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Programming / Re: Opium, whiskey, insanity
« on: May 11, 2012, 03:50:20 AM »
Alright some other ideas:
Alcohol, like suggested before, could lower insanity and maybe reduce damage at the cost of lower intelligence (i.e. learning spells and the like).
Cocaine could increase dodge but lower a players aim (maybe just for ranged attacks) to simulate the jitters.
You could also include cigarettes, cigars and the like which have a minimal, but useful effect on insanity with little downside except maybe having the highest addiction rate.
Finally, all drugs have a chance of making the person addicted which would have various negative effects.
Alcohol, like suggested before, could lower insanity and maybe reduce damage at the cost of lower intelligence (i.e. learning spells and the like).
Cocaine could increase dodge but lower a players aim (maybe just for ranged attacks) to simulate the jitters.
You could also include cigarettes, cigars and the like which have a minimal, but useful effect on insanity with little downside except maybe having the highest addiction rate.
Finally, all drugs have a chance of making the person addicted which would have various negative effects.