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Messages - Chex Warrior

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46
Programming / Re: Peril: Experimental Survival Horror Roguelike
« on: November 17, 2011, 04:03:50 AM »
Broken Bottle was pretty horrifying, but in a tragic, regretful way.

I bet a horror RL that relied less on shock and more on atmosphere could be awesome. Imagination would be required, but thats not a bad thing.

47
1) A strong storyline, not a huge turn off but I enjoy imagining my own like in Dungeon Crawl.

2) Mouse heavy interface, I am far far to used to the keyboard now.

48
Traditional Roguelikes (Turn Based) / Re: Diggr: new release, v11.11.06
« on: November 05, 2011, 04:26:01 PM »
Awesome! I'll play this as soon as I can, hopefully the music works!

49
Other Announcements / Re: Dungeon Crawl - Removing Mountain Dwarves
« on: November 04, 2011, 01:20:28 PM »
To be honest I trust the Crawl Devs more than any other developers around, they nearly always make good decisions and I agree almost 99% with their philosophy. I just don't agree with removing Mountain Dwarves, but it won't stop me from playing. Regardless, the thread at the DC forum became a flame war (trolls on both sides) so the people who were trying to raise concerns got flamed out and the discussion is pretty much over.

50
Other Announcements / Re: Dungeon Crawl - Removing Mountain Dwarves
« on: November 01, 2011, 03:09:34 PM »
I agree, I've been playing Crawl (and roguelikes in general) for years and have never won... (I've seen a rune, once haha) but the game is extremely fun. It strikes me a strange that they'd take out a newbie race and yet they still spend so much time on making tutorials for new players, its almost as though the game is being "over" designed.

51
Other Announcements / Dungeon Crawl - Removing Mountain Dwarves
« on: November 01, 2011, 12:59:22 PM »
I recently read that the DC devs are planning to remove mountain dwarfs...

 I've read their reasons and they really seem to be missing some of the point. First off, I understand that race balance is a big deal, and I guess that MD's are not particularly different from Minotaurs and Orcs but I feel like a rework is in order before axing such an iconic race. Secondly, this seems to have become a very emotional issue for many dungeon crawlers -me included, I played a lot of dwarves when I first started and had a blast doing so, it just seems too hasty taking them out all of a sudden. This topic  needs discussing, what do you guys think?

52
Hm, well my firewall is off and I still don't hear anything. Regardless I'll continue to try this game out!

Edit: Well i got some more things to report/comment on: First I love the backstory haha. Second, inventory and item manipulation is a bit akward, IMO there should be some key shortcuts to automatically use each slot in your inventory -maybe just customizable keybindings. Secondly, and this is just something I thought of, it would be awesome if some of those monsters said things during play(squirtle and charizard come to mind). Lastly, I've been having some trouble understanding how to attack with certain weapons, the targeting system is a bit strange -again customizable keybindings would be great. Particularly the flamethrower -am I supposed to not be able to attack monsters immediately adjacent to me?

Anyhow, I'll continue to report bugs/whatever for me and my friends.

53
I was skeptical at first, but after getting a smoke machine and then some glue nanobots I realized how cool this game really was. Then my friend started complaining about being cornered and beaten to death by a charizard and I knew this was the game for me. Very enjoyable itkachev, I hope you continue to work on this. Just one question: Is there anything in particular I have to do to make the music/sound play? I hear nothing for some reason. (Win7 64bit)


54
Well, at the risk of sounding like an idiot... NON is there anyway to save a game yet? Can't seem to figure out how.

55
Early Dev / Re: Graphics concept for Infra Arcana
« on: July 15, 2011, 04:20:40 PM »
Looks cool, but I prefer ASCII...

56
This sounds like a really awesome idea, I will definitely keep track of this one.

57
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: January 26, 2011, 06:33:36 AM »
Yeah you gotta be careful with those altars, and if you see a pool of water with an item at the bottom, for the love of God don't jump into it!

58
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: January 24, 2011, 12:46:58 PM »
Hmmm... I've never boiled to death in Frozen depths before, but I can tell you that the altar gives a random modifier (good or bad) to the weapon or piece of armor you placed there. 

59
Early Dev / Re: Legacy of a Warlord
« on: January 02, 2011, 03:36:45 PM »
I really like this roguelike's idea, conquering stuff is always fun.  I'm definitely looking forward to its continued development.

60
Classic Roguelikes / Re: Does anyone play Angband any more?
« on: December 16, 2010, 08:10:12 PM »
I'm pretty sure that this is the main Angband website now: http://rephial.org/

Personally, I prefer Dungeon Crawl.

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