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Development Process & non-technical / Re: Online social roguelike
« on: January 29, 2015, 07:53:43 PM »
That's a neat idea. It would make it a lot simpler to talk about playing, without needing to jump back and forth from game window to IRC to ttyrec viewer.
If the "overworld" didn't affect the play, it might be possible to integrate it with existing roguelikes without unbalancing them. But if it did, the games could be more interesting, if they were designed properly.
If the "overworld" didn't affect the play, it might be possible to integrate it with existing roguelikes without unbalancing them. But if it did, the games could be more interesting, if they were designed properly.