traditional Roguelikes (Turn Based) / Re: Infra Arcana v11.0
« on: December 21, 2011, 05:51:31 PM »
Not sure, as soon as I get home I'll check it out. I do remember that it seemed to only occur when using the Colt pistol.

42
Traditional Roguelikes (Turn Based) / Re: Infra Arcana v11.0
« on: December 21, 2011, 01:15:20 PM »
NON,  whenever I reload I only seem to sometimes completely fill up the number of bullets I have, sometimes I end up with less. Whats up with this?

43
Traditional Roguelikes (Turn Based) / Re: Infra Arcana v11.0
« on: December 17, 2011, 06:45:25 PM »
This is game is really a blast.  Love those graphics too, very cool.  I've been dying lately from a combination of near insanity and being torn apart by masses of worms... Keep it up NON, really enjoying it.

44
Early Dev / Re: Clarion - The Open-World Graphical Roguelike
« on: December 12, 2011, 04:09:26 AM »
Games pretty cool, will definitely keep an eye on this. And, I love that music! Reminds me of EarthBound...

45
This game is really fun, love the look of the SDL version.

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