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Classic Roguelikes / Re: Rogue - let's beat it
« on: November 26, 2015, 09:08:43 PM »
I was playing on the testing server a few days ago. The game started normally but kept improving. I rustproofed my ring mail early on, and found a long sword. I found a lot of food and a normal amount of gold. Later I found a two-handed sword and got my strength up to 17. But the best part was the HP increases. By XL 10, I was up to 86. I can't remember ever getting that high, even at XL 12. I thought I had a good chance of at least meeting a Dragon.
Then on level 19, I blundered into a Medusa and a Venus flytrap on the same turn. I had a wand of polymorph and managed to turn the Medusa into a Kestrel, but I couldn't get away from the Venus flytrap and I was too confused to hit it.
I hope I'm the only player who's ever had a 86-HP character pecked to death by a chirping Kestrel.
Later I discovered that Venus flytraps are not immune to polymorph and I should have tried zapping it again.
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I guess there's enough interest in a tournament that I should do one. It will work like the NetHack or DCSS tournaments - all games played in a two-week period are part of it. Winners will be chosen by highest average score.
I should be able to add chat functionality to the Web player without much trouble.
That's another good idea that I should be able to implement quickly.
I've got a bug fix or two that are top priority right now. After that I'll work on these suggestions, and then I can schedule a tournament.
Then on level 19, I blundered into a Medusa and a Venus flytrap on the same turn. I had a wand of polymorph and managed to turn the Medusa into a Kestrel, but I couldn't get away from the Venus flytrap and I was too confused to hit it.
I hope I'm the only player who's ever had a 86-HP character pecked to death by a chirping Kestrel.
Later I discovered that Venus flytraps are not immune to polymorph and I should have tried zapping it again.
------
I guess there's enough interest in a tournament that I should do one. It will work like the NetHack or DCSS tournaments - all games played in a two-week period are part of it. Winners will be chosen by highest average score.
Quote from: Squeeealer
Are we watching each other play or is the format conducive to some sense of community? I would love to be able to chat during runs on rlg.
I should be able to add chat functionality to the Web player without much trouble.
Quote from: Pertinax
Speaking of feature requests, it would be cool to be able to filter my past games based on score or max dungeon level reached, rather than just having an arbitrarily long table where a third of the entries are "killed by a hobgoblin on lvl 1."
That's another good idea that I should be able to implement quickly.
I've got a bug fix or two that are top priority right now. After that I'll work on these suggestions, and then I can schedule a tournament.
