Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - getter77

Pages: 1 ... 321 322 [323] 324 325 ... 328
4831
Traditional Roguelikes (Turn Based) / Elona 1.14fix3 released
« on: March 31, 2009, 12:52:39 PM »
http://homepage3.nifty.com/rfish/index_e.html

I can't quite figure out what is new based off the Wiki and they don't really clearly state it someplace else.   I reckon some misc fixes/tweaks/new beginnings as seems to be par for the course for Elona.

4832
Other Announcements / Re: Rogue creator has blog.
« on: March 26, 2009, 01:33:46 AM »
Heh, well isn't that interesting.  Oddly enough, the first thought that came to my mind once this entire Onlive saga started to unfold is the scary possibilities of using such a system with Dwarf Fortress as the years, presumably, tick on and the game's development, presumably, continues along at a good pace with proper achievements.

Especially the spectating possibilities.

4833
Traditional Roguelikes (Turn Based) / Mines of Morgoth v0.90 released
« on: March 23, 2009, 01:09:09 PM »
v0.90 released.

Final release coming soon.
You will be able to buy the game through Paypal.
I still have to correct a few minor bugs and Morgoth Mountain will reveal its treasures!

http://www.minesofmorgoth.com/

I've never messed with Paypal so I reckon I'll need to haggle a bit.



4834
Early Dev / Re: New games?
« on: March 22, 2009, 10:28:32 PM »
Great stuff on that listing, bookmarked!   ;D

4835
Programming / Re: Roguelike Game Engines or Developer Wanted.
« on: March 21, 2009, 01:23:26 PM »
Oh, I just meant in general since it would share the rare Delphi slant.

Let me dig around in my bag of tricks here....

http://www.graveyard.roguelikedevelopment.org/index.php?w1=1&w2=1&gra=5&dzial=zombies&dzial=zombies&gra=5&

Here we go, StarRogue.

4836
Programming / Re: Roguelike Game Engines or Developer Wanted.
« on: March 20, 2009, 11:27:14 PM »
I'm writing my own Roguelike in Delphi (which is basically Object Pascal), and I've coded professionally in Pascal for nigh-on a decade, so I'd be happy to help out with any Pascal queries you've got.

Tad to the side, but, since you mention Delphi....

Might ye be interested in reviving a Roguelike that also went down this path?

4838
Traditional Roguelikes (Turn Based) / Telengard v1.07 exists!
« on: March 18, 2009, 11:41:12 PM »
Ok folks, here's something random I just came across with 2 articles and now a blog that I shall proceed to dig through to see what else has slipped past me.  File this one under  "kinda Roguelike, freaking insane technological and programming accomplishment"  the "kbrl" folk among ye should especially take note.

http://buildingworlds.com/telengard/   Project site where the guy did this

http://www.rampantgames.com/blog/  Scroll down to the March 15, 2009 entry

http://www.rampantgames.com/blog/2007/01/telengard-my-first-crpg.html    then this article that goes into a bit more depth.

Peeks into source codes, interviews and other nifty links within each.

 8)

4839
Programming / Re: Kharne Alpha 1 Available
« on: March 17, 2009, 10:46:10 PM »
Shaping up nifty so far...keep up the good work!   8)

oh how those colorful icons do trigger the instinct for tiles one day

4840
Indeed!  Hence the budget price compared to most console and very recent PC fare helps a tad.   ;)

To be fair, this was paid for in part thanks to a grant from my income tax refund, and Shrapnel is based here in the states, so I'm gonna call that a win/win just because.

4841
Granted, I've already made my purchase, but this was refreshing to see a response to seeing as how it was pretty much what I was figuring on my gut feeling:

"As you can tell from the forum it's been rather dead, which is unfortunate. Scallywag has some nifty mechanics and a slightly different focus than most RLs (that being that speed to completion is more important than hacking everything in sight). The key point though is how easy it is to mod, and it's truly baffling that point hasn't been latched onto. When it first came out I knew a few people messing around with the ideas of some mods, but nothing ever came of it.

All I can say is play the demo. The demo gives you an excellent sample of what to expect in the full game (you can even mod the demo). If you're not interested in doing a lot of modding keep that in mind, as that will impact what the game is to you.

As far as updates, etc, the game when released was rather stable, with nothing out of the ordinary being reported. Unfortunately I believe the developer has other priorities in is life at the moment so don't expect any updates anytime soon."

So, perhaps some other folk here at the Temple may also throw in $30 for a digital or boxed copy somewhere in the not so distant future.  Either way, we'll see what can be gotten cooking in the future down the line with this.

 8)

4842
True to form, I elected to not take the chance of an OOP situation and just now completed my order for Scallywag: In the Lair of the Medusa and a game by the name of Dominions III for a grand total of $92.85 or so.   Seems Dominions III comes with a color 300 odd page manual...so that's nice.   :D

Like Kamyran's Eye 2..and I suppose 1 since nobody's tried that one even though it was released as freeware after it did commercial time,  at some point I'll dig into the game and make things known as I can here at the Temple.

Perhaps some of you will join me on my merry way with this!   8)

4843
There's some reviews out there, but ones written way back when or shortly before the game came out, and you know how that goes with PC games...so I was hoping to get a reasonably fresh perspective on it.

Being that I purchased the above mentioned Kamyran's Eye II, and also purchased Legerdemain, and plan to send off a postcard for LambdaRogue when the next version hits, I clearly have a precedent for throwing some degree of money at these things on top of the console and handheld side of the equation.   I posted on the forum they have for the game that hasn't seen use in quite awhile, and there also noticed that the developer's website is down and has been for quite some time so hopefully that'll help.

As you can see the game also seems to contain a rather robust editor, which leads various cogs to turn in my head about having things get a tad more lively with it around these parts and others down the line when I and others could pick at it.  I should say the existence and inclusion of such an editor does a fair job to add value to the package in addition to the game itself compared to Legerdemain and Kamyran's Eye II, which lack such a feature---perhaps more value than the game itself if elbowgrease is applied.

I can't say I see any ethical qualms for paying for Roguelikes versus the spirit of communal and individual ingenuity though.   Like everything else in the videogame world, you do what you can, as you can, as the notion strikes you and what happens will happen for good or ill.

Hopefully somebody else here can weigh in else it looks like it'll be on me to take the plunge for the chance of later being able to enrich things around here, especially as if it does go OOP somebody will need to be a source for whatever form the game might be able to ultimately take.

4844
Other Announcements / Scallywag: In the Lair of the Medusa---to buy?
« on: March 16, 2009, 01:38:03 PM »
http://www.shrapnelgames.com/Chronic_Reality/SW/SW_page.html

Just like last time with Kamyran's Eye 2 that resulted in me buying it pretty well blind but still not getting around to full on playing it proper yet, what's the good word with this game?   I fear it will go OOP soon, as well as the editor seems robust and hey, ROGUELIKE!

I'm pretty much within inches of buying it, but of course, money is kinda a finite resource to be spent deftly within gaming purchases...so if it is highly prone to failure or some such before winning is possible or even good play...

4845
Traditional Roguelikes (Turn Based) / Triangle Wizard R 5.04 released
« on: March 15, 2009, 02:29:57 PM »
Patch R 5.04 Notes:

-Fixed a rare bug where water/lava slowness was made permanent if the exit stairs was flooded.
-Exiting the INS screen will now set the selected spell to be the current one.
-Fixed a minor bug involving Dark Gift and picking up melee damage powerups.
-Fixed an exploit where you could permanently increase your melee damage by using a specific shrine.
-Leveling up will now remove Fury and Dark Gift enchantments instead of halting leveling up until they run out.
-Persistancy settings are now unchanged by dispel magic or by changing dungeon levels. Your spells will still be removed though, but the settings remain constant.
-Soulstealer now casts Dweomer Thief at level 3 instead of 5.
-A few balances changes were made to several Council Members.

http://trianglewizard.webs.com/index.htm

Pages: 1 ... 321 322 [323] 324 325 ... 328