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Messages - Chex Warrior

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16
Traditional Roguelikes (Turn Based) / Re: Infra Arcana (now at v13.1)
« on: September 20, 2012, 07:59:30 PM »
\o/ Awesome.

17
Off-topic (Locked) / Re: D&D not allowed in USA prisons
« on: August 24, 2012, 03:33:47 PM »
I wonder if everyone plays an evil aligned character.  ;D

18
Early Dev / Re: SWOOOORDS! - Multiplayer Action Roguelike-like
« on: August 14, 2012, 12:55:30 PM »
This looks sweet. I already got my friends pumped on it.

19
Classic Roguelikes / Re: Questions about NLarn.
« on: July 22, 2012, 01:18:14 AM »
Oh, I just found out if you go to your house the doctor will tell you how much time you have left to save her.

20
Classic Roguelikes / Re: Questions about NLarn.
« on: July 20, 2012, 01:56:56 PM »
1) Not sure, but it does seem like they are supposed to, which I think is pretty cool actually.

2) I have no idea

3) I'm pretty sure its in the volcano.

4) Not certain but I feel like the game will end if your daughter dies.

5) I don't think so.

6) No

7) No, I don't believe NLarn is anywhere close to a major roguelike anymore.

21
When I try to start the game, I get an error saying: "This application has failed to start because libglib-2.0-0.dll was not found." Using the zip file version.

Yeah I got the same error, and even when I placed that dll in there, I would get another error and another, the installer works though.

22
Hey, just tried this out last night and I got some comments.

First of all I liked it, it was fun and I think its neat that you have a time limit. However I have concerns about the UI, it can be rather annoying. I'm sure your still working on this but I'm just gonna bring some points up:

1) I think any item you walkover should be automatically "examined" so you don't have to press ':' to take a look. Maybe keybindings should just be custom...  :D I find several of the keybindings to be annoying but that's really just me.

2) Messages should be colored, particularly when a weapon breaks, I can't tell you how many times I've been fighting only to realize I have no weapon (I actually do like how weapons break rather easily though). And maybe duplicate messages should have that "Some message" (x2) sort of thing.

And that's it really, I've died too often to get any deeper, but I'll let you know how it goes.

P.S. Man, those Gnome Kings are really tough, I'm sorry I ever sat down in that throne...

23
Is ADOM II going to fall by the wayside because of this?

24
Traditional Roguelikes (Turn Based) / Re: ElonaPlus (now at v1.08)
« on: July 03, 2012, 11:46:45 PM »
Whatever questionable substances were involved in the making of Elona, I thoroughly approve of them and declare my desire to get me some of that stuff. ;D

You carrying cash? I know a guy. ;)

25
Off-topic (Locked) / Re: Trading card games on computer
« on: June 13, 2012, 02:34:11 PM »
Here is a good MTG application my friend just found: http://cockatrice.de/


26
Yeah, it really does look awesome though, I'll have to buy this one when it comes out.

27
Quote
World is NOT randomly generated, but it IS infinite, so you can share what you find with friends

Wait. What does this mean exactly?

Ah, after reading the whole post I think I understand, are they trying to say the world is randomly generated only once? As you reach a new area?

28
Traditional Roguelikes (Turn Based) / Re: AURO Kickstarter
« on: May 31, 2012, 02:27:25 PM »
This looks pretty cool, I'll definitely throw'em some money.

29
Traditional Roguelikes (Turn Based) / Re: Diablo III Released
« on: May 23, 2012, 01:10:32 PM »
I love the Diablo story (hell is cool), but really Din's Curse is the better game IMO.

30
Other Announcements / Re: Infra Arcana interview
« on: May 18, 2012, 01:18:20 PM »
A good interview, I totally agree with the minimal graphics bit (they look great btw), its so important in roguelikes to use the imagination and I'm glad you feel that way.

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