Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chex Warrior

Pages: 1 ... 3 4 [5] 6 7
61
Traditional Roguelikes (Turn Based) / Re: Prospector 0.1.15 released
« on: December 07, 2010, 03:56:29 AM »
Yes, always glad to see an update.

62
Other Announcements / Re: Do you listen to music when playing Roguelikes?
« on: November 16, 2010, 04:56:22 PM »
http://www.doom2.net/~doomdepot/music.html

Get the music from this site tjg92.

63
Other Announcements / Re: Which roguelike game to play?
« on: October 12, 2010, 04:05:58 PM »
Agreed, if you haven't played through much of Crawl I suggest you keep trying. 

Also, check out the Din's Curse demo, its not a free game, but it is the most action packed ARPG I've ever played (don't worry, its a roguelike also).

http://www.soldak.com/Dins-Curse/Overview.html

64
Classic Roguelikes / Re: CRAWL I HATE YOU TO DEATH
« on: October 07, 2010, 04:25:13 AM »
That is very strange, sounds like a Xom thing to do.

65
Traditional Roguelikes (Turn Based) / Re: Prospector 0.1.14 released
« on: September 28, 2010, 01:05:19 AM »
I'm glad to see this game still going!

66
Classic Roguelikes / Re: CRAWL I HATE YOU TO DEATH
« on: September 26, 2010, 09:14:25 PM »
My turn... F**********************************************************CK this game!

...Greatest character, trapped in Orcish Mines (didn't know that could happen!) and starved to death! Starved to death! Its shameful, a minotaur fighter should go down in battle not in delirium and hunger!

67
Classic Roguelikes / Re: CRAWL I HATE YOU TO DEATH
« on: September 23, 2010, 02:31:08 AM »
Gruff, time heals all wounds. We've all lost someone close.

P.S. Hahaha

68
Early Dev / Re: Rogue Survivor Alpha 4.11
« on: September 05, 2010, 01:12:27 AM »
Roguedjack, is there any chance will be able to create key bindings for picking things up and dropping them. I'd love to stop using the mouse if I could.

69
Early Dev / Re: Adventurer - A Roguelike
« on: September 02, 2010, 02:35:34 AM »
Yeah I'm running XP SP3 and I got an error as well, nothing specific... just asked if I wanted to send a report to Microsoft. 

70
Early Dev / Re: Rogue Survivor Alpha 4.1
« on: August 27, 2010, 04:04:49 PM »
Awesome! Can't wait to explore the Hospital.

71
Classic Roguelikes / Re: help choosing a game
« on: August 22, 2010, 04:14:15 PM »
In my opinion Crawl has the best replay value, try that one.  If you need reasons why visit their site and read about their philosophy on roguelikes.  Try to give some minor roguelikes a shot as well check out Prospector, Frozen Depths and Rogue Survivor.

72
Traditional Roguelikes (Turn Based) / Re: Roguelike: Gabriel
« on: August 04, 2010, 02:14:58 AM »
I will encourage you to release it... release it!
Always room for more roguelikes and post-apocalyptic ones at that.

73
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: July 22, 2010, 11:07:11 AM »
Again I just noticed this on his website today:

18.Jul.2010
Hello again, a quick snippet of news this time, not the actual release yet. Development is going even smoother than I dared to hope, all the major features, changes and additions are in place. The to-do list only has a bit more content left to finish off, for instance a few new skills and monster abilities and then it's playtesting and balancing time.
I'll do the alpha balancing and testing myself, but after that I've decided to release a two-week beta to the public to find the last probable bugs. This version has again the most changes compared to all the previous releases, and most of the previous releases needed a quick-fix release after a week or two when people found some more critical bugs, so might as well make it a public beta. Besides, my time is limited and the developer isn't always the best one to playtest the game.
Of course no one forces you to take part in the beta and help, you can wait two more weeks for the actual polished release, but this beta is the best possible time if you want to contribute and make Frozen Depths a better game, with suggestions, feedback and other statistics I plan to ask. After the two weeks, I'll polish 1.04 for its final release based on your feedback and at last release it. I'd estimate this beta release will hit the web and RGRD somewhere near the very end of July or early August depending on the number of surprise bugs I find during alpha testing. The beta is probably only for Windows and Linux, but for the final release I'll hopefully find a kind soul to compile it for Macintosh as well.
That's about all for this quick snippet, more info to come when the beta starts. Start searching for your warmer clothes, since winter is coming!

74
Early Dev / Re: Rogue Survivor Alpha 4
« on: July 20, 2010, 02:04:35 AM »
Yes, thank you, I couldn't figure out how to go up and down stairs either. 

Roguedjack I'm lovin' it so far!

Great subway music by the way...

75
Early Dev / Re: Rogue Survivor Alpha 3.1
« on: June 18, 2010, 12:34:28 AM »
Goddamn char guards! I just heard a bunch of motorcycles and then he shot me... Maybe it was deserved I did break down his barricade and let in about five zombies.

Loving the new music by the way.

Pages: 1 ... 3 4 [5] 6 7